Core/Items: Add ItemContext param to Item::Create function
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
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@@ -3017,17 +3017,17 @@ namespace Game.Maps
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return Global.DB2Mgr.GetMapDifficultyData(GetId(), GetDifficultyID());
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}
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public int GetDifficultyLootItemContext()
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public ItemContext GetDifficultyLootItemContext()
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{
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MapDifficultyRecord mapDifficulty = GetMapDifficulty();
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if (mapDifficulty != null && mapDifficulty.ItemContext != 0)
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return mapDifficulty.ItemContext;
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return (ItemContext)mapDifficulty.ItemContext;
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DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(GetDifficultyID());
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if (difficulty != null)
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return difficulty.ItemContext;
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return (ItemContext)difficulty.ItemContext;
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return 0;
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return ItemContext.None;
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}
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public uint GetId()
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