Fix fleeing speed to 66% run speed
Port From (https://github.com/TrinityCore/TrinityCore/commit/d095d4afe95125bba64312025528a2c4aab157e0)
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@@ -400,16 +400,8 @@ namespace Game.Entities
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// reset only at real combat stop
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Creature creature = ToCreature();
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if (creature != null)
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{
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creature.SetNoCallAssistance(false);
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if (creature.HasSearchedAssistance())
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{
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creature.SetNoSearchAssistance(false);
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UpdateSpeed(UnitMoveType.Run);
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}
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}
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SendMeleeAttackStop(victim);
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return true;
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}
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