Core/PacketIO: Fixed quest query packet structure

Port From (https://github.com/TrinityCore/TrinityCore/commit/e540d74610e14b8920570e9ece4c2aa47a4be6ed)
This commit is contained in:
hondacrx
2023-05-21 17:04:11 -04:00
parent d16f24d5c0
commit 63b8922a9e
4 changed files with 35 additions and 11 deletions
@@ -959,17 +959,13 @@ namespace Game.Networking.Packets
{
public uint SpellID;
public uint PlayerConditionID;
public QuestCompleteDisplaySpell(uint spellID, uint playerConditionID)
{
SpellID = spellID;
PlayerConditionID = playerConditionID;
}
public int Type;
public void Write(WorldPacket data)
{
data.WriteUInt32(SpellID);
data.WriteUInt32(PlayerConditionID);
data.WriteInt32(Type);
}
}