Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()

Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
This commit is contained in:
hondacrx
2021-04-17 19:28:50 -04:00
parent 95889fa53c
commit 63f0f919e2
68 changed files with 217 additions and 218 deletions
@@ -279,7 +279,7 @@ namespace Game.Achievements
if (!criteriaResult.IsEmpty()) if (!criteriaResult.IsEmpty())
{ {
var now = Time.UnixTime; var now = GameTime.GetGameTime();
do do
{ {
uint id = criteriaResult.Read<uint>(0); uint id = criteriaResult.Read<uint>(0);
@@ -518,7 +518,7 @@ namespace Game.Achievements
Log.outDebug(LogFilter.Achievement, "PlayerAchievementMgr.CompletedAchievement({0}). {1}", achievement.Id, GetOwnerInfo()); Log.outDebug(LogFilter.Achievement, "PlayerAchievementMgr.CompletedAchievement({0}). {1}", achievement.Id, GetOwnerInfo());
CompletedAchievementData ca = new(); CompletedAchievementData ca = new();
ca.Date = Time.UnixTime; ca.Date = GameTime.GetGameTime();
ca.Changed = true; ca.Changed = true;
_completedAchievements[achievement.Id] = ca; _completedAchievements[achievement.Id] = ca;
@@ -687,7 +687,7 @@ namespace Game.Achievements
achievementEarned.Earner = _owner.GetGUID(); achievementEarned.Earner = _owner.GetGUID();
achievementEarned.EarnerNativeRealm = achievementEarned.EarnerVirtualRealm = Global.WorldMgr.GetVirtualRealmAddress(); achievementEarned.EarnerNativeRealm = achievementEarned.EarnerVirtualRealm = Global.WorldMgr.GetVirtualRealmAddress();
achievementEarned.AchievementID = achievement.Id; achievementEarned.AchievementID = achievement.Id;
achievementEarned.Time = Time.UnixTime; achievementEarned.Time = GameTime.GetGameTime();
if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag)) if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
_owner.SendMessageToSetInRange(achievementEarned, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay), true); _owner.SendMessageToSetInRange(achievementEarned, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay), true);
@@ -730,7 +730,7 @@ namespace Game.Achievements
GuildAchievementDeleted guildAchievementDeleted = new(); GuildAchievementDeleted guildAchievementDeleted = new();
guildAchievementDeleted.AchievementID = iter.Key; guildAchievementDeleted.AchievementID = iter.Key;
guildAchievementDeleted.GuildGUID = guid; guildAchievementDeleted.GuildGUID = guid;
guildAchievementDeleted.TimeDeleted = Time.UnixTime; guildAchievementDeleted.TimeDeleted = GameTime.GetGameTime();
SendPacket(guildAchievementDeleted); SendPacket(guildAchievementDeleted);
} }
@@ -787,7 +787,7 @@ namespace Game.Achievements
if (!criteriaResult.IsEmpty()) if (!criteriaResult.IsEmpty())
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
do do
{ {
uint id = criteriaResult.Read<uint>(0); uint id = criteriaResult.Read<uint>(0);
@@ -980,7 +980,7 @@ namespace Game.Achievements
SendAchievementEarned(achievement); SendAchievementEarned(achievement);
CompletedAchievementData ca = new(); CompletedAchievementData ca = new();
ca.Date = Time.UnixTime; ca.Date = GameTime.GetGameTime();
ca.Changed = true; ca.Changed = true;
if (achievement.Flags.HasAnyFlag(AchievementFlags.ShowGuildMembers)) if (achievement.Flags.HasAnyFlag(AchievementFlags.ShowGuildMembers))
@@ -1055,7 +1055,7 @@ namespace Game.Achievements
GuildAchievementEarned guildAchievementEarned = new(); GuildAchievementEarned guildAchievementEarned = new();
guildAchievementEarned.AchievementID = achievement.Id; guildAchievementEarned.AchievementID = achievement.Id;
guildAchievementEarned.GuildGUID = _owner.GetGUID(); guildAchievementEarned.GuildGUID = _owner.GetGUID();
guildAchievementEarned.TimeEarned = Time.UnixTime; guildAchievementEarned.TimeEarned = GameTime.GetGameTime();
SendPacket(guildAchievementEarned); SendPacket(guildAchievementEarned);
} }
+1 -1
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@@ -605,7 +605,7 @@ namespace Game.Achievements
} }
progress.Changed = true; progress.Changed = true;
progress.Date = Time.UnixTime; // set the date to the latest update. progress.Date = GameTime.GetGameTime(); // set the date to the latest update.
progress.PlayerGUID = referencePlayer ? referencePlayer.GetGUID() : ObjectGuid.Empty; progress.PlayerGUID = referencePlayer ? referencePlayer.GetGUID() : ObjectGuid.Empty;
_criteriaProgress[criteria.Id] = progress; _criteriaProgress[criteria.Id] = progress;
+5 -5
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@@ -70,7 +70,7 @@ namespace Game.BattleFields
else // No more vacant places else // No more vacant places
{ {
// todo Send a packet to announce it to player // todo Send a packet to announce it to player
m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + 10; m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + 10;
InvitePlayerToQueue(player); InvitePlayerToQueue(player);
} }
} }
@@ -150,7 +150,7 @@ namespace Game.BattleFields
// Kick players who chose not to accept invitation to the battle // Kick players who chose not to accept invitation to the battle
if (m_uiKickDontAcceptTimer <= diff) if (m_uiKickDontAcceptTimer <= diff)
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
for (int team = 0; team < SharedConst.BGTeamsCount; team++) for (int team = 0; team < SharedConst.BGTeamsCount; team++)
{ {
foreach (var pair in m_InvitedPlayers[team]) foreach (var pair in m_InvitedPlayers[team])
@@ -247,7 +247,7 @@ namespace Game.BattleFields
if (m_PlayersInWar[player.GetTeamId()].Count + m_InvitedPlayers[player.GetTeamId()].Count < m_MaxPlayer) if (m_PlayersInWar[player.GetTeamId()].Count + m_InvitedPlayers[player.GetTeamId()].Count < m_MaxPlayer)
InvitePlayerToWar(player); InvitePlayerToWar(player);
else // Battlefield is full of players else // Battlefield is full of players
m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + 10; m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + 10;
} }
} }
} }
@@ -272,7 +272,7 @@ namespace Game.BattleFields
if (player.GetLevel() < m_MinLevel) if (player.GetLevel() < m_MinLevel)
{ {
if (!m_PlayersWillBeKick[player.GetTeamId()].ContainsKey(player.GetGUID())) if (!m_PlayersWillBeKick[player.GetTeamId()].ContainsKey(player.GetGUID()))
m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + 10; m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + 10;
return; return;
} }
@@ -281,7 +281,7 @@ namespace Game.BattleFields
return; return;
m_PlayersWillBeKick[player.GetTeamId()].Remove(player.GetGUID()); m_PlayersWillBeKick[player.GetTeamId()].Remove(player.GetGUID());
m_InvitedPlayers[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + m_TimeForAcceptInvite; m_InvitedPlayers[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + m_TimeForAcceptInvite;
player.GetSession().SendBfInvitePlayerToWar(GetQueueId(), m_ZoneId, m_TimeForAcceptInvite); player.GetSession().SendBfInvitePlayerToWar(GetQueueId(), m_ZoneId, m_TimeForAcceptInvite);
} }
@@ -766,7 +766,7 @@ namespace Game.BattleFields
packet.AddState(WGWorldStates.ShowWorldstate, IsWarTime()); packet.AddState(WGWorldStates.ShowWorldstate, IsWarTime());
for (uint i = 0; i < 2; ++i) for (uint i = 0; i < 2; ++i)
packet.AddState(WGConst.ClockWorldState[i], (int)(Time.UnixTime + (m_Timer / 1000))); packet.AddState(WGConst.ClockWorldState[i], (int)(GameTime.GetGameTime() + (m_Timer / 1000)));
packet.AddState(WGWorldStates.VehicleH, (int)GetData(WGData.VehicleH)); packet.AddState(WGWorldStates.VehicleH, (int)GetData(WGData.VehicleH));
packet.AddState(WGWorldStates.MaxVehicleH, (int)GetData(WGData.MaxVehicleH)); packet.AddState(WGWorldStates.MaxVehicleH, (int)GetData(WGData.MaxVehicleH));
+2 -2
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@@ -98,12 +98,12 @@ namespace Game.BlackMarket
public uint GetSecondsRemaining() public uint GetSecondsRemaining()
{ {
return (uint)(_secondsRemaining - (Time.UnixTime - Global.BlackMarketMgr.GetLastUpdate())); return (uint)(_secondsRemaining - (GameTime.GetGameTime() - Global.BlackMarketMgr.GetLastUpdate()));
} }
long GetExpirationTime() long GetExpirationTime()
{ {
return Time.UnixTime + GetSecondsRemaining(); return GameTime.GetGameTime() + GetSecondsRemaining();
} }
public bool IsCompleted() public bool IsCompleted()
@@ -70,7 +70,7 @@ namespace Game.BlackMarket
return; return;
} }
_lastUpdate = Time.UnixTime; //Set update time before loading _lastUpdate = GameTime.GetGameTime(); //Set update time before loading
SQLTransaction trans = new(); SQLTransaction trans = new();
do do
@@ -100,7 +100,7 @@ namespace Game.BlackMarket
public void Update(bool updateTime = false) public void Update(bool updateTime = false)
{ {
SQLTransaction trans = new(); SQLTransaction trans = new();
long now = Time.UnixTime; long now = GameTime.GetGameTime();
foreach (var entry in _auctions.Values) foreach (var entry in _auctions.Values)
{ {
if (entry.IsCompleted() && entry.GetBidder() != 0) if (entry.IsCompleted() && entry.GetBidder() != 0)
+1 -1
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@@ -646,7 +646,7 @@ namespace Game
public CalendarInvite() public CalendarInvite()
{ {
InviteId = 1; InviteId = 1;
ResponseTime = Time.UnixTime; ResponseTime = 0;
Status = CalendarInviteStatus.Invited; Status = CalendarInviteStatus.Invited;
Rank = CalendarModerationRank.Player; Rank = CalendarModerationRank.Player;
Note = ""; Note = "";
+2 -2
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@@ -247,7 +247,7 @@ namespace Game.Chat.Commands
{ {
long unbanDate = result.Read<long>(3); long unbanDate = result.Read<long>(3);
bool active = false; bool active = false;
if (result.Read<bool>(2) && (result.Read<long>(1) == 0L || unbanDate >= Time.UnixTime)) if (result.Read<bool>(2) && (result.Read<long>(1) == 0L || unbanDate >= GameTime.GetGameTime()))
active = true; active = true;
bool permanent = (result.Read<long>(1) == 0L); bool permanent = (result.Read<long>(1) == 0L);
string banTime = permanent ? handler.GetCypherString(CypherStrings.BaninfoInfinite) : Time.secsToTimeString(result.Read<ulong>(1), true); string banTime = permanent ? handler.GetCypherString(CypherStrings.BaninfoInfinite) : Time.secsToTimeString(result.Read<ulong>(1), true);
@@ -297,7 +297,7 @@ namespace Game.Chat.Commands
{ {
long unbanDate = result.Read<uint>(3); long unbanDate = result.Read<uint>(3);
bool active = false; bool active = false;
if (result.Read<bool>(2) && (result.Read<ulong>(1) == 0 || unbanDate >= Time.UnixTime)) if (result.Read<bool>(2) && (result.Read<ulong>(1) == 0 || unbanDate >= GameTime.GetGameTime()))
active = true; active = true;
bool permanent = (result.Read<ulong>(1) == 0); bool permanent = (result.Read<ulong>(1) == 0);
string banTime = permanent ? handler.GetCypherString(CypherStrings.BaninfoInfinite) : Time.secsToTimeString(result.Read<ulong>(1), true); string banTime = permanent ? handler.GetCypherString(CypherStrings.BaninfoInfinite) : Time.secsToTimeString(result.Read<ulong>(1), true);
+2 -2
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@@ -59,8 +59,8 @@ namespace Game.Chat
string endTimeStr = Time.UnixTimeToDateTime(eventData.end).ToLongDateString(); string endTimeStr = Time.UnixTimeToDateTime(eventData.end).ToLongDateString();
uint delay = Global.GameEventMgr.NextCheck(eventId); uint delay = Global.GameEventMgr.NextCheck(eventId);
long nextTime = Time.UnixTime + delay; long nextTime = GameTime.GetGameTime() + delay;
string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? Time.UnixTimeToDateTime(Time.UnixTime + delay).ToShortTimeString() : "-"; string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? Time.UnixTimeToDateTime(GameTime.GetGameTime() + delay).ToShortTimeString() : "-";
string occurenceStr = Time.secsToTimeString(eventData.occurence * Time.Minute); string occurenceStr = Time.secsToTimeString(eventData.occurence * Time.Minute);
string lengthStr = Time.secsToTimeString(eventData.length * Time.Minute); string lengthStr = Time.secsToTimeString(eventData.length * Time.Minute);
@@ -483,7 +483,7 @@ namespace Game.Chat
if (target) if (target)
{ {
int curRespawnDelay = (int)(target.GetRespawnTimeEx() - Time.UnixTime); int curRespawnDelay = (int)(target.GetRespawnTimeEx() - GameTime.GetGameTime());
if (curRespawnDelay < 0) if (curRespawnDelay < 0)
curRespawnDelay = 0; curRespawnDelay = 0;
@@ -43,7 +43,7 @@ namespace Game.Chat
foreach (var pair in binds) foreach (var pair in binds)
{ {
InstanceSave save = pair.Value.save; InstanceSave save = pair.Value.save;
string timeleft = Time.GetTimeString(save.GetResetTime() - Time.UnixTime); string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
handler.SendSysMessage(format, pair.Key, save.GetInstanceId(), pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft); handler.SendSysMessage(format, pair.Key, save.GetInstanceId(), pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
counter++; counter++;
} }
@@ -60,7 +60,7 @@ namespace Game.Chat
foreach (var pair in binds) foreach (var pair in binds)
{ {
InstanceSave save = pair.Value.save; InstanceSave save = pair.Value.save;
string timeleft = Time.GetTimeString(save.GetResetTime() - Time.UnixTime); string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
handler.SendSysMessage(format, pair.Key, save.GetInstanceId(), pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft); handler.SendSysMessage(format, pair.Key, save.GetInstanceId(), pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
counter++; counter++;
} }
@@ -102,7 +102,7 @@ namespace Game.Chat
InstanceSave save = pair.Value.save; InstanceSave save = pair.Value.save;
if (pair.Key != player.GetMapId() && (MapId == 0 || MapId == pair.Key) && (diff == -1 || diff == (sbyte)save.GetDifficultyID())) if (pair.Key != player.GetMapId() && (MapId == 0 || MapId == pair.Key) && (diff == -1 || diff == (sbyte)save.GetDifficultyID()))
{ {
string timeleft = Time.GetTimeString(save.GetResetTime() - Time.UnixTime); string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
handler.SendSysMessage("unbinding map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}", pair.Key, save.GetInstanceId(), handler.SendSysMessage("unbinding map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}", pair.Key, save.GetInstanceId(),
pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft); pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
player.UnbindInstance(pair.Key, (Difficulty)difficulty.Id); player.UnbindInstance(pair.Key, (Difficulty)difficulty.Id);
+2 -2
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@@ -602,7 +602,7 @@ namespace Game.Chat.Commands
uint gridY = ri.gridId / MapConst.MaxGrids; uint gridY = ri.gridId / MapConst.MaxGrids;
uint gridX = ri.gridId % MapConst.MaxGrids; uint gridX = ri.gridId % MapConst.MaxGrids;
string respawnTime = ri.respawnTime > Time.UnixTime ? Time.secsToTimeString((ulong)(ri.respawnTime - Time.UnixTime), true) : stringOverdue; string respawnTime = ri.respawnTime > GameTime.GetGameTime() ? Time.secsToTimeString((ulong)(ri.respawnTime - GameTime.GetGameTime()), true) : stringOverdue;
handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX},{gridY}] | {GetZoneName(ri.zoneId, handler.GetSessionDbcLocale())} ({ri.zoneId}) | {(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? respawnTime : "inactive")}"); handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX},{gridY}] | {GetZoneName(ri.zoneId, handler.GetSessionDbcLocale())} ({ri.zoneId}) | {(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? respawnTime : "inactive")}");
} }
@@ -625,7 +625,7 @@ namespace Game.Chat.Commands
uint gridY = ri.gridId / MapConst.MaxGrids; uint gridY = ri.gridId / MapConst.MaxGrids;
uint gridX = ri.gridId % MapConst.MaxGrids; uint gridX = ri.gridId % MapConst.MaxGrids;
string respawnTime = ri.respawnTime > Time.UnixTime ? Time.secsToTimeString((ulong)(ri.respawnTime - Time.UnixTime), true) : stringOverdue; string respawnTime = ri.respawnTime > GameTime.GetGameTime() ? Time.secsToTimeString((ulong)(ri.respawnTime - GameTime.GetGameTime()), true) : stringOverdue;
handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX},{gridY}] | {GetZoneName(ri.zoneId, handler.GetSessionDbcLocale())} ({ri.zoneId}) | {(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? respawnTime : "inactive")}"); handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX},{gridY}] | {GetZoneName(ri.zoneId, handler.GetSessionDbcLocale())} ({ri.zoneId}) | {(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? respawnTime : "inactive")}");
} }
return true; return true;
+3 -3
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@@ -1334,7 +1334,7 @@ namespace Game.Chat
if (target) if (target)
{ {
// Target is online, mute will be in effect right away. // Target is online, mute will be in effect right away.
