Core/Items: Add ItemContext param to Item::Create function

Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
This commit is contained in:
hondacrx
2019-11-23 00:44:38 -05:00
parent 796c11795f
commit 63105504a4
27 changed files with 119 additions and 109 deletions
+1 -1
View File
@@ -696,7 +696,7 @@ namespace Game
List<ItemPosCount> dest = new List<ItemPosCount>();
if (_player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.Id, (uint)item.Quantity) == InventoryResult.Ok)
{
Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, 0, item.BonusListIDs);
Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, ItemContext.QuestReward, item.BonusListIDs);
_player.SendNewItem(newItem, (uint)item.Quantity, true, false);
}
}