Core/Items: Add ItemContext param to Item::Create function

Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
This commit is contained in:
hondacrx
2019-11-23 00:44:38 -05:00
parent 796c11795f
commit 63105504a4
27 changed files with 119 additions and 109 deletions
+1 -1
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@@ -610,7 +610,7 @@ namespace Game
}
Item bodyItem = new Item(); // This is not bag and then can be used new Item.
if (!bodyItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), 8383, player))
if (!bodyItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), 8383, ItemContext.None, player))
return;
// in mail template case we need create new item text
+1 -1
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@@ -696,7 +696,7 @@ namespace Game
List<ItemPosCount> dest = new List<ItemPosCount>();
if (_player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.Id, (uint)item.Quantity) == InventoryResult.Ok)
{
Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, 0, item.BonusListIDs);
Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, ItemContext.QuestReward, item.BonusListIDs);
_player.SendNewItem(newItem, (uint)item.Quantity, true, false);
}
}
+1 -1
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@@ -157,7 +157,7 @@ namespace Game
VoidStorageItem itemVS = new VoidStorageItem(Global.ObjectMgr.GenerateVoidStorageItemId(), item.GetEntry(), item.GetCreator(),
item.GetItemRandomBonusListId(), item.GetModifier(ItemModifier.TimewalkerLevel), item.GetModifier(ItemModifier.ArtifactKnowledgeLevel),
(byte)item.m_itemData.Context, item.m_itemData.BonusListIDs);
item.GetContext(), item.m_itemData.BonusListIDs);
VoidItem voidItem;
voidItem.Guid = ObjectGuid.Create(HighGuid.Item, itemVS.ItemId);