long muteTime = Time.UnixTime + notSpeakTime * Time.Minute; long muteTime = GameTime.GetGameTime() + notSpeakTime * Time.Minute;
target.GetSession().m_muteTime = muteTime; target.GetSession().m_muteTime = muteTime;
stmt.AddValue(0, muteTime); stmt.AddValue(0, muteTime);
string nameLink = handler.PlayerLink(targetName); string nameLink = handler.PlayerLink(targetName);
@@ -1727,11 +1727,11 @@ namespace Game.Chat
// Output III. LANG_PINFO_BANNED if ban exists and is applied // Output III. LANG_PINFO_BANNED if ban exists and is applied
if (banTime >= 0) if (banTime >= 0)
handler.SendSysMessage(CypherStrings.PinfoBanned, banType, banReason, banTime > 0 ? Time.secsToTimeString((ulong)(banTime - Time.UnixTime), true) : handler.GetCypherString(CypherStrings.Permanently), bannedBy); handler.SendSysMessage(CypherStrings.PinfoBanned, banType, banReason, banTime > 0 ? Time.secsToTimeString((ulong)(banTime - GameTime.GetGameTime()), true) : handler.GetCypherString(CypherStrings.Permanently), bannedBy);
// Output IV. LANG_PINFO_MUTED if mute is applied // Output IV. LANG_PINFO_MUTED if mute is applied
if (muteTime > 0) if (muteTime > 0)
handler.SendSysMessage(CypherStrings.PinfoMuted, muteReason, Time.secsToTimeString((ulong)(muteTime - Time.UnixTime), true), muteBy); handler.SendSysMessage(CypherStrings.PinfoMuted, muteReason, Time.secsToTimeString((ulong)(muteTime - GameTime.GetGameTime()), true), muteBy);
// Output V. LANG_PINFO_ACC_ACCOUNT // Output V. LANG_PINFO_ACC_ACCOUNT
handler.SendSysMessage(CypherStrings.PinfoAccAccount, userName, accId, security); handler.SendSysMessage(CypherStrings.PinfoAccAccount, userName, accId, security);
+1 -1
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@@ -131,7 +131,7 @@ namespace Game.Chat
uint nativeid = target.GetNativeDisplayId(); uint nativeid = target.GetNativeDisplayId();
uint Entry = target.GetEntry(); uint Entry = target.GetEntry();
long curRespawnDelay = target.GetRespawnCompatibilityMode() ? target.GetRespawnTimeEx() - Time.UnixTime : target.GetMap().GetCreatureRespawnTime(target.GetSpawnId()) - Time.UnixTime; long curRespawnDelay = target.GetRespawnCompatibilityMode() ? target.GetRespawnTimeEx() - GameTime.GetGameTime() : target.GetMap().GetCreatureRespawnTime(target.GetSpawnId()) - GameTime.GetGameTime();
if (curRespawnDelay < 0) if (curRespawnDelay < 0)
curRespawnDelay = 0; curRespawnDelay = 0;
+7 -7
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@@ -255,7 +255,7 @@ namespace Game.DungeonFinding
if (!IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser)) if (!IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser))
return; return;
long currTime = Time.UnixTime; long currTime = GameTime.GetGameTime();
// Remove obsolete role checks // Remove obsolete role checks
foreach (var pairCheck in RoleChecksStore) foreach (var pairCheck in RoleChecksStore)
@@ -500,14 +500,14 @@ namespace Game.DungeonFinding
ticket.RequesterGuid = guid; ticket.RequesterGuid = guid;
ticket.Id = GetQueueId(gguid); ticket.Id = GetQueueId(gguid);
ticket.Type = RideType.Lfg; ticket.Type = RideType.Lfg;
ticket.Time = (int)Time.UnixTime; ticket.Time = GameTime.GetGameTime();
string debugNames = ""; string debugNames = "";
if (grp) // Begin rolecheck if (grp) // Begin rolecheck
{ {
// Create new rolecheck // Create new rolecheck
LfgRoleCheck roleCheck = new(); LfgRoleCheck roleCheck = new();
roleCheck.cancelTime = Time.UnixTime + SharedConst.LFGTimeRolecheck; roleCheck.cancelTime = GameTime.GetGameTime() + SharedConst.LFGTimeRolecheck;
roleCheck.state = LfgRoleCheckState.Initialiting; roleCheck.state = LfgRoleCheckState.Initialiting;
roleCheck.leader = guid; roleCheck.leader = guid;
roleCheck.dungeons = dungeons; roleCheck.dungeons = dungeons;
@@ -549,7 +549,7 @@ namespace Game.DungeonFinding
Dictionary<ObjectGuid, LfgRoles> rolesMap = new(); Dictionary<ObjectGuid, LfgRoles> rolesMap = new();
rolesMap[guid] = roles; rolesMap[guid] = roles;
LFGQueue queue = GetQueue(guid); LFGQueue queue = GetQueue(guid);
queue.AddQueueData(guid, Time.UnixTime, dungeons, rolesMap); queue.AddQueueData(guid, GameTime.GetGameTime(), dungeons, rolesMap);
if (!isContinue) if (!isContinue)
{ {
@@ -723,7 +723,7 @@ namespace Game.DungeonFinding
{ {
SetState(gguid, LfgState.Queued); SetState(gguid, LfgState.Queued);
LFGQueue queue = GetQueue(gguid); LFGQueue queue = GetQueue(gguid);
queue.AddQueueData(gguid, Time.UnixTime, roleCheck.dungeons, roleCheck.roles); queue.AddQueueData(gguid, GameTime.GetGameTime(), roleCheck.dungeons, roleCheck.roles);
RoleChecksStore.Remove(gguid); RoleChecksStore.Remove(gguid);
} }
else if (roleCheck.state != LfgRoleCheckState.Initialiting) else if (roleCheck.state != LfgRoleCheckState.Initialiting)
@@ -978,7 +978,7 @@ namespace Game.DungeonFinding
bool sendUpdate = proposal.state != LfgProposalState.Success; bool sendUpdate = proposal.state != LfgProposalState.Success;
proposal.state = LfgProposalState.Success; proposal.state = LfgProposalState.Success;
long joinTime = Time.UnixTime; long joinTime = GameTime.GetGameTime();
LFGQueue queue = GetQueue(guid); LFGQueue queue = GetQueue(guid);
LfgUpdateData updateData = new(LfgUpdateType.GroupFound); LfgUpdateData updateData = new(LfgUpdateType.GroupFound);
@@ -1129,7 +1129,7 @@ namespace Game.DungeonFinding
LfgPlayerBoot boot = BootsStore[gguid]; LfgPlayerBoot boot = BootsStore[gguid];
boot.inProgress = true; boot.inProgress = true;
boot.cancelTime = Time.UnixTime + SharedConst.LFGTimeBoot; boot.cancelTime = GameTime.GetGameTime() + SharedConst.LFGTimeBoot;
boot.reason = reason; boot.reason = reason;
boot.victim = victim; boot.victim = victim;
+2 -2
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@@ -522,7 +522,7 @@ namespace Game.DungeonFinding
} }
// Create a new proposal // Create a new proposal
proposal.cancelTime = Time.UnixTime + SharedConst.LFGTimeProposal; proposal.cancelTime = GameTime.GetGameTime() + SharedConst.LFGTimeProposal;
proposal.state = LfgProposalState.Initiating; proposal.state = LfgProposalState.Initiating;
proposal.leader = ObjectGuid.Empty; proposal.leader = ObjectGuid.Empty;
proposal.dungeonId = proposalDungeons.SelectRandom(); proposal.dungeonId = proposalDungeons.SelectRandom();
@@ -746,7 +746,7 @@ namespace Game.DungeonFinding
{ {
public LfgQueueData() public LfgQueueData()
{ {
joinTime = Time.UnixTime; joinTime = GameTime.GetGameTime();
tanks = SharedConst.LFGTanksNeeded; tanks = SharedConst.LFGTanksNeeded;
healers = SharedConst.LFGHealersNeeded; healers = SharedConst.LFGHealersNeeded;
dps = SharedConst.LFGDPSNeeded; dps = SharedConst.LFGDPSNeeded;
+2 -2
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@@ -39,7 +39,7 @@ namespace Game.Entities
m_corpseData = new CorpseData(); m_corpseData = new CorpseData();
m_time = Time.UnixTime; m_time = GameTime.GetGameTime();
} }
public override void AddToWorld() public override void AddToWorld()
@@ -312,7 +312,7 @@ namespace Game.Entities
} }
public long GetGhostTime() { return m_time; } public long GetGhostTime() { return m_time; }
public void ResetGhostTime() { m_time = Time.UnixTime; } public void ResetGhostTime() { m_time = GameTime.GetGameTime(); }
public CorpseType GetCorpseType() { return m_type; } public CorpseType GetCorpseType() { return m_type; }
public CellCoord GetCellCoord() { return _cellCoord; } public CellCoord GetCellCoord() { return _cellCoord; }
+20 -20
View File
@@ -163,7 +163,7 @@ namespace Game.Entities
if (m_respawnCompatibilityMode) if (m_respawnCompatibilityMode)
{ {
m_corpseRemoveTime = Time.UnixTime; m_corpseRemoveTime = GameTime.GetGameTime();
SetDeathState(DeathState.Dead); SetDeathState(DeathState.Dead);
RemoveAllAuras(); RemoveAllAuras();
//DestroyForNearbyPlayers(); // old UpdateObjectVisibility() //DestroyForNearbyPlayers(); // old UpdateObjectVisibility()
@@ -177,7 +177,7 @@ namespace Game.Entities
// Should get removed later, just keep "compatibility" with scripts // Should get removed later, just keep "compatibility" with scripts
if (setSpawnTime) if (setSpawnTime)
m_respawnTime = Math.Max(Time.UnixTime + respawnDelay, m_respawnTime); m_respawnTime = Math.Max(GameTime.GetGameTime() + respawnDelay, m_respawnTime);
// if corpse was removed during falling, the falling will continue and override relocation to respawn position // if corpse was removed during falling, the falling will continue and override relocation to respawn position
if (IsFalling()) if (IsFalling())
@@ -211,7 +211,7 @@ namespace Game.Entities
if (setSpawnTime) if (setSpawnTime)
{ {
uint respawnDelay = m_respawnDelay; uint respawnDelay = m_respawnDelay;
m_respawnTime = Math.Max(Time.UnixTime + respawnDelay, m_respawnTime); m_respawnTime = Math.Max(GameTime.GetGameTime() + respawnDelay, m_respawnTime);
SaveRespawnTime(0, false); SaveRespawnTime(0, false);
} }
@@ -444,7 +444,7 @@ namespace Game.Entities
break; break;
case DeathState.Dead: case DeathState.Dead:
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
if (m_respawnTime <= now) if (m_respawnTime <= now)
{ {
// First check if there are any scripts that object to us respawning // First check if there are any scripts that object to us respawning
@@ -499,7 +499,7 @@ namespace Game.Entities
} }
else m_groupLootTimer -= diff; else m_groupLootTimer -= diff;
} }
else if (m_corpseRemoveTime <= Time.UnixTime) else if (m_corpseRemoveTime <= GameTime.GetGameTime())
{ {
RemoveCorpse(false); RemoveCorpse(false);
Log.outDebug(LogFilter.Unit, "Removing corpse... {0} ", GetEntry()); Log.outDebug(LogFilter.Unit, "Removing corpse... {0} ", GetEntry());
@@ -1025,10 +1025,10 @@ namespace Game.Entities
public void StartPickPocketRefillTimer() public void StartPickPocketRefillTimer()
{ {
_pickpocketLootRestore = Time.UnixTime + WorldConfig.GetIntValue(WorldCfg.CreaturePickpocketRefill); _pickpocketLootRestore = GameTime.GetGameTime() + WorldConfig.GetIntValue(WorldCfg.CreaturePickpocketRefill);
} }
public void ResetPickPocketRefillTimer() { _pickpocketLootRestore = 0; } public void ResetPickPocketRefillTimer() { _pickpocketLootRestore = 0; }
public bool CanGeneratePickPocketLoot() { return _pickpocketLootRestore <= Time.UnixTime; } public bool CanGeneratePickPocketLoot() { return _pickpocketLootRestore <= GameTime.GetGameTime(); }
public ObjectGuid GetLootRecipientGUID() { return m_lootRecipient; } public ObjectGuid GetLootRecipientGUID() { return m_lootRecipient; }
public Player GetLootRecipient() public Player GetLootRecipient()
@@ -1536,7 +1536,7 @@ namespace Game.Entities
if (base.IsInvisibleDueToDespawn()) if (base.IsInvisibleDueToDespawn())
return true; return true;
if (IsAlive() || m_corpseRemoveTime > Time.UnixTime) if (IsAlive() || m_corpseRemoveTime > GameTime.GetGameTime())
return false; return false;
return true; return true;
@@ -1641,7 +1641,7 @@ namespace Game.Entities
if (s == DeathState.JustDied) if (s == DeathState.JustDied)
{ {
m_corpseRemoveTime = Time.UnixTime + m_corpseDelay; m_corpseRemoveTime = GameTime.GetGameTime() + m_corpseDelay;
uint respawnDelay = m_respawnDelay; uint respawnDelay = m_respawnDelay;
uint scalingMode = WorldConfig.GetUIntValue(WorldCfg.RespawnDynamicMode); uint scalingMode = WorldConfig.GetUIntValue(WorldCfg.RespawnDynamicMode);
if (scalingMode != 0) if (scalingMode != 0)
@@ -1652,14 +1652,14 @@ namespace Game.Entities
if (IsDungeonBoss() && m_respawnDelay == 0) if (IsDungeonBoss() && m_respawnDelay == 0)
m_respawnTime = long.MaxValue; // never respawn in this instance m_respawnTime = long.MaxValue; // never respawn in this instance
else else
m_respawnTime = Time.UnixTime + respawnDelay + m_corpseDelay; m_respawnTime = GameTime.GetGameTime() + respawnDelay + m_corpseDelay;
} }
else else
{ {
if (IsDungeonBoss() && m_respawnDelay == 0) if (IsDungeonBoss() && m_respawnDelay == 0)
m_respawnTime = long.MaxValue; // never respawn in this instance m_respawnTime = long.MaxValue; // never respawn in this instance
else else
m_respawnTime = Time.UnixTime + respawnDelay; m_respawnTime = GameTime.GetGameTime() + respawnDelay;
} }
// always save boss respawn time at death to prevent crash cheating // always save boss respawn time at death to prevent crash cheating
