Core/PacketIO: Fixed quest query packet structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/e540d74610e14b8920570e9ece4c2aa47a4be6ed)
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@@ -959,17 +959,13 @@ namespace Game.Networking.Packets
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{
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public uint SpellID;
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public uint PlayerConditionID;
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public QuestCompleteDisplaySpell(uint spellID, uint playerConditionID)
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{
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SpellID = spellID;
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PlayerConditionID = playerConditionID;
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}
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public int Type;
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public void Write(WorldPacket data)
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{
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data.WriteUInt32(SpellID);
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data.WriteUInt32(PlayerConditionID);
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data.WriteInt32(Type);
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}
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}
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