Core/Items: Add ItemContext param to Item::Create function
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
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@@ -1089,7 +1089,7 @@ namespace Game.Entities
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uint randomBonusListId = result.Read<uint>(4);
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uint fixedScalingLevel = result.Read<uint>(5);
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uint artifactKnowledgeLevel = result.Read<uint>(6);
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byte context = result.Read<byte>(7);
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ItemContext context = (ItemContext)result.Read<byte>(7);
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List<uint> bonusListIDs = new List<uint>();
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var bonusListIdTokens = new StringArray(result.Read<string>(8), ' ');
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for (var i = 0; i < bonusListIdTokens.Length; ++i)
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@@ -2266,7 +2266,7 @@ namespace Game.Entities
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stmt.AddValue(5, (byte)_voidStorageItems[i].RandomBonusListId);
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stmt.AddValue(6, _voidStorageItems[i].FixedScalingLevel);
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stmt.AddValue(7, _voidStorageItems[i].ArtifactKnowledgeLevel);
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stmt.AddValue(8, _voidStorageItems[i].Context);
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stmt.AddValue(8, (byte)_voidStorageItems[i].Context);
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StringBuilder bonusListIDs = new StringBuilder();
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foreach (uint bonusListID in _voidStorageItems[i].BonusListIDs)
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