@@ -1848,7 +1848,7 @@ namespace Game.Entities
uint scalingMode = WorldConfig.GetUIntValue(WorldCfg.RespawnDynamicMode); uint scalingMode = WorldConfig.GetUIntValue(WorldCfg.RespawnDynamicMode);
if (scalingMode != 0) if (scalingMode != 0)
GetMap().ApplyDynamicModeRespawnScaling(this, m_spawnId, ref respawnDelay, scalingMode); GetMap().ApplyDynamicModeRespawnScaling(this, m_spawnId, ref respawnDelay, scalingMode);
m_respawnTime = Time.UnixTime + respawnDelay; m_respawnTime = GameTime.GetGameTime() + respawnDelay;
SaveRespawnTime(); SaveRespawnTime();
} }
@@ -2128,7 +2128,7 @@ namespace Game.Entities
return; return;
} }
long thisRespawnTime = forceDelay != 0 ? Time.UnixTime + forceDelay : m_respawnTime; long thisRespawnTime = forceDelay != 0 ? GameTime.GetGameTime() + forceDelay : m_respawnTime;
GetMap().SaveRespawnTime(SpawnObjectType.Creature, m_spawnId, GetEntry(), thisRespawnTime, GetMap().GetZoneId(GetPhaseShift(), GetHomePosition()), GridDefines.ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), saveToDb && m_creatureData != null && m_creatureData.dbData); GetMap().SaveRespawnTime(SpawnObjectType.Creature, m_spawnId, GetEntry(), thisRespawnTime, GetMap().GetZoneId(GetPhaseShift(), GetHomePosition()), GridDefines.ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), saveToDb && m_creatureData != null && m_creatureData.dbData);
} }
@@ -2326,7 +2326,7 @@ namespace Game.Entities
public long GetRespawnTimeEx() public long GetRespawnTimeEx()
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
if (m_respawnTime > now) if (m_respawnTime > now)
return m_respawnTime; return m_respawnTime;
else else
@@ -2364,7 +2364,7 @@ namespace Game.Entities
if (LootStorage.Skinning.HaveLootFor(GetCreatureTemplate().SkinLootId)) if (LootStorage.Skinning.HaveLootFor(GetCreatureTemplate().SkinLootId))
AddUnitFlag(UnitFlags.Skinnable); AddUnitFlag(UnitFlags.Skinnable);
long now = Time.UnixTime; long now = GameTime.GetGameTime();
// Do not reset corpse remove time if corpse is already removed // Do not reset corpse remove time if corpse is already removed
if (m_corpseRemoveTime <= now) if (m_corpseRemoveTime <= now)
return; return;
@@ -2532,7 +2532,7 @@ namespace Game.Entities
if (vCount == null) if (vCount == null)
return vItem.maxcount; return vItem.maxcount;
long ptime = Time.UnixTime; long ptime = GameTime.GetGameTime();
if (vCount.lastIncrementTime + vItem.incrtime <= ptime) if (vCount.lastIncrementTime + vItem.incrtime <= ptime)
{ {
@@ -2572,7 +2572,7 @@ namespace Game.Entities
return new_count; return new_count;
} }
long ptime = Time.UnixTime; long ptime = GameTime.GetGameTime();
if (vCount.lastIncrementTime + vItem.incrtime <= ptime) if (vCount.lastIncrementTime + vItem.incrtime <= ptime)
{ {
@@ -3032,7 +3032,7 @@ namespace Game.Entities
// Is the creature script objecting to us spawning? If yes, delay by a little bit (then re-check in ::Update) // Is the creature script objecting to us spawning? If yes, delay by a little bit (then re-check in ::Update)
if (m_respawnCompatibilityMode && m_respawnTime == 0 && !Global.ScriptMgr.CanSpawn(spawnId, GetEntry(), GetCreatureData(), map)) if (m_respawnCompatibilityMode && m_respawnTime == 0 && !Global.ScriptMgr.CanSpawn(spawnId, GetEntry(), GetCreatureData(), map))
m_respawnTime = Time.UnixTime + RandomHelper.URand(4, 7); m_respawnTime = GameTime.GetGameTime() + RandomHelper.URand(4, 7);
if (m_respawnTime != 0) // respawn on UpdateLoadCreatureFromDB if (m_respawnTime != 0) // respawn on UpdateLoadCreatureFromDB
{ {
@@ -3074,7 +3074,7 @@ namespace Game.Entities
public void SetDefaultMovementType(MovementGeneratorType mgt) { DefaultMovementType = mgt; } public void SetDefaultMovementType(MovementGeneratorType mgt) { DefaultMovementType = mgt; }
public long GetRespawnTime() { return m_respawnTime; } public long GetRespawnTime() { return m_respawnTime; }
public void SetRespawnTime(uint respawn) { m_respawnTime = respawn != 0 ? Time.UnixTime + respawn : 0; } public void SetRespawnTime(uint respawn) { m_respawnTime = respawn != 0 ? GameTime.GetGameTime() + respawn : 0; }
public uint GetRespawnDelay() { return m_respawnDelay; } public uint GetRespawnDelay() { return m_respawnDelay; }
public void SetRespawnDelay(uint delay) { m_respawnDelay = delay; } public void SetRespawnDelay(uint delay) { m_respawnDelay = delay; }
@@ -3276,7 +3276,7 @@ namespace Game.Entities
{ {
itemId = _item; itemId = _item;
count = _count; count = _count;
lastIncrementTime = Time.UnixTime; lastIncrementTime = GameTime.GetGameTime();
} }
public uint itemId; public uint itemId;
public uint count; public uint count;
+10 -10
View File
@@ -493,7 +493,7 @@ namespace Game.Entities
case GameObjectTypes.FishingNode: case GameObjectTypes.FishingNode:
{ {
// fishing code (bobber ready) // fishing code (bobber ready)
if (Time.UnixTime > m_respawnTime - 5) if (GameTime.GetGameTime() > m_respawnTime - 5)
{ {
// splash bobber (bobber ready now) // splash bobber (bobber ready now)
Unit caster = GetOwner(); Unit caster = GetOwner();
@@ -527,7 +527,7 @@ namespace Game.Entities
{ {
if (m_respawnTime > 0) // timer on if (m_respawnTime > 0) // timer on
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
if (m_respawnTime <= now) // timer expired if (m_respawnTime <= now) // timer expired
{ {
ObjectGuid dbtableHighGuid = ObjectGuid.Create(HighGuid.GameObject, GetMapId(), GetEntry(), m_spawnId); ObjectGuid dbtableHighGuid = ObjectGuid.Create(HighGuid.GameObject, GetMapId(), GetEntry(), m_spawnId);
@@ -820,7 +820,7 @@ namespace Game.Entities
uint scalingMode = WorldConfig.GetUIntValue(WorldCfg.RespawnDynamicMode); uint scalingMode = WorldConfig.GetUIntValue(WorldCfg.RespawnDynamicMode);
if (scalingMode != 0) if (scalingMode != 0)
GetMap().ApplyDynamicModeRespawnScaling(this, m_spawnId, ref respawnDelay, scalingMode); GetMap().ApplyDynamicModeRespawnScaling(this, m_spawnId, ref respawnDelay, scalingMode);
m_respawnTime = Time.UnixTime + respawnDelay; m_respawnTime = GameTime.GetGameTime() + respawnDelay;
// if option not set then object will be saved at grid unload // if option not set then object will be saved at grid unload
// Otherwise just save respawn time to map object memory // Otherwise just save respawn time to map object memory
@@ -1038,7 +1038,7 @@ namespace Game.Entities
m_respawnTime = GetMap().GetGORespawnTime(m_spawnId); m_respawnTime = GetMap().GetGORespawnTime(m_spawnId);
// ready to respawn // ready to respawn
if (m_respawnTime != 0 && m_respawnTime <= Time.UnixTime) if (m_respawnTime != 0 && m_respawnTime <= GameTime.GetGameTime())
{ {
m_respawnTime = 0; m_respawnTime = 0;
GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, m_spawnId); GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, m_spawnId);
@@ -1140,7 +1140,7 @@ namespace Game.Entities
public override void SaveRespawnTime(uint forceDelay = 0, bool savetodb = true) public override void SaveRespawnTime(uint forceDelay = 0, bool savetodb = true)
{ {
if (m_goData != null && m_respawnTime > Time.UnixTime && m_spawnedByDefault) if (m_goData != null && m_respawnTime > GameTime.GetGameTime() && m_spawnedByDefault)
{ {
if (m_respawnCompatibilityMode) if (m_respawnCompatibilityMode)
{ {
@@ -1148,7 +1148,7 @@ namespace Game.Entities
return; return;
} }
long thisRespawnTime = forceDelay != 0 ? Time.UnixTime + forceDelay : m_respawnTime; long thisRespawnTime = forceDelay != 0 ? GameTime.GetGameTime() + forceDelay : m_respawnTime;
GetMap().SaveRespawnTime(SpawnObjectType.GameObject, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), GridDefines.ComputeGridCoord(GetPositionX(), GetPositionY()).GetId(), m_goData.dbData ? savetodb : false); GetMap().SaveRespawnTime(SpawnObjectType.GameObject, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), GridDefines.ComputeGridCoord(GetPositionX(), GetPositionY()).GetId(), m_goData.dbData ? savetodb : false);
} }
} }
@@ -1209,7 +1209,7 @@ namespace Game.Entities
{ {
if (m_spawnedByDefault && m_respawnTime > 0) if (m_spawnedByDefault && m_respawnTime > 0)
{ {
m_respawnTime = Time.UnixTime; m_respawnTime = GameTime.GetGameTime();
GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, m_spawnId, true); GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, m_spawnId, true);
} }
} }
@@ -2709,7 +2709,7 @@ namespace Game.Entities
public long GetRespawnTime() { return m_respawnTime; } public long GetRespawnTime() { return m_respawnTime; }
public long GetRespawnTimeEx() public long GetRespawnTimeEx()
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
if (m_respawnTime > now) if (m_respawnTime > now)
return m_respawnTime; return m_respawnTime;
else else
@@ -2718,7 +2718,7 @@ namespace Game.Entities
public void SetRespawnTime(int respawn) public void SetRespawnTime(int respawn)
{ {
m_respawnTime = respawn > 0 ? Time.UnixTime + respawn : 0; m_respawnTime = respawn > 0 ? GameTime.GetGameTime() + respawn : 0;
m_respawnDelayTime = (uint)(respawn > 0 ? respawn : 0); m_respawnDelayTime = (uint)(respawn > 0 ? respawn : 0);
} }
@@ -2752,7 +2752,7 @@ namespace Game.Entities
void AddLootMode(LootModes lootMode) { m_LootMode |= lootMode; } void AddLootMode(LootModes lootMode) { m_LootMode |= lootMode; }
void RemoveLootMode(LootModes lootMode) { m_LootMode &= ~lootMode; } void RemoveLootMode(LootModes lootMode) { m_LootMode &= ~lootMode; }
void ResetLootMode() { m_LootMode = LootModes.Default; } void ResetLootMode() { m_LootMode = LootModes.Default; }
public void SetLootGenerationTime() { m_lootGenerationTime = (uint)Time.UnixTime; } public void SetLootGenerationTime() { m_lootGenerationTime = (uint)GameTime.GetGameTime(); }
public uint GetLootGenerationTime() { return m_lootGenerationTime; } public uint GetLootGenerationTime() { return m_lootGenerationTime; }
public void AddToSkillupList(ObjectGuid PlayerGuid) { m_SkillupList.Add(PlayerGuid); } public void AddToSkillupList(ObjectGuid PlayerGuid) { m_SkillupList.Add(PlayerGuid); }
+3 -3
View File
@@ -42,7 +42,7 @@ namespace Game.Entities
uState = ItemUpdateState.New; uState = ItemUpdateState.New;
uQueuePos = -1; uQueuePos = -1;
m_lastPlayedTimeUpdate = Time.UnixTime; m_lastPlayedTimeUpdate = GameTime.GetGameTime();
loot = new Loot(); loot = new Loot();
} }
@@ -1356,7 +1356,7 @@ namespace Game.Entities
// Get current played time // Get current played time
uint current_playtime = m_itemData.CreatePlayedTime; uint current_playtime = m_itemData.CreatePlayedTime;
// Calculate time elapsed since last played time update // Calculate time elapsed since last played time update
long curtime = Time.UnixTime; long curtime = GameTime.GetGameTime();
uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate); uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate);
uint new_playtime = current_playtime + elapsed; uint new_playtime = current_playtime + elapsed;
// Check if the refund timer has expired yet // Check if the refund timer has expired yet
@@ -1377,7 +1377,7 @@ namespace Game.Entities
public uint GetPlayedTime() public uint GetPlayedTime()
{ {
long curtime = Time.UnixTime; long curtime = GameTime.GetGameTime();
uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate); uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate);
return m_itemData.CreatePlayedTime + elapsed; return m_itemData.CreatePlayedTime + elapsed;
} }
+4 -4
View File
@@ -224,7 +224,7 @@ namespace Game.Entities
break; break;
} }
SetPetNameTimestamp((uint)Time.UnixTime); // cast can't be helped here SetPetNameTimestamp((uint)GameTime.GetGameTime()); // cast can't be helped here
SetCreatorGUID(owner.GetGUID()); SetCreatorGUID(owner.GetGUID());
InitStatsForLevel(petlevel); InitStatsForLevel(petlevel);
@@ -299,7 +299,7 @@ namespace Game.Entities
owner.SetMinion(this, true); owner.SetMinion(this, true);
map.AddToMap(ToCreature()); map.AddToMap(ToCreature());
uint timediff = (uint)(Time.UnixTime - result.Read<uint>(13)); uint timediff = (uint)(GameTime.GetGameTime() - result.Read<uint>(13));
_LoadAuras(timediff); _LoadAuras(timediff);
// load action bar, if data broken will fill later by default spells. // load action bar, if data broken will fill later by default spells.
