Core/PacketIO: Fixed quest query packet structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/e540d74610e14b8920570e9ece4c2aa47a4be6ed)
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@@ -7198,8 +7198,8 @@ namespace Game
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// Load `quest_reward_display_spell`
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// 0 1 2
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result = DB.World.Query("SELECT QuestID, SpellID, PlayerConditionID FROM quest_reward_display_spell ORDER BY QuestID ASC, Idx ASC");
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// 0 1 2 3
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result = DB.World.Query("SELECT QuestID, SpellID, PlayerConditionID, Type FROM quest_reward_display_spell ORDER BY QuestID ASC, Idx ASC");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quest reward display spells. DB table `quest_reward_display_spell` is empty.");
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