Core/Items: Add ItemContext param to Item::Create function

Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
This commit is contained in:
hondacrx
2019-11-23 00:44:38 -05:00
parent 796c11795f
commit 63105504a4
27 changed files with 119 additions and 109 deletions
+1 -1
View File
@@ -5031,7 +5031,7 @@ namespace Game.Spells
if (creature.GetCreatureTemplate().SkinLootId == 0)
return;
player.AutoStoreLoot(creature.GetCreatureTemplate().SkinLootId, LootStorage.Skinning, true);
player.AutoStoreLoot(creature.GetCreatureTemplate().SkinLootId, LootStorage.Skinning, ItemContext.None, true);
creature.DespawnOrUnsummon();
}