@@ -453,7 +453,7 @@ namespace Game.Entities
stmt.AddValue(10, curhealth); stmt.AddValue(10, curhealth);
stmt.AddValue(11, curmana); stmt.AddValue(11, curmana);
stmt.AddValue(12, GenerateActionBarData()); stmt.AddValue(12, GenerateActionBarData());
stmt.AddValue(13, Time.UnixTime); stmt.AddValue(13, GameTime.GetGameTime());
stmt.AddValue(14, (uint)m_unitData.CreatedBySpell); stmt.AddValue(14, (uint)m_unitData.CreatedBySpell);
stmt.AddValue(15, GetPetType()); stmt.AddValue(15, GetPetType());
stmt.AddValue(16, m_petSpecialization); stmt.AddValue(16, m_petSpecialization);
@@ -534,7 +534,7 @@ namespace Game.Entities
{ {
case DeathState.Corpse: case DeathState.Corpse:
{ {
if (GetPetType() != PetType.Hunter || m_corpseRemoveTime <= Time.UnixTime) if (GetPetType() != PetType.Hunter || m_corpseRemoveTime <= GameTime.GetGameTime())
{ {
Remove(PetSaveMode.NotInSlot); //hunters' pets never get removed because of death, NEVER! Remove(PetSaveMode.NotInSlot); //hunters' pets never get removed because of death, NEVER!
return; return;
+2 -2
View File
@@ -621,7 +621,7 @@ namespace Game.Entities
} }
else else
{ {
pvpInfo.EndTimer = Time.UnixTime; pvpInfo.EndTimer = GameTime.GetGameTime();
SetPvP(state); SetPvP(state);
} }
} }
@@ -658,7 +658,7 @@ namespace Game.Entities
else // in friendly area else // in friendly area
{ {
if (IsPvP() && !HasPlayerFlag(PlayerFlags.InPVP) && pvpInfo.EndTimer == 0) if (IsPvP() && !HasPlayerFlag(PlayerFlags.InPVP) && pvpInfo.EndTimer == 0)
pvpInfo.EndTimer = Time.UnixTime; // start toggle-off pvpInfo.EndTimer = GameTime.GetGameTime(); // start toggle-off
} }
} }
+5 -5
View File
@@ -3012,7 +3012,7 @@ namespace Game.Entities
SaveRecallPosition(); SaveRecallPosition();
long now = Time.UnixTime; long now = GameTime.GetGameTime();
long logoutTime = logout_time; long logoutTime = logout_time;
// since last logout (in seconds) // since last logout (in seconds)
@@ -3381,7 +3381,7 @@ namespace Game.Entities
stmt.AddValue(index++, m_PlayedTimeTotal); stmt.AddValue(index++, m_PlayedTimeTotal);
stmt.AddValue(index++, m_PlayedTimeLevel); stmt.AddValue(index++, m_PlayedTimeLevel);
stmt.AddValue(index++, finiteAlways(_restMgr.GetRestBonus(RestTypes.XP))); stmt.AddValue(index++, finiteAlways(_restMgr.GetRestBonus(RestTypes.XP)));
stmt.AddValue(index++, Time.UnixTime); stmt.AddValue(index++, GameTime.GetGameTime());
stmt.AddValue(index++, (HasPlayerFlag(PlayerFlags.Resting) ? 1 : 0)); stmt.AddValue(index++, (HasPlayerFlag(PlayerFlags.Resting) ? 1 : 0));
//save, far from tavern/city //save, far from tavern/city
//save, but in tavern/city //save, but in tavern/city
@@ -3521,7 +3521,7 @@ namespace Game.Entities
stmt.AddValue(index++, m_PlayedTimeTotal); stmt.AddValue(index++, m_PlayedTimeTotal);
stmt.AddValue(index++, m_PlayedTimeLevel); stmt.AddValue(index++, m_PlayedTimeLevel);
stmt.AddValue(index++, finiteAlways(_restMgr.GetRestBonus(RestTypes.XP))); stmt.AddValue(index++, finiteAlways(_restMgr.GetRestBonus(RestTypes.XP)));
stmt.AddValue(index++, Time.UnixTime); stmt.AddValue(index++, GameTime.GetGameTime());
stmt.AddValue(index++, (HasPlayerFlag(PlayerFlags.Resting) ? 1 : 0)); stmt.AddValue(index++, (HasPlayerFlag(PlayerFlags.Resting) ? 1 : 0));
//save, far from tavern/city //save, far from tavern/city
//save, but in tavern/city //save, but in tavern/city
@@ -3678,7 +3678,7 @@ namespace Game.Entities
stmt.AddValue(3, Global.WorldMgr.GetRealmId().Index); stmt.AddValue(3, Global.WorldMgr.GetRealmId().Index);
stmt.AddValue(4, GetName()); stmt.AddValue(4, GetName());
stmt.AddValue(5, GetGUID().GetCounter()); stmt.AddValue(5, GetGUID().GetCounter());
stmt.AddValue(6, Time.UnixTime); stmt.AddValue(6, GameTime.GetGameTime());
loginTransaction.Append(stmt); loginTransaction.Append(stmt);
// save pet (hunter pet level and experience and all type pets health/mana). // save pet (hunter pet level and experience and all type pets health/mana).
@@ -4215,7 +4215,7 @@ namespace Game.Entities
Log.outInfo(LogFilter.Player, "Player:DeleteOldChars: Deleting all characters which have been deleted {0} days before...", keepDays); Log.outInfo(LogFilter.Player, "Player:DeleteOldChars: Deleting all characters which have been deleted {0} days before...", keepDays);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_OLD_CHARS); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_OLD_CHARS);
stmt.AddValue(0, (uint)(Time.UnixTime - keepDays * Time.Day)); stmt.AddValue(0, (uint)(GameTime.GetGameTime() - keepDays * Time.Day));
SQLResult result = DB.Characters.Query(stmt); SQLResult result = DB.Characters.Query(stmt);
if (!result.IsEmpty()) if (!result.IsEmpty())
+2 -2
View File
@@ -3041,7 +3041,7 @@ namespace Game.Entities
Log.outDebug(LogFilter.Player, "STORAGE: AddItemToBuyBackSlot item = {0}, slot = {1}", pItem.GetEntry(), slot); Log.outDebug(LogFilter.Player, "STORAGE: AddItemToBuyBackSlot item = {0}, slot = {1}", pItem.GetEntry(), slot);
m_items[slot] = pItem; m_items[slot] = pItem;
var time = Time.UnixTime; var time = GameTime.GetGameTime();
uint etime = (uint)(time - m_logintime + (30 * 3600)); uint etime = (uint)(time - m_logintime + (30 * 3600));
uint eslot = slot - InventorySlots.BuyBackStart; uint eslot = slot - InventorySlots.BuyBackStart;
@@ -5968,7 +5968,7 @@ namespace Game.Entities
// loot was generated and respawntime has passed since then, allow to recreate loot // loot was generated and respawntime has passed since then, allow to recreate loot
// to avoid bugs, this rule covers spawned gameobjects only // to avoid bugs, this rule covers spawned gameobjects only
if (go.IsSpawnedByDefault() && go.GetLootState() == LootState.Activated && !go.loot.IsLooted() && go.GetLootGenerationTime() + go.GetRespawnDelay() < Time.UnixTime) if (go.IsSpawnedByDefault() && go.GetLootState() == LootState.Activated && !go.loot.IsLooted() && go.GetLootGenerationTime() + go.GetRespawnDelay() < GameTime.GetGameTime())
go.SetLootState(LootState.Ready); go.SetLootState(LootState.Ready);
if (go.GetLootState() == LootState.Ready) if (go.GetLootState() == LootState.Ready)
+1 -1
View File
@@ -458,7 +458,7 @@ namespace Game.Entities
{ {
InstanceInfoPkt instanceInfo = new(); InstanceInfoPkt instanceInfo = new();
long now = Time.UnixTime; long now = GameTime.GetGameTime();
foreach (var difficultyDic in m_boundInstances.Values) foreach (var difficultyDic in m_boundInstances.Values)
{ {
foreach (var instanceBind in difficultyDic.Values) foreach (var instanceBind in difficultyDic.Values)
+3 -3
View File
@@ -37,8 +37,8 @@ namespace Game.Entities
public void UpdateHonorFields() public void UpdateHonorFields()
{ {
// called when rewarding honor and at each save // called when rewarding honor and at each save
long now = Time.UnixTime; long now = GameTime.GetGameTime();
long today = (Time.UnixTime / Time.Day) * Time.Day; long today = (GameTime.GetGameTime() / Time.Day) * Time.Day;
if (m_lastHonorUpdateTime < today) if (m_lastHonorUpdateTime < today)
{ {
@@ -876,7 +876,7 @@ namespace Game.Entities
{ {
SendUpdateWorldState(3801, (uint)(wg.IsWarTime() ? 0 : 1)); SendUpdateWorldState(3801, (uint)(wg.IsWarTime() ? 0 : 1));
uint timer = wg.IsWarTime() ? 0 : (wg.GetTimer() / 1000); // 0 - Time to next battle uint timer = wg.IsWarTime() ? 0 : (wg.GetTimer() / 1000); // 0 - Time to next battle
SendUpdateWorldState(4354, (uint)(Time.UnixTime + timer)); SendUpdateWorldState(4354, (uint)(GameTime.GetGameTime() + timer));
} }
} }
} }
+3 -3
View File
@@ -778,7 +778,7 @@ namespace Game.Entities
AddTimedQuest(quest_id); AddTimedQuest(quest_id);
questStatusData.Timer = limittime * Time.InMilliseconds; questStatusData.Timer = limittime * Time.InMilliseconds;
qtime = (uint)(Time.UnixTime + limittime); qtime = (uint)(GameTime.GetGameTime() + limittime);
} }
else else
questStatusData.Timer = 0; questStatusData.Timer = 0;
@@ -3073,14 +3073,14 @@ namespace Game.Entities
if (!qQuest.IsDFQuest()) if (!qQuest.IsDFQuest())
{ {
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.DailyQuestsCompleted), quest_id); AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.DailyQuestsCompleted), quest_id);
m_lastDailyQuestTime = Time.UnixTime; // last daily quest time m_lastDailyQuestTime = GameTime.GetGameTime(); // last daily quest time
m_DailyQuestChanged = true; m_DailyQuestChanged = true;
} }
else else
{ {
m_DFQuests.Add(quest_id); m_DFQuests.Add(quest_id);
m_lastDailyQuestTime = Time.UnixTime; m_lastDailyQuestTime = GameTime.GetGameTime();
m_DailyQuestChanged = true; m_DailyQuestChanged = true;
} }
} }
@@ -539,7 +539,7 @@ namespace Game.Entities
UpdateCriteria(CriteriaTypes.NumberOfTalentResets, 1); UpdateCriteria(CriteriaTypes.NumberOfTalentResets, 1);
SetTalentResetCost(cost); SetTalentResetCost(cost);
SetTalentResetTime(Time.UnixTime); SetTalentResetTime(GameTime.GetGameTime());
} }
return true; return true;
+14 -14
View File
@@ -71,7 +71,7 @@ namespace Game.Entities
for (byte i = 0; i < (int)MirrorTimerType.Max; i++) for (byte i = 0; i < (int)MirrorTimerType.Max; i++)
m_MirrorTimer[i] = -1; m_MirrorTimer[i] = -1;
m_logintime = Time.UnixTime; m_logintime = GameTime.GetGameTime();
m_Last_tick = m_logintime; m_Last_tick = m_logintime;
m_timeSyncServer = GameTime.GetGameTimeMS(); m_timeSyncServer = GameTime.GetGameTimeMS();
@@ -99,7 +99,7 @@ namespace Game.Entities
} }
// Honor System // Honor System
m_lastHonorUpdateTime = Time.UnixTime; m_lastHonorUpdateTime = GameTime.GetGameTime();
m_unitMovedByMe = this; m_unitMovedByMe = this;
m_playerMovingMe = this; m_playerMovingMe = this;
@@ -241,7 +241,7 @@ namespace Game.Entities
SetCreateCurrency(CurrencyTypes.JusticePoints, WorldConfig.GetUIntValue(WorldCfg.CurrencyStartJusticePoints)); SetCreateCurrency(CurrencyTypes.JusticePoints, WorldConfig.GetUIntValue(WorldCfg.CurrencyStartJusticePoints));
// Played time // Played time
m_Last_tick = Time.UnixTime; m_Last_tick = GameTime.GetGameTime();
m_PlayedTimeTotal = 0; m_PlayedTimeTotal = 0;
m_PlayedTimeLevel = 0; m_PlayedTimeLevel = 0;
@@ -324,7 +324,7 @@ namespace Game.Entities
return; return;
// undelivered mail // undelivered mail
if (m_nextMailDelivereTime != 0 && m_nextMailDelivereTime <= Time.UnixTime) if (m_nextMailDelivereTime != 0 && m_nextMailDelivereTime <= GameTime.GetGameTime())
{ {
SendNewMail(); SendNewMail();
++unReadMails; ++unReadMails;
@@ -346,7 +346,7 @@ namespace Game.Entities
base.Update(diff); base.Update(diff);
SetCanDelayTeleport(false); SetCanDelayTeleport(false);
long now = Time.UnixTime; long now = GameTime.GetGameTime();
UpdatePvPFlag(now); UpdatePvPFlag(now);
@@ -2041,7 +2041,7 @@ namespace Game.Entities
public bool HasSummonPending() public bool HasSummonPending()
{ {
return m_summon_expire >= Time.UnixTime; return m_summon_expire >= GameTime.GetGameTime();
} }
public void SendSummonRequestFrom(Unit summoner) public void SendSummonRequestFrom(Unit summoner)
@@ -2057,7 +2057,7 @@ namespace Game.Entities
if (HasAura(23445)) if (HasAura(23445))
return; return;
m_summon_expire = Time.UnixTime + PlayerConst.MaxPlayerSummonDelay; m_summon_expire = GameTime.GetGameTime() + PlayerConst.MaxPlayerSummonDelay;
m_summon_location = new WorldLocation(summoner); m_summon_location = new WorldLocation(summoner);
SummonRequest summonRequest = new(); SummonRequest summonRequest = new();
@@ -2104,7 +2104,7 @@ namespace Game.Entities
} }
// expire and auto declined // expire and auto declined
if (m_summon_expire < Time.UnixTime) if (m_summon_expire < GameTime.GetGameTime())
return; return;
// stop taxi flight at summon // stop taxi flight at summon
@@ -2727,7 +2727,7 @@ namespace Game.Entities
{ {
// calculate next delivery time (min. from non-delivered mails // calculate next delivery time (min. from non-delivered mails
