Core/Items: Add ItemContext param to Item::Create function

Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
This commit is contained in:
hondacrx
2019-11-23 00:44:38 -05:00
parent 796c11795f
commit 63105504a4
27 changed files with 119 additions and 109 deletions
+2 -2
View File
@@ -1269,7 +1269,7 @@ namespace Game.Groups
List<ItemPosCount> dest = new List<ItemPosCount>();
InventoryResult msg = player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, roll.itemid, item.count);
if (msg == InventoryResult.Ok)
player.AutoStoreLoot(disenchant.Id, LootStorage.Disenchant, true);
player.AutoStoreLoot(disenchant.Id, LootStorage.Disenchant, ItemContext.None, true);
else // If the player's inventory is full, send the disenchant result in a mail.
{
Loot loot = new Loot();
@@ -1280,7 +1280,7 @@ namespace Game.Groups
{
LootItem lootItem = loot.LootItemInSlot(i, player);
player.SendEquipError(msg, null, null, lootItem.itemid);
player.SendItemRetrievalMail(lootItem.itemid, lootItem.count);
player.SendItemRetrievalMail(lootItem.itemid, lootItem.count, lootItem.context);
}
}
}