Core/AI: Fix creatures not updating their target properly once engaged

Port From (https://github.com/TrinityCore/TrinityCore/commit/d946d74ff9f2d4bec8b78a6b7ea85fbb9daefeb5)
This commit is contained in:
hondacrx
2022-01-05 23:46:16 -05:00
parent 7c43adf9f8
commit acfe9946c6
+3 -1
View File
@@ -331,6 +331,8 @@ namespace Game.AI
CheckConditions(diff);
bool hasVictim = UpdateVictim();
GetScript().OnUpdate(diff);
UpdatePath(diff);
@@ -340,7 +342,7 @@ namespace Game.AI
if (!IsAIControlled())
return;
if (!UpdateVictim())
if (!hasVictim)
return;
if (_canAutoAttack)