// and recalculate unReadMail // and recalculate unReadMail
long cTime = Time.UnixTime; long cTime = GameTime.GetGameTime();
m_nextMailDelivereTime = 0; m_nextMailDelivereTime = 0;
unReadMails = 0; unReadMails = 0;
foreach (var mail in m_mail) foreach (var mail in m_mail)
@@ -2743,7 +2743,7 @@ namespace Game.Entities
} }
public void AddNewMailDeliverTime(long deliver_time) public void AddNewMailDeliverTime(long deliver_time)
{ {
if (deliver_time <= Time.UnixTime) // ready now if (deliver_time <= GameTime.GetGameTime()) // ready now
{ {
++unReadMails; ++unReadMails;
SendNewMail(); SendNewMail();
@@ -4554,7 +4554,7 @@ namespace Game.Entities
else if (!WorldConfig.GetBoolValue(WorldCfg.DeathCorpseReclaimDelayPve)) else if (!WorldConfig.GetBoolValue(WorldCfg.DeathCorpseReclaimDelayPve))
return 0; return 0;
long now = Time.UnixTime; long now = GameTime.GetGameTime();
// 0..2 full period // 0..2 full period
// should be ceil(x)-1 but not floor(x) // should be ceil(x)-1 but not floor(x)
ulong count = (ulong)((now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / PlayerConst.DeathExpireStep : 0); ulong count = (ulong)((now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / PlayerConst.DeathExpireStep : 0);
@@ -4567,7 +4567,7 @@ namespace Game.Entities
if ((pvp && !WorldConfig.GetBoolValue(WorldCfg.DeathCorpseReclaimDelayPvp)) || if ((pvp && !WorldConfig.GetBoolValue(WorldCfg.DeathCorpseReclaimDelayPvp)) ||
(!pvp && !WorldConfig.GetBoolValue(WorldCfg.DeathCorpseReclaimDelayPve))) (!pvp && !WorldConfig.GetBoolValue(WorldCfg.DeathCorpseReclaimDelayPve)))
return; return;
long now = Time.UnixTime; long now = GameTime.GetGameTime();
if (now < m_deathExpireTime) if (now < m_deathExpireTime)
{ {
// full and partly periods 1..3 // full and partly periods 1..3
@@ -4605,7 +4605,7 @@ namespace Game.Entities
} }
long expected_time = corpse.GetGhostTime() + PlayerConst.copseReclaimDelay[count]; long expected_time = corpse.GetGhostTime() + PlayerConst.copseReclaimDelay[count];
long now = Time.UnixTime; long now = GameTime.GetGameTime();
if (now >= expected_time) if (now >= expected_time)
return -1; return -1;
@@ -4696,7 +4696,7 @@ namespace Game.Entities
pet.SetPetNextLevelExperience(1000); pet.SetPetNextLevelExperience(1000);
pet.SetFullHealth(); pet.SetFullHealth();
pet.SetFullPower(PowerType.Mana); pet.SetFullPower(PowerType.Mana);
pet.SetPetNameTimestamp((uint)Time.UnixTime); pet.SetPetNameTimestamp((uint)GameTime.GetGameTime());
break; break;
default: default:
break; break;
+1 -1
View File
@@ -87,7 +87,7 @@ namespace Game.Entities
if (oldRestMask == 0 && _restFlagMask != 0) // only set flag/time on the first rest state if (oldRestMask == 0 && _restFlagMask != 0) // only set flag/time on the first rest state
{ {
_restTime = Time.UnixTime; _restTime = GameTime.GetGameTime();
_player.AddPlayerFlag(PlayerFlags.Resting); _player.AddPlayerFlag(PlayerFlags.Resting);
} }
+1 -1
View File
@@ -430,7 +430,7 @@ namespace Game.Entities
GetCharmInfo().SetPetNumber(Global.ObjectMgr.GeneratePetNumber(), true); GetCharmInfo().SetPetNumber(Global.ObjectMgr.GeneratePetNumber(), true);
// if charmed two demons the same session, the 2nd gets the 1st one's name // if charmed two demons the same session, the 2nd gets the 1st one's name
SetPetNameTimestamp((uint)Time.UnixTime); // cast can't be helped SetPetNameTimestamp((uint)GameTime.GetGameTime()); // cast can't be helped
} }
} }
playerCharmer.CharmSpellInitialize(); playerCharmer.CharmSpellInitialize();
+9 -9
View File
@@ -39,7 +39,7 @@ namespace Game
default: default:
case GameEventState.Normal: case GameEventState.Normal:
{ {
long currenttime = Time.UnixTime; long currenttime = GameTime.GetGameTime();
// Get the event information // Get the event information
return mGameEvent[entry].start < currenttime return mGameEvent[entry].start < currenttime
&& currenttime < mGameEvent[entry].end && currenttime < mGameEvent[entry].end
@@ -56,7 +56,7 @@ namespace Game
// if inactive world event, check the prerequisite events // if inactive world event, check the prerequisite events
case GameEventState.WorldInactive: case GameEventState.WorldInactive:
{ {
long currenttime = Time.UnixTime; long currenttime = GameTime.GetGameTime();
foreach (var gameEventId in mGameEvent[entry].prerequisite_events) foreach (var gameEventId in mGameEvent[entry].prerequisite_events)
{ {
if ((mGameEvent[gameEventId].state != GameEventState.WorldNextPhase && mGameEvent[gameEventId].state != GameEventState.WorldFinished) || // if prereq not in nextphase or finished state, then can't start this one if ((mGameEvent[gameEventId].state != GameEventState.WorldNextPhase && mGameEvent[gameEventId].state != GameEventState.WorldFinished) || // if prereq not in nextphase or finished state, then can't start this one
@@ -72,7 +72,7 @@ namespace Game
public uint NextCheck(ushort entry) public uint NextCheck(ushort entry)
{ {
long currenttime = Time.UnixTime; long currenttime = GameTime.GetGameTime();
// for NEXTPHASE state world events, return the delay to start the next event, so the followup event will be checked correctly // for NEXTPHASE state world events, return the delay to start the next event, so the followup event will be checked correctly
if ((mGameEvent[entry].state == GameEventState.WorldNextPhase || mGameEvent[entry].state == GameEventState.WorldFinished) && mGameEvent[entry].nextstart >= currenttime) if ((mGameEvent[entry].state == GameEventState.WorldNextPhase || mGameEvent[entry].state == GameEventState.WorldFinished) && mGameEvent[entry].nextstart >= currenttime)
@@ -132,13 +132,13 @@ namespace Game
ApplyNewEvent(event_id); ApplyNewEvent(event_id);
if (overwrite) if (overwrite)
{ {
mGameEvent[event_id].start = Time.UnixTime; mGameEvent[event_id].start = GameTime.GetGameTime();
if (data.end <= data.start) if (data.end <= data.start)
data.end = data.start + data.length; data.end = data.start + data.length;
} }
// When event is started, set its worldstate to current time // When event is started, set its worldstate to current time
Global.WorldMgr.SetWorldState(event_id, Time.UnixTime); Global.WorldMgr.SetWorldState(event_id, GameTime.GetGameTime());
return false; return false;
} }
else else
@@ -179,7 +179,7 @@ namespace Game
if (overwrite && !serverwide_evt) if (overwrite && !serverwide_evt)
{ {
data.start = Time.UnixTime - data.length * Time.Minute; data.start = GameTime.GetGameTime() - data.length * Time.Minute;
if (data.end <= data.start) if (data.end <= data.start)
data.end = data.start + data.length; data.end = data.start + data.length;
} }
@@ -971,7 +971,7 @@ namespace Game
public uint Update() // return the next event delay in ms public uint Update() // return the next event delay in ms
{ {
long currenttime = Time.UnixTime; long currenttime = GameTime.GetGameTime();
uint nextEventDelay = Time.Day; // 1 day uint nextEventDelay = Time.Day; // 1 day
uint calcDelay; uint calcDelay;
List<ushort> activate = new(); List<ushort> activate = new();
@@ -1526,7 +1526,7 @@ namespace Game
// set the followup events' start time // set the followup events' start time
if (mGameEvent[event_id].nextstart == 0) if (mGameEvent[event_id].nextstart == 0)
{ {
long currenttime = Time.UnixTime; long currenttime = GameTime.GetGameTime();
mGameEvent[event_id].nextstart = currenttime + mGameEvent[event_id].length * 60; mGameEvent[event_id].nextstart = currenttime + mGameEvent[event_id].length * 60;
} }
return true; return true;
@@ -1613,7 +1613,7 @@ namespace Game
bool singleDate = ((holiday.Date[0] >> 24) & 0x1F) == 31; // Events with fixed date within year have - 1 bool singleDate = ((holiday.Date[0] >> 24) & 0x1F) == 31; // Events with fixed date within year have - 1
long curTime = Time.UnixTime; long curTime = GameTime.GetGameTime();
for (int i = 0; i < SharedConst.MaxHolidayDates && holiday.Date[i] != 0; ++i) for (int i = 0; i < SharedConst.MaxHolidayDates && holiday.Date[i] != 0; ++i)
{ {
uint date = holiday.Date[i]; uint date = holiday.Date[i];
+3 -3
View File
@@ -360,7 +360,7 @@ namespace Game.Garrisons
{ {
placeBuildingResult.BuildingInfo.GarrPlotInstanceID = garrPlotInstanceId; placeBuildingResult.BuildingInfo.GarrPlotInstanceID = garrPlotInstanceId;
placeBuildingResult.BuildingInfo.GarrBuildingID = garrBuildingId; placeBuildingResult.BuildingInfo.GarrBuildingID = garrBuildingId;
placeBuildingResult.BuildingInfo.TimeBuilt = Time.UnixTime; placeBuildingResult.BuildingInfo.TimeBuilt = GameTime.GetGameTime();
Plot plot = GetPlot(garrPlotInstanceId); Plot plot = GetPlot(garrPlotInstanceId);
uint oldBuildingId = 0; uint oldBuildingId = 0;
@@ -438,7 +438,7 @@ namespace Game.Garrisons
placeBuildingResult.Result = GarrisonError.Success; placeBuildingResult.Result = GarrisonError.Success;
placeBuildingResult.BuildingInfo.GarrPlotInstanceID = garrPlotInstanceId; placeBuildingResult.BuildingInfo.GarrPlotInstanceID = garrPlotInstanceId;
placeBuildingResult.BuildingInfo.GarrBuildingID = restored; placeBuildingResult.BuildingInfo.GarrBuildingID = restored;
placeBuildingResult.BuildingInfo.TimeBuilt = Time.UnixTime; placeBuildingResult.BuildingInfo.TimeBuilt = GameTime.GetGameTime();
placeBuildingResult.BuildingInfo.Active = true; placeBuildingResult.BuildingInfo.Active = true;
plot.SetBuildingInfo(placeBuildingResult.BuildingInfo, _owner); plot.SetBuildingInfo(placeBuildingResult.BuildingInfo, _owner);
@@ -689,7 +689,7 @@ namespace Game.Garrisons
if (PacketInfo.HasValue) if (PacketInfo.HasValue)
{ {
GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(PacketInfo.Value.GarrBuildingID); GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(PacketInfo.Value.GarrBuildingID);
if (PacketInfo.Value.TimeBuilt + building.BuildSeconds <= Time.UnixTime) if (PacketInfo.Value.TimeBuilt + building.BuildSeconds <= GameTime.GetGameTime())
return true; return true;
} }
+1 -1
View File
@@ -9091,7 +9091,7 @@ namespace Game
{ {
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
long curTime = Time.UnixTime; long curTime = GameTime.GetGameTime();
DateTime lt = Time.UnixTimeToDateTime(curTime).ToLocalTime(); DateTime lt = Time.UnixTimeToDateTime(curTime).ToLocalTime();
Log.outInfo(LogFilter.Server, "Returning mails current time: hour: {0}, minute: {1}, second: {2} ", lt.Hour, lt.Minute, lt.Second); Log.outInfo(LogFilter.Server, "Returning mails current time: hour: {0}, minute: {1}, second: {2} ", lt.Hour, lt.Minute, lt.Second);
+7 -7
View File
@@ -52,7 +52,7 @@ namespace Game.Guilds
m_info = ""; m_info = "";
m_motd = "No message set."; m_motd = "No message set.";
m_bankMoney = 0; m_bankMoney = 0;
m_createdDate = Time.UnixTime; m_createdDate = GameTime.GetGameTime();
_CreateLogHolders(); _CreateLogHolders();
Log.outDebug(LogFilter.Guild, "GUILD: creating guild [{0}] for leader {1} ({2})", Log.outDebug(LogFilter.Guild, "GUILD: creating guild [{0}] for leader {1} ({2})",
@@ -2490,7 +2490,7 @@ namespace Game.Guilds
m_level = 0; m_level = 0;
m_class = 0; m_class = 0;
m_flags = GuildMemberFlags.None; m_flags = GuildMemberFlags.None;
m_logoutTime = (ulong)Time.UnixTime; m_logoutTime = (ulong)GameTime.GetGameTime();
m_accountId = 0; m_accountId = 0;
m_rankId = rankId; m_rankId = rankId;
m_achievementPoints = 0; m_achievementPoints = 0;
@@ -2628,7 +2628,7 @@ namespace Game.Guilds
{ {
if (IsOnline()) if (IsOnline())
return 0.0f; return 0.0f;
return (float)((Time.UnixTime - (long)GetLogoutTime()) / (float)Time.Day); return (float)((GameTime.GetGameTime() - (long)GetLogoutTime()) / (float)Time.Day);
} }
// Decreases amount of slots left for today. // Decreases amount of slots left for today.
@@ -2707,7 +2707,7 @@ namespace Game.Guilds
public bool IsTrackingCriteriaId(uint criteriaId) { return m_trackedCriteriaIds.Contains(criteriaId); } public bool IsTrackingCriteriaId(uint criteriaId) { return m_trackedCriteriaIds.Contains(criteriaId); }
public bool IsOnline() { return m_flags.HasAnyFlag(GuildMemberFlags.Online); } public bool IsOnline() { return m_flags.HasAnyFlag(GuildMemberFlags.Online); }
public void UpdateLogoutTime() { m_logoutTime = (ulong)Time.UnixTime; } public void UpdateLogoutTime() { m_logoutTime = (ulong)GameTime.GetGameTime(); }
public bool IsRank(byte rankId) { return m_rankId == rankId; } public bool IsRank(byte rankId) { return m_rankId == rankId; }
public bool IsRankNotLower(uint rankId) { return m_rankId <= rankId; } public bool IsRankNotLower(uint rankId) { return m_rankId <= rankId; }
public bool IsSamePlayer(ObjectGuid guid) { return m_guid == guid; } public bool IsSamePlayer(ObjectGuid guid) { return m_guid == guid; }
@@ -2751,7 +2751,7 @@ namespace Game.Guilds
{ {
m_guildId = guildId; m_guildId = guildId;
m_guid = guid; m_guid = guid;
m_timestamp = Time.UnixTime; m_timestamp = GameTime.GetGameTime();
} }
public LogEntry(ulong guildId, uint guid, long timestamp) public LogEntry(ulong guildId, uint guid, long timestamp)
@@ -2819,7 +2819,7 @@ namespace Game.Guilds
eventEntry.PlayerGUID = playerGUID; eventEntry.PlayerGUID = playerGUID;
eventEntry.OtherGUID = otherGUID; eventEntry.OtherGUID = otherGUID;
eventEntry.TransactionType = (byte)m_eventType; eventEntry.TransactionType = (byte)m_eventType;
eventEntry.TransactionDate = (uint)(Time.UnixTime - m_timestamp); eventEntry.TransactionDate = (uint)(GameTime.GetGameTime() - m_timestamp);
eventEntry.RankID = m_newRank; eventEntry.RankID = m_newRank;
packet.Entry.Add(eventEntry); packet.Entry.Add(eventEntry);
} }
@@ -2905,7 +2905,7 @@ namespace Game.Guilds
GuildBankLogEntry bankLogEntry = new(); GuildBankLogEntry bankLogEntry = new();
bankLogEntry.PlayerGUID = logGuid; bankLogEntry.PlayerGUID = logGuid;
bankLogEntry.TimeOffset = (uint)(Time.UnixTime - m_timestamp); bankLogEntry.TimeOffset = (uint)(GameTime.GetGameTime() - m_timestamp);
bankLogEntry.EntryType = (sbyte)m_eventType; bankLogEntry.EntryType = (sbyte)m_eventType;
if (hasStack) if (hasStack)
+1 -1
View File
@@ -391,7 +391,7 @@ namespace Game.Guilds
public MembershipRequest() public MembershipRequest()
{ {
_time = Time.UnixTime; _time = GameTime.GetGameTime();
} }
public ObjectGuid GetGuildGuid() { return _guildId; } public ObjectGuid GetGuildGuid() { return _guildId; }
+1 -1
View File
@@ -34,7 +34,7 @@ namespace Game
BFMgrEntryInvite bfMgrEntryInvite = new(); BFMgrEntryInvite bfMgrEntryInvite = new();
bfMgrEntryInvite.QueueID = queueId; bfMgrEntryInvite.QueueID = queueId;
bfMgrEntryInvite.AreaID = (int)zoneId; bfMgrEntryInvite.AreaID = (int)zoneId;
bfMgrEntryInvite.ExpireTime = Time.UnixTime + acceptTime; bfMgrEntryInvite.ExpireTime = GameTime.GetGameTime() + acceptTime;
SendPacket(bfMgrEntryInvite); SendPacket(bfMgrEntryInvite);
} }
+8 -8
View File
@@ -35,7 +35,7 @@ namespace Game
{ {
ObjectGuid guid = GetPlayer().GetGUID(); ObjectGuid guid = GetPlayer().GetGUID();
long currTime = Time.UnixTime; long currTime = GameTime.GetGameTime();
CalendarSendCalendar packet = new(); CalendarSendCalendar packet = new();
packet.ServerTime = currTime; packet.ServerTime = currTime;
@@ -123,7 +123,7 @@ namespace Game
// prevent events in the past // prevent events in the past
// To Do: properly handle timezones and remove the "- time_t(86400L)" hack // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
if (calendarAddEvent.EventInfo.Time < (Time.UnixTime - 86400L)) if (calendarAddEvent.EventInfo.Time < (GameTime.GetGameTime() - 86400L))
return; return;
CalendarEvent calendarEvent = new(Global.CalendarMgr.GetFreeEventId(), guid, 0, (CalendarEventType)calendarAddEvent.EventInfo.EventType, calendarAddEvent.EventInfo.TextureID, CalendarEvent calendarEvent = new(Global.CalendarMgr.GetFreeEventId(), guid, 0, (CalendarEventType)calendarAddEvent.EventInfo.EventType, calendarAddEvent.EventInfo.TextureID,
@@ -172,7 +172,7 @@ namespace Game
// prevent events in the past // prevent events in the past
// To Do: properly handle timezones and remove the "- time_t(86400L)" hack // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
if (calendarUpdateEvent.EventInfo.Time < (Time.UnixTime - 86400L)) if (calendarUpdateEvent.EventInfo.Time < (GameTime.GetGameTime() - 86400L))
return; return;
CalendarEvent calendarEvent = Global.CalendarMgr.GetEvent(calendarUpdateEvent.EventInfo.EventID); CalendarEvent calendarEvent = Global.CalendarMgr.GetEvent(calendarUpdateEvent.EventInfo.EventID);
@@ -208,7 +208,7 @@ namespace Game
// prevent events in the past // prevent events in the past
// To Do: properly handle timezones and remove the "- time_t(86400L)" hack // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
if (calendarCopyEvent.Date < (Time.UnixTime - 86400L)) if (calendarCopyEvent.Date < (GameTime.GetGameTime() - 86400L))
return; return;
CalendarEvent oldEvent = Global.CalendarMgr.GetEvent(calendarCopyEvent.EventID); CalendarEvent oldEvent = Global.CalendarMgr.GetEvent(calendarCopyEvent.EventID);
@@ -339,7 +339,7 @@ namespace Game
} }
CalendarInviteStatus status = calendarEventSignUp.Tentative ? CalendarInviteStatus.Tentative : CalendarInviteStatus.SignedUp; CalendarInviteStatus status = calendarEventSignUp.Tentative ? CalendarInviteStatus.Tentative : CalendarInviteStatus.SignedUp;
CalendarInvite invite = new(Global.CalendarMgr.GetFreeInviteId(), calendarEventSignUp.EventID, guid, guid, Time.UnixTime, status, CalendarModerationRank.Player, ""); CalendarInvite invite = new(Global.CalendarMgr.GetFreeInviteId(), calendarEventSignUp.EventID, guid, guid, GameTime.GetGameTime(), status, CalendarModerationRank.Player, "");
Global.CalendarMgr.AddInvite(calendarEvent, invite); Global.CalendarMgr.AddInvite(calendarEvent, invite);
Global.CalendarMgr.SendCalendarClearPendingAction(guid); Global.CalendarMgr.SendCalendarClearPendingAction(guid);
} }
@@ -366,7 +366,7 @@ namespace Game
if (invite != null) if (invite != null)
{ {
invite.Status = calendarRSVP.Status; invite.Status = calendarRSVP.Status;
invite.ResponseTime = Time.UnixTime; invite.ResponseTime = GameTime.GetGameTime();
Global.CalendarMgr.UpdateInvite(invite); Global.CalendarMgr.UpdateInvite(invite);
Global.CalendarMgr.SendCalendarEventStatus(calendarEvent, invite); Global.CalendarMgr.SendCalendarEventStatus(calendarEvent, invite);
@@ -491,7 +491,7 @@ namespace Game
public void SendCalendarRaidLockout(InstanceSave save, bool add) public void SendCalendarRaidLockout(InstanceSave save, bool add)
{ {
long currTime = Time.UnixTime; long currTime = GameTime.GetGameTime();
if (add) if (add)
{ {
@@ -518,7 +518,7 @@ namespace Game
if (save == null) if (save == null)
return; return;
long currTime = Time.UnixTime; long currTime = GameTime.GetGameTime();
CalendarRaidLockoutUpdated packet = new(); CalendarRaidLockoutUpdated packet = new();
packet.DifficultyID = (uint)save.GetDifficultyID(); packet.DifficultyID = (uint)save.GetDifficultyID();
+4 -4
View File
@@ -2204,7 +2204,7 @@ namespace Game
if (!result.IsEmpty()) if (!result.IsEmpty())
{ {
uint lastUndelete = result.Read<uint>(0); uint lastUndelete = result.Read<uint>(0);
uint now = (uint)Time.UnixTime; uint now = (uint)GameTime.GetGameTime();
if (lastUndelete + maxCooldown > now) if (lastUndelete + maxCooldown > now)
cooldown = Math.Max(0, lastUndelete + maxCooldown - now); cooldown = Math.Max(0, lastUndelete + maxCooldown - now);
} }
@@ -2231,7 +2231,7 @@ namespace Game
{ {
uint lastUndelete = result.Read<uint>(0); uint lastUndelete = result.Read<uint>(0);
uint maxCooldown = WorldConfig.GetUIntValue(WorldCfg.FeatureSystemCharacterUndeleteCooldown); uint maxCooldown = WorldConfig.GetUIntValue(WorldCfg.FeatureSystemCharacterUndeleteCooldown);
if (lastUndelete != 0 && (lastUndelete + maxCooldown > Time.UnixTime)) if (lastUndelete != 0 && (lastUndelete + maxCooldown > GameTime.GetGameTime()))
{ {
SendUndeleteCharacterResponse(CharacterUndeleteResult.Cooldown, undeleteInfo); SendUndeleteCharacterResponse(CharacterUndeleteResult.Cooldown, undeleteInfo);
return; return;
@@ -2390,7 +2390,7 @@ namespace Game
return; return;
// prevent resurrect before 30-sec delay after body release not finished // prevent resurrect before 30-sec delay after body release not finished
if ((corpse.GetGhostTime() + GetPlayer().GetCorpseReclaimDelay(corpse.GetCorpseType() == CorpseType.ResurrectablePVP)) > Time.UnixTime) if ((corpse.GetGhostTime() + GetPlayer().GetCorpseReclaimDelay(corpse.GetCorpseType() == CorpseType.ResurrectablePVP)) > GameTime.GetGameTime())
return; return;
if (!corpse.IsWithinDistInMap(GetPlayer(), 39, true)) if (!corpse.IsWithinDistInMap(GetPlayer(), 39, true))
@@ -2648,7 +2648,7 @@ namespace Game
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_MAILCOUNT); stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_MAILCOUNT);
stmt.AddValue(0, lowGuid); stmt.AddValue(0, lowGuid);
stmt.AddValue(1, Time.UnixTime); stmt.AddValue(1, GameTime.GetGameTime());
SetQuery(PlayerLoginQueryLoad.MailCount, stmt); SetQuery(PlayerLoginQueryLoad.MailCount, stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_MAILDATE); stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_MAILDATE);
+2 -2
View File
@@ -168,7 +168,7 @@ namespace Game
if (!CanSpeak()) if (!CanSpeak())
{ {
string timeStr = Time.secsToTimeString((ulong)(m_muteTime - Time.UnixTime)); string timeStr = Time.secsToTimeString((ulong)(m_muteTime - GameTime.GetGameTime()));
SendNotification(CypherStrings.WaitBeforeSpeaking, timeStr); SendNotification(CypherStrings.WaitBeforeSpeaking, timeStr);
return; return;
} }
@@ -560,7 +560,7 @@ namespace Game
if (!CanSpeak()) if (!CanSpeak())
{ {
string timeStr = Time.secsToTimeString((ulong)(m_muteTime - Time.UnixTime)); string timeStr = Time.secsToTimeString((ulong)(m_muteTime - GameTime.GetGameTime()));
SendNotification(CypherStrings.WaitBeforeSpeaking, timeStr); SendNotification(CypherStrings.WaitBeforeSpeaking, timeStr);
return; return;
} }
+1 -1
View File
@@ -69,7 +69,7 @@ namespace Game
Log.outDebug(LogFilter.Network, "Player 1 is: {0} ({1})", player.GetGUID().ToString(), player.GetName()); Log.outDebug(LogFilter.Network, "Player 1 is: {0} ({1})", player.GetGUID().ToString(), player.GetName());
Log.outDebug(LogFilter.Network, "Player 2 is: {0} ({1})", plTarget.GetGUID().ToString(), plTarget.GetName()); Log.outDebug(LogFilter.Network, "Player 2 is: {0} ({1})", plTarget.GetGUID().ToString(), plTarget.GetName());
long now = Time.UnixTime; long now = GameTime.GetGameTime();
player.duel.startTimer = now; player.duel.startTimer = now;
plTarget.duel.startTimer = now; plTarget.duel.startTimer = now;
+4 -4
View File
@@ -44,7 +44,7 @@ namespace Game
return; return;
MembershipRequest request = new(GetPlayer().GetGUID(), lfGuildAddRecruit.GuildGUID, lfGuildAddRecruit.Availability, MembershipRequest request = new(GetPlayer().GetGUID(), lfGuildAddRecruit.GuildGUID, lfGuildAddRecruit.Availability,
lfGuildAddRecruit.ClassRoles, lfGuildAddRecruit.PlayStyle, lfGuildAddRecruit.Comment, Time.UnixTime); lfGuildAddRecruit.ClassRoles, lfGuildAddRecruit.PlayStyle, lfGuildAddRecruit.Comment, GameTime.GetGameTime());
Global.GuildFinderMgr.AddMembershipRequest(lfGuildAddRecruit.GuildGUID, request); Global.GuildFinderMgr.AddMembershipRequest(lfGuildAddRecruit.GuildGUID, request);
} }
@@ -129,8 +129,8 @@ namespace Game
applicationData.ClassRoles = guildSettings.GetClassRoles(); applicationData.ClassRoles = guildSettings.GetClassRoles();
applicationData.PlayStyle = guildSettings.GetInterests(); applicationData.PlayStyle = guildSettings.GetInterests();
applicationData.Availability = guildSettings.GetAvailability(); applicationData.Availability = guildSettings.GetAvailability();
applicationData.SecondsSinceCreated = (uint)(Time.UnixTime - application.GetSubmitTime()); applicationData.SecondsSinceCreated = (uint)(GameTime.GetGameTime() - application.GetSubmitTime());
applicationData.SecondsUntilExpiration = (uint)(application.GetExpiryTime() - Time.UnixTime); applicationData.SecondsUntilExpiration = (uint)(application.GetExpiryTime() - GameTime.GetGameTime());
applicationData.Comment = application.GetComment(); applicationData.Comment = application.GetComment();
lfGuildApplications.Application.Add(applicationData); lfGuildApplications.Application.Add(applicationData);
@@ -176,7 +176,7 @@ namespace Game
if (!guild) if (!guild)
return; return;
long now = Time.UnixTime; long now = GameTime.GetGameTime();
LFGuildRecruits lfGuildRecruits = new(); LFGuildRecruits lfGuildRecruits = new();
lfGuildRecruits.UpdateTime = now; lfGuildRecruits.UpdateTime = now;
var recruitsList = Global.GuildFinderMgr.GetAllMembershipRequestsForGuild(guild.GetGUID()); var recruitsList = Global.GuildFinderMgr.GetAllMembershipRequestsForGuild(guild.GetGUID());
+1 -1
View File
@@ -551,7 +551,7 @@ namespace Game
var rewards = Global.GuildMgr.GetGuildRewards(); var rewards = Global.GuildMgr.GetGuildRewards();
GuildRewardList rewardList = new(); GuildRewardList rewardList = new();
rewardList.Version = Time.UnixTime; rewardList.Version = GameTime.GetGameTime();
for (int i = 0; i < rewards.Count; i++) for (int i = 0; i < rewards.Count; i++)
{ {
+1 -1
View File
@@ -52,7 +52,7 @@ namespace Game
else else
{ {
Log.outTrace(LogFilter.Network, "CMSG_DB_QUERY_BULK: {0} requested non-existing entry {1} in datastore: {2}", GetPlayerInfo(), record.RecordID, dbQuery.TableHash); Log.outTrace(LogFilter.Network, "CMSG_DB_QUERY_BULK: {0} requested non-existing entry {1} in datastore: {2}", GetPlayerInfo(), record.RecordID, dbQuery.TableHash);
dbReply.Timestamp = (uint)Time.UnixTime; dbReply.Timestamp = (uint)GameTime.GetGameTime();
} }
SendPacket(dbReply); SendPacket(dbReply);
+1 -1
View File
@@ -433,7 +433,7 @@ namespace Game
LfgAnswer playerVote = boot.votes.LookupByKey(GetPlayer().GetGUID()); LfgAnswer playerVote = boot.votes.LookupByKey(GetPlayer().GetGUID());
byte votesNum = 0; byte votesNum = 0;
byte agreeNum = 0; byte agreeNum = 0;
uint secsleft = (uint)((boot.cancelTime - Time.UnixTime) / 1000); uint secsleft = (uint)((boot.cancelTime - GameTime.GetGameTime()) / 1000);
foreach (var it in boot.votes) foreach (var it in boot.votes)
{ {
if (it.Value != LfgAnswer.Pending) if (it.Value != LfgAnswer.Pending)
+1 -1
View File
@@ -71,7 +71,7 @@ namespace Game
pl.AddUnitFlag(UnitFlags.Stunned); pl.AddUnitFlag(UnitFlags.Stunned);
} }
SetLogoutStartTime(Time.UnixTime); SetLogoutStartTime(GameTime.GetGameTime());
} }
[WorldPacketHandler(ClientOpcodes.LogoutCancel)] [WorldPacketHandler(ClientOpcodes.LogoutCancel)]
+6 -6
View File
@@ -378,7 +378,7 @@ namespace Game
Player player = GetPlayer(); Player player = GetPlayer();
Mail m = player.GetMail(packet.MailID); Mail m = player.GetMail(packet.MailID);
if (m == null || m.state == MailState.Deleted || m.deliver_time > Time.UnixTime || m.sender != packet.SenderGUID.GetCounter()) if (m == null || m.state == MailState.Deleted || m.deliver_time > GameTime.GetGameTime() || m.sender != packet.SenderGUID.GetCounter())
{ {
player.SendMailResult(packet.MailID, MailResponseType.ReturnedToSender, MailResponseResult.InternalError); player.SendMailResult(packet.MailID, MailResponseType.ReturnedToSender, MailResponseResult.InternalError);
return; return;
@@ -433,7 +433,7 @@ namespace Game
Player player = GetPlayer(); Player player = GetPlayer();
Mail m = player.GetMail(packet.MailID); Mail m = player.GetMail(packet.MailID);
if (m == null || m.state == MailState.Deleted || m.deliver_time > Time.UnixTime) if (m == null || m.state == MailState.Deleted || m.deliver_time > GameTime.GetGameTime())
{ {
player.SendMailResult(packet.MailID, MailResponseType.ItemTaken, MailResponseResult.InternalError); player.SendMailResult(packet.MailID, MailResponseType.ItemTaken, MailResponseResult.InternalError);
return; return;
@@ -530,7 +530,7 @@ namespace Game
Player player = GetPlayer(); Player player = GetPlayer();
Mail m = player.GetMail(packet.MailID); Mail m = player.GetMail(packet.MailID);
if ((m == null || m.state == MailState.Deleted || m.deliver_time > Time.UnixTime) || if ((m == null || m.state == MailState.Deleted || m.deliver_time > GameTime.GetGameTime()) ||
(packet.Money > 0 && m.money != (ulong)packet.Money)) (packet.Money > 0 && m.money != (ulong)packet.Money))
{ {
player.SendMailResult(packet.MailID, MailResponseType.MoneyTaken, MailResponseResult.InternalError); player.SendMailResult(packet.MailID, MailResponseType.MoneyTaken, MailResponseResult.InternalError);
@@ -572,7 +572,7 @@ namespace Game
var mails = player.GetMails(); var mails = player.GetMails();
MailListResult response = new(); MailListResult response = new();
long curTime = Time.UnixTime; long curTime = GameTime.GetGameTime();
foreach (Mail m in mails) foreach (Mail m in mails)
{ {
@@ -603,7 +603,7 @@ namespace Game
Player player = GetPlayer(); Player player = GetPlayer();
Mail m = player.GetMail(packet.MailID); Mail m = player.GetMail(packet.MailID);
if (m == null || (string.IsNullOrEmpty(m.body) && m.mailTemplateId == 0) || m.state == MailState.Deleted || m.deliver_time > Time.UnixTime) if (m == null || (string.IsNullOrEmpty(m.body) && m.mailTemplateId == 0) || m.state == MailState.Deleted || m.deliver_time > GameTime.GetGameTime())
{ {
player.SendMailResult(packet.MailID, MailResponseType.MadePermanent, MailResponseResult.InternalError); player.SendMailResult(packet.MailID, MailResponseType.MadePermanent, MailResponseResult.InternalError);
return; return;
@@ -662,7 +662,7 @@ namespace Game
{ {
result.NextMailTime = 0.0f; result.NextMailTime = 0.0f;
long now = Time.UnixTime; long now = GameTime.GetGameTime();
List<ulong> sentSenders = new(); List<ulong> sentSenders = new();
foreach (Mail mail in GetPlayer().GetMails()) foreach (Mail mail in GetPlayer().GetMails())
+2 -2
View File
@@ -464,7 +464,7 @@ namespace Game
GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP); GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP);
GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer); GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer);
if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP()) if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP())
GetPlayer().pvpInfo.EndTimer = Time.UnixTime; // start toggle-off GetPlayer().pvpInfo.EndTimer = GameTime.GetGameTime(); // start toggle-off
} }
else else
{ {
@@ -483,7 +483,7 @@ namespace Game
GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP); GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP);
GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer); GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer);
if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP()) if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP())
GetPlayer().pvpInfo.EndTimer = Time.UnixTime; // start toggle-off GetPlayer().pvpInfo.EndTimer = GameTime.GetGameTime(); // start toggle-off
} }
else else
{ {
+1 -1
View File
@@ -368,7 +368,7 @@ namespace Game
long timeReset = Global.InstanceSaveMgr.GetResetTimeFor(mapEntry.Id, diff); long timeReset = Global.InstanceSaveMgr.GetResetTimeFor(mapEntry.Id, diff);
if (timeReset != 0) if (timeReset != 0)
{ {
uint timeleft = (uint)(timeReset - Time.UnixTime); uint timeleft = (uint)(timeReset - GameTime.GetGameTime());
GetPlayer().SendInstanceResetWarning(mapEntry.Id, diff, timeleft, true); GetPlayer().SendInstanceResetWarning(mapEntry.Id, diff, timeleft, true);
} }
} }
+1 -1
View File
@@ -585,7 +585,7 @@ namespace Game
DB.Characters.CommitTransaction(trans); DB.Characters.CommitTransaction(trans);
pet.SetPetNameTimestamp((uint)Time.UnixTime); // cast can't be helped pet.SetPetNameTimestamp((uint)GameTime.GetGameTime()); // cast can't be helped
} }
[WorldPacketHandler(ClientOpcodes.PetAbandon)] [WorldPacketHandler(ClientOpcodes.PetAbandon)]
+1 -1
View File
@@ -60,7 +60,7 @@ namespace Game
void SendQueryTimeResponse() void SendQueryTimeResponse()
{ {
QueryTimeResponse queryTimeResponse = new(); QueryTimeResponse queryTimeResponse = new();
queryTimeResponse.CurrentTime = Time.UnixTime; queryTimeResponse.CurrentTime = GameTime.GetGameTime();
SendPacket(queryTimeResponse); SendPacket(queryTimeResponse);
} }
+1 -1
View File
@@ -28,7 +28,7 @@ namespace Game
void HandleServerTimeOffsetRequest(ServerTimeOffsetRequest packet) void HandleServerTimeOffsetRequest(ServerTimeOffsetRequest packet)
{ {
ServerTimeOffset response = new(); ServerTimeOffset response = new();
response.Time = Time.UnixTime; response.Time = GameTime.GetGameTime();
SendPacket(response); SendPacket(response);
} }
+1 -1
View File
@@ -144,7 +144,7 @@ namespace Game.Mails
uint mailId = Global.ObjectMgr.GenerateMailID(); uint mailId = Global.ObjectMgr.GenerateMailID();
long deliver_time = Time.UnixTime + deliver_delay; long deliver_time = GameTime.GetGameTime() + deliver_delay;
//expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
uint expire_delay; uint expire_delay;
@@ -71,7 +71,7 @@ namespace Game.Maps
resetTime = GetResetTimeFor(mapId, difficulty); resetTime = GetResetTimeFor(mapId, difficulty);
else else
{ {
resetTime = Time.UnixTime + 2 * Time.Hour; resetTime = GameTime.GetGameTime() + 2 * Time.Hour;
// normally this will be removed soon after in InstanceMap.Add, prevent error // normally this will be removed soon after in InstanceMap.Add, prevent error
ScheduleReset(true, resetTime, new InstResetEvent(0, mapId, difficulty, instanceId)); ScheduleReset(true, resetTime, new InstResetEvent(0, mapId, difficulty, instanceId));
} }
@@ -179,7 +179,7 @@ namespace Game.Maps
void LoadResetTimes() void LoadResetTimes()
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
long today = (now / Time.Day) * Time.Day; long today = (now / Time.Day) * Time.Day;
// NOTE: Use DirectPExecute for tables that will be queried later // NOTE: Use DirectPExecute for tables that will be queried later
@@ -375,12 +375,12 @@ namespace Game.Maps
ScheduleReset(false, 0, new InstResetEvent(1, mapId, difficulty, 0)); ScheduleReset(false, 0, new InstResetEvent(1, mapId, difficulty, 0));
ScheduleReset(false, 0, new InstResetEvent(4, mapId, difficulty, 0)); ScheduleReset(false, 0, new InstResetEvent(4, mapId, difficulty, 0));
// force global reset on the instance // force global reset on the instance
_ResetOrWarnAll(mapId, difficulty, false, Time.UnixTime); _ResetOrWarnAll(mapId, difficulty, false, GameTime.GetGameTime());
} }
public void Update() public void Update()
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
while (!m_resetTimeQueue.Empty()) while (!m_resetTimeQueue.Empty())
{ {
@@ -489,7 +489,7 @@ namespace Game.Maps
return; return;
Log.outDebug(LogFilter.Misc, "InstanceSaveManager.ResetOrWarnAll: Processing map {0} ({1}) on difficulty {2} (warn? {3})", mapEntry.MapName[Global.WorldMgr.GetDefaultDbcLocale()], mapid, difficulty, warn); Log.outDebug(LogFilter.Misc, "InstanceSaveManager.ResetOrWarnAll: Processing map {0} ({1}) on difficulty {2} (warn? {3})", mapEntry.MapName[Global.WorldMgr.GetDefaultDbcLocale()], mapid, difficulty, warn);
long now = Time.UnixTime; long now = GameTime.GetGameTime();
if (!warn) if (!warn)
{ {
+6 -6
View File
@@ -2393,7 +2393,7 @@ namespace Game.Maps
long linkedTime = GetLinkedRespawnTime(thisGUID); long linkedTime = GetLinkedRespawnTime(thisGUID);
if (linkedTime != 0) if (linkedTime != 0)
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
long respawnTime; long respawnTime;
if (linkedTime == long.MaxValue) if (linkedTime == long.MaxValue)
respawnTime = linkedTime; respawnTime = linkedTime;
@@ -2424,7 +2424,7 @@ namespace Game.Maps
{ {
if (!Global.ScriptMgr.CanSpawn(info.spawnId, info.entry, Global.ObjectMgr.GetCreatureData(info.spawnId), this)) if (!Global.ScriptMgr.CanSpawn(info.spawnId, info.entry, Global.ObjectMgr.GetCreatureData(info.spawnId), this))
{ // if a script blocks our respawn, schedule next check in a little bit { // if a script blocks our respawn, schedule next check in a little bit
info.respawnTime = Time.UnixTime + RandomHelper.URand(4, 7); info.respawnTime = GameTime.GetGameTime() + RandomHelper.URand(4, 7);
return false; return false;
} }
} }
@@ -2614,7 +2614,7 @@ namespace Game.Maps
void ProcessRespawns() void ProcessRespawns()
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
while (!_respawnTimes.Empty()) while (!_respawnTimes.Empty())
{ {
RespawnInfo next = _respawnTimes.First(); RespawnInfo next = _respawnTimes.First();
@@ -2715,7 +2715,7 @@ namespace Game.Maps
} }
long respawnTime = GetRespawnTime(data.type, data.spawnId); long respawnTime = GetRespawnTime(data.type, data.spawnId);
if (respawnTime != 0 && respawnTime > Time.UnixTime) if (respawnTime != 0 && respawnTime > GameTime.GetGameTime())
{ {
if (!force && !ignoreRespawn) if (!force && !ignoreRespawn)
continue; continue;
@@ -3351,7 +3351,7 @@ namespace Game.Maps
public void RemoveOldCorpses() public void RemoveOldCorpses()
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
List<ObjectGuid> corpses = new(); List<ObjectGuid> corpses = new();
@@ -5035,7 +5035,7 @@ namespace Game.Maps
// increase current instances (hourly limit) // increase current instances (hourly limit)
if (!group || !group.IsLFGGroup()) if (!group || !group.IsLFGGroup())
player.AddInstanceEnterTime(GetInstanceId(), Time.UnixTime); player.AddInstanceEnterTime(GetInstanceId(), GameTime.GetGameTime());
// get or create an instance save for the map // get or create an instance save for the map
InstanceSave mapSave = Global.InstanceSaveMgr.GetInstanceSave(GetInstanceId()); InstanceSave mapSave = Global.InstanceSaveMgr.GetInstanceSave(GetInstanceId());
+1 -1
View File
@@ -114,7 +114,7 @@ namespace Game.Maps
// If script is blocking spawn, don't spawn but queue for a re-check in a little bit // If script is blocking spawn, don't spawn but queue for a re-check in a little bit
if (!group.flags.HasFlag(SpawnGroupFlags.CompatibilityMode) && !Global.ScriptMgr.CanSpawn(guid, cdata.Id, cdata, map)) if (!group.flags.HasFlag(SpawnGroupFlags.CompatibilityMode) && !Global.ScriptMgr.CanSpawn(guid, cdata.Id, cdata, map))
{ {
map.SaveRespawnTime(SpawnObjectType.Creature, guid, cdata.Id, Time.UnixTime + RandomHelper.URand(4, 7), map.GetZoneId(PhasingHandler.EmptyPhaseShift, cdata.spawnPoint), GridDefines.ComputeGridCoord(cdata.spawnPoint.GetPositionX(), cdata.spawnPoint.GetPositionY()).GetId(), false); map.SaveRespawnTime(SpawnObjectType.Creature, guid, cdata.Id, GameTime.GetGameTime() + RandomHelper.URand(4, 7), map.GetZoneId(PhasingHandler.EmptyPhaseShift, cdata.spawnPoint), GridDefines.ComputeGridCoord(cdata.spawnPoint.GetPositionX(), cdata.spawnPoint.GetPositionY()).GetId(), false);
obj.Dispose(); obj.Dispose();
continue; continue;
} }
+1 -1
View File
@@ -42,7 +42,7 @@ public class PacketLog
writer.Write(Global.WorldMgr.GetRealm().Build); writer.Write(Global.WorldMgr.GetRealm().Build);
writer.Write(Encoding.ASCII.GetBytes("enUS")); writer.Write(Encoding.ASCII.GetBytes("enUS"));
writer.Write(new byte[40]);//SessionKey writer.Write(new byte[40]);//SessionKey
writer.Write((uint)Time.UnixTime); writer.Write((uint)GameTime.GetGameTime());
writer.Write(Time.GetMSTime()); writer.Write(Time.GetMSTime());
writer.Write(0); writer.Write(0);
} }
@@ -270,7 +270,7 @@ namespace Game.Networking.Packets
break; break;
} }
TimeLeft = mail.deliver_time - Time.UnixTime; TimeLeft = mail.deliver_time - GameTime.GetGameTime();
AltSenderType = (sbyte)mail.messageType; AltSenderType = (sbyte)mail.messageType;
StationeryID = (int)mail.stationery; StationeryID = (int)mail.stationery;
} }
@@ -400,7 +400,7 @@ namespace Game.Networking.Packets
StationeryID = (int)mail.stationery; StationeryID = (int)mail.stationery;
SentMoney = mail.money; SentMoney = mail.money;
Flags = (int)mail.checkMask; Flags = (int)mail.checkMask;
DaysLeft = (float)(mail.expire_time - Time.UnixTime) / Time.Day; DaysLeft = (float)(mail.expire_time - GameTime.GetGameTime()) / Time.Day;
MailTemplateID = (int)mail.mailTemplateId; MailTemplateID = (int)mail.mailTemplateId;
Subject = mail.subject; Subject = mail.subject;
Body = mail.body; Body = mail.body;
+3 -3
View File
@@ -607,7 +607,7 @@ namespace Game.Networking
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now. //! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0) if (mutetime < 0)
{ {
mutetime = Time.UnixTime + mutetime; mutetime = GameTime.GetGameTime() + mutetime;
stmt = DB.Login.GetPreparedStatement(LoginStatements.UPD_MUTE_TIME_LOGIN); stmt = DB.Login.GetPreparedStatement(LoginStatements.UPD_MUTE_TIME_LOGIN);
stmt.AddValue(0, mutetime); stmt.AddValue(0, mutetime);
@@ -781,10 +781,10 @@ namespace Game.Networking
bool HandlePing(Ping ping) bool HandlePing(Ping ping)
{ {
if (_LastPingTime == 0) if (_LastPingTime == 0)
_LastPingTime = Time.UnixTime; // for 1st ping _LastPingTime = GameTime.GetGameTime(); // for 1st ping
else else
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
long diff = now - _LastPingTime; long diff = now - _LastPingTime;
_LastPingTime = now; _LastPingTime = now;
@@ -87,7 +87,7 @@ namespace Game
if (!criteriaResult.IsEmpty()) if (!criteriaResult.IsEmpty())
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
do do
{ {
uint criteriaId = criteriaResult.Read<uint>(0); uint criteriaId = criteriaResult.Read<uint>(0);
+1 -1
View File
@@ -102,7 +102,7 @@ namespace Game.Scenarios
if (!result.IsEmpty()) if (!result.IsEmpty())
{ {
SQLTransaction trans = new(); SQLTransaction trans = new();
long now = Time.UnixTime; long now = GameTime.GetGameTime();
List<CriteriaTree> criteriaTrees = new(); List<CriteriaTree> criteriaTrees = new();
do do
+13 -13
View File
@@ -49,7 +49,7 @@ namespace Game
_realm = new Realm(); _realm = new Realm();
_worldUpdateTime = new WorldUpdateTime(); _worldUpdateTime = new WorldUpdateTime();
_warnShutdownTime = Time.UnixTime; _warnShutdownTime = GameTime.GetGameTime();
} }
public Player FindPlayerInZone(uint zone) public Player FindPlayerInZone(uint zone)
@@ -271,7 +271,7 @@ namespace Game
{ {
foreach (var disconnect in m_disconnects) foreach (var disconnect in m_disconnects)
{ {
if ((disconnect.Value - Time.UnixTime) < tolerance) if ((disconnect.Value - GameTime.GetGameTime()) < tolerance)
{ {
if (disconnect.Key == session.GetAccountId()) if (disconnect.Key == session.GetAccountId())
return true; return true;
@@ -1858,7 +1858,7 @@ namespace Game
if (!session.Update(diff, updater)) // As interval = 0 if (!session.Update(diff, updater)) // As interval = 0
{ {
if (!RemoveQueuedPlayer(session) && session != null && WorldConfig.GetIntValue(WorldCfg.IntervalDisconnectTolerance) != 0) if (!RemoveQueuedPlayer(session) && session != null && WorldConfig.GetIntValue(WorldCfg.IntervalDisconnectTolerance) != 0)
m_disconnects[session.GetAccountId()] = Time.UnixTime; m_disconnects[session.GetAccountId()] = GameTime.GetGameTime();
RemoveQueuedPlayer(session); RemoveQueuedPlayer(session);
m_sessions.TryRemove(pair.Key, out _); m_sessions.TryRemove(pair.Key, out _);
@@ -1923,7 +1923,7 @@ namespace Game
void InitWeeklyQuestResetTime() void InitWeeklyQuestResetTime()
{ {
long wstime = GetWorldState(WorldStates.WeeklyQuestResetTime); long wstime = GetWorldState(WorldStates.WeeklyQuestResetTime);
long curtime = Time.UnixTime; long curtime = GameTime.GetGameTime();
m_NextWeeklyQuestReset = wstime < curtime ? curtime : wstime; m_NextWeeklyQuestReset = wstime < curtime ? curtime : wstime;
} }
@@ -1942,7 +1942,7 @@ namespace Game
// FIX ME: client not show day start time // FIX ME: client not show day start time
long curTime = Time.UnixTime; long curTime = GameTime.GetGameTime();
// current day reset time // current day reset time
long curDayResetTime = Time.GetNextResetUnixTime(WorldConfig.GetIntValue(WorldCfg.DailyQuestResetTimeHour)); long curDayResetTime = Time.GetNextResetUnixTime(WorldConfig.GetIntValue(WorldCfg.DailyQuestResetTimeHour));
@@ -1960,7 +1960,7 @@ namespace Game
void InitMonthlyQuestResetTime() void InitMonthlyQuestResetTime()
{ {
long wstime = GetWorldState(WorldStates.MonthlyQuestResetTime); long wstime = GetWorldState(WorldStates.MonthlyQuestResetTime);
long curtime = Time.UnixTime; long curtime = GameTime.GetGameTime();
m_NextMonthlyQuestReset = wstime < curtime ? curtime : wstime; m_NextMonthlyQuestReset = wstime < curtime ? curtime : wstime;
} }
@@ -1968,10 +1968,10 @@ namespace Game
{ {
long bgtime = GetWorldState(WorldStates.BGDailyResetTime); long bgtime = GetWorldState(WorldStates.BGDailyResetTime);
if (bgtime == 0) if (bgtime == 0)
m_NextRandomBGReset = Time.UnixTime; // game time not yet init m_NextRandomBGReset = GameTime.GetGameTime(); // game time not yet init
// generate time by config // generate time by config
long curTime = Time.UnixTime; long curTime = GameTime.GetGameTime();
// current day reset time // current day reset time
long nextDayResetTime = Time.GetNextResetUnixTime(WorldConfig.GetIntValue(WorldCfg.RandomBgResetHour)); long nextDayResetTime = Time.GetNextResetUnixTime(WorldConfig.GetIntValue(WorldCfg.RandomBgResetHour));
@@ -1991,9 +1991,9 @@ namespace Game
{ {
long gtime = GetWorldState(WorldStates.GuildDailyResetTime); long gtime = GetWorldState(WorldStates.GuildDailyResetTime);
if (gtime == 0) if (gtime == 0)
m_NextGuildReset = Time.UnixTime; // game time not yet init m_NextGuildReset = GameTime.GetGameTime(); // game time not yet init
long curTime = Time.UnixTime; long curTime = GameTime.GetGameTime();
var nextDayResetTime = Time.GetNextResetUnixTime(WorldConfig.GetIntValue(WorldCfg.GuildResetHour)); var nextDayResetTime = Time.GetNextResetUnixTime(WorldConfig.GetIntValue(WorldCfg.GuildResetHour));
if (curTime >= nextDayResetTime) if (curTime >= nextDayResetTime)
@@ -2010,10 +2010,10 @@ namespace Game
{ {
long currencytime = GetWorldState(WorldStates.CurrencyResetTime); long currencytime = GetWorldState(WorldStates.CurrencyResetTime);
if (currencytime == 0) if (currencytime == 0)
m_NextCurrencyReset = Time.UnixTime; // game time not yet init m_NextCurrencyReset = GameTime.GetGameTime(); // game time not yet init
// generate time by config // generate time by config
long curTime = Time.UnixTime; long curTime = GameTime.GetGameTime();
var nextWeekResetTime = Time.GetNextResetUnixTime(WorldConfig.GetIntValue(WorldCfg.CurrencyResetDay), WorldConfig.GetIntValue(WorldCfg.CurrencyResetHour)); var nextWeekResetTime = Time.GetNextResetUnixTime(WorldConfig.GetIntValue(WorldCfg.CurrencyResetDay), WorldConfig.GetIntValue(WorldCfg.CurrencyResetHour));
@@ -2107,7 +2107,7 @@ namespace Game
if (session.GetPlayer() != null) if (session.GetPlayer() != null)
session.GetPlayer().ResetMonthlyQuestStatus(); session.GetPlayer().ResetMonthlyQuestStatus();
long curTime = Time.UnixTime; long curTime = GameTime.GetGameTime();
// current day reset time // current day reset time
long curDayResetTime = Time.GetNextResetUnixTime(30, 1, 0); long curDayResetTime = Time.GetNextResetUnixTime(30, 1, 0);
+2 -3
View File
@@ -249,7 +249,7 @@ namespace Game
WorldPacket firstDelayedPacket = null; WorldPacket firstDelayedPacket = null;
uint processedPackets = 0; uint processedPackets = 0;
long currentTime = Time.UnixTime; long currentTime = GameTime.GetGameTime();
WorldPacket packet; WorldPacket packet;
//Check for any packets they was not recived yet. //Check for any packets they was not recived yet.
@@ -332,9 +332,8 @@ namespace Game
if (updater.ProcessUnsafe()) if (updater.ProcessUnsafe())
{ {
long currTime = Time.UnixTime;
// If necessary, log the player out // If necessary, log the player out
if (ShouldLogOut(currTime) && m_playerLoading.IsEmpty()) if (ShouldLogOut(currentTime) && m_playerLoading.IsEmpty())
LogoutPlayer(true); LogoutPlayer(true);
if (m_Socket[(int)ConnectionType.Realm] != null && GetPlayer() && _warden != null) if (m_Socket[(int)ConnectionType.Realm] != null && GetPlayer() && _warden != null)
+1 -1
View File
@@ -295,7 +295,7 @@ namespace Game.Spells
m_castItemId = castItem != null ? castItem.GetEntry() : castItemId; m_castItemId = castItem != null ? castItem.GetEntry() : castItemId;
m_castItemLevel = castItemLevel; m_castItemLevel = castItemLevel;
m_spellVisual = new SpellCastVisual(caster ? caster.GetCastSpellXSpellVisualId(spellproto) : spellproto.GetSpellXSpellVisualId(), 0); m_spellVisual = new SpellCastVisual(caster ? caster.GetCastSpellXSpellVisualId(spellproto) : spellproto.GetSpellXSpellVisualId(), 0);
m_applyTime = Time.UnixTime; m_applyTime = GameTime.GetGameTime();
m_owner = owner; m_owner = owner;
m_timeCla = 0; m_timeCla = 0;
m_updateTargetMapInterval = 0; m_updateTargetMapInterval = 0;
+2 -2
View File
@@ -341,7 +341,7 @@ namespace Game.SupportSystem
} }
} }
long GetAge(ulong t) { return (Time.UnixTime - (long)t) / Time.Day; } long GetAge(ulong t) { return (GameTime.GetGameTime() - (long)t) / Time.Day; }
IEnumerable<KeyValuePair<uint, ComplaintTicket>> GetComplaintsByPlayerGuid(ObjectGuid playerGuid) IEnumerable<KeyValuePair<uint, ComplaintTicket>> GetComplaintsByPlayerGuid(ObjectGuid playerGuid)
{ {
@@ -361,7 +361,7 @@ namespace Game.SupportSystem
public void SetComplaintSystemStatus(bool status) { _complaintSystemStatus = status; } public void SetComplaintSystemStatus(bool status) { _complaintSystemStatus = status; }
public void SetSuggestionSystemStatus(bool status) { _suggestionSystemStatus = status; } public void SetSuggestionSystemStatus(bool status) { _suggestionSystemStatus = status; }
public void UpdateLastChange() { _lastChange = (ulong)Time.UnixTime; } public void UpdateLastChange() { _lastChange = (ulong)GameTime.GetGameTime(); }
public uint GenerateBugId() { return ++_lastBugId; } public uint GenerateBugId() { return ++_lastBugId; }
public uint GenerateComplaintId() { return ++_lastComplaintId; } public uint GenerateComplaintId() { return ++_lastComplaintId; }
+4 -4
View File
@@ -39,7 +39,7 @@ namespace Game.SupportSystem
public Ticket() { } public Ticket() { }
public Ticket(Player player) public Ticket(Player player)
{ {
_createTime = (ulong)Time.UnixTime; _createTime = (ulong)GameTime.GetGameTime();
_playerGuid = player.GetGUID(); _playerGuid = player.GetGUID();
} }
@@ -184,7 +184,7 @@ namespace Game.SupportSystem
public override string FormatViewMessageString(CommandHandler handler, bool detailed = false) public override string FormatViewMessageString(CommandHandler handler, bool detailed = false)
{ {
var curTime = (ulong)Time.UnixTime; var curTime = (ulong)GameTime.GetGameTime();
StringBuilder ss = new(); StringBuilder ss = new();
ss.Append(handler.GetParsedString(CypherStrings.CommandTicketlistguid, _id)); ss.Append(handler.GetParsedString(CypherStrings.CommandTicketlistguid, _id));
@@ -322,7 +322,7 @@ namespace Game.SupportSystem
public override string FormatViewMessageString(CommandHandler handler, bool detailed = false) public override string FormatViewMessageString(CommandHandler handler, bool detailed = false)
{ {
ulong curTime = (ulong)Time.UnixTime; ulong curTime = (ulong)GameTime.GetGameTime();
StringBuilder ss = new(); StringBuilder ss = new();
ss.Append(handler.GetParsedString(CypherStrings.CommandTicketlistguid, _id)); ss.Append(handler.GetParsedString(CypherStrings.CommandTicketlistguid, _id));
@@ -428,7 +428,7 @@ namespace Game.SupportSystem
public override string FormatViewMessageString(CommandHandler handler, bool detailed = false) public override string FormatViewMessageString(CommandHandler handler, bool detailed = false)
{ {
ulong curTime = (ulong)Time.UnixTime; ulong curTime = (ulong)GameTime.GetGameTime();
StringBuilder ss = new(); StringBuilder ss = new();
ss.Append(handler.GetParsedString(CypherStrings.CommandTicketlistguid, _id)); ss.Append(handler.GetParsedString(CypherStrings.CommandTicketlistguid, _id));
+1 -1
View File
@@ -2287,7 +2287,7 @@ namespace Scripts.Spells.Items
{ {
if (target.IsDead() && !target.IsPet()) if (target.IsDead() && !target.IsPet())
{ {
GetCaster().SummonGameObject(ObjectIds.ImprisonedDoomguard, target, Quaternion.fromEulerAnglesZYX(target.GetOrientation(), 0.0f, 0.0f), (uint)(target.GetRespawnTime() - Time.UnixTime)); GetCaster().SummonGameObject(ObjectIds.ImprisonedDoomguard, target, Quaternion.fromEulerAnglesZYX(target.GetOrientation(), 0.0f, 0.0f), (uint)(target.GetRespawnTime() - GameTime.GetGameTime()));
target.DespawnOrUnsummon(); target.DespawnOrUnsummon();
} }
} }
+2 -2
View File
@@ -1551,7 +1551,7 @@ namespace Scripts.World.NpcSpecial
{ {
_scheduler.Schedule(TimeSpan.FromSeconds(1), task => _scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{ {
long now = Time.UnixTime; long now = GameTime.GetGameTime();
foreach (var pair in _damageTimes.ToList()) foreach (var pair in _damageTimes.ToList())
{ {
// If unit has not dealt damage to training dummy for 5 seconds, Remove him from combat // If unit has not dealt damage to training dummy for 5 seconds, Remove him from combat
@@ -1582,7 +1582,7 @@ namespace Scripts.World.NpcSpecial
public override void DamageTaken(Unit doneBy, ref uint damage) public override void DamageTaken(Unit doneBy, ref uint damage)
{ {
AddThreat(doneBy, damage); // just to create threat reference AddThreat(doneBy, damage); // just to create threat reference
_damageTimes[doneBy.GetGUID()] = Time.UnixTime; _damageTimes[doneBy.GetGUID()] = GameTime.GetGameTime();
damage = 0; damage = 0;
} }