Core/PacketIO: Fixed SMSG_SPELL_NON_MELEE_DAMAGE_LOG struct

This commit is contained in:
hondacrx
2018-01-14 16:00:13 -05:00
parent 7b37614f3f
commit 6597d31d35
2 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -2512,12 +2512,12 @@ namespace Game.Entities
if (log.damage > log.preHitHealth)
packet.Overkill = (int)(log.damage - log.preHitHealth);
else
packet.Overkill = 0;
packet.Overkill = -1;
packet.SchoolMask = (byte)log.schoolMask;
packet.ShieldBlock = (int)log.blocked;
packet.Resisted = (int)log.resist;
packet.Absorbed = (int)log.absorb;
packet.Resisted = (int)log.resist;
packet.ShieldBlock = (int)log.blocked;
packet.Periodic = log.periodicLog;
packet.Flags = (int)log.HitInfo;
@@ -70,9 +70,9 @@ namespace Game.Network.Packets
_worldPacket.WriteInt32(Damage);
_worldPacket.WriteInt32(Overkill);
_worldPacket.WriteUInt8(SchoolMask);
_worldPacket.WriteInt32(ShieldBlock);
_worldPacket.WriteInt32(Resisted);
_worldPacket.WriteInt32(Absorbed);
_worldPacket.WriteInt32(Resisted);
_worldPacket.WriteInt32(ShieldBlock);
_worldPacket.WriteBit(Periodic);
_worldPacket.WriteBits(Flags, 7);
@@ -91,7 +91,7 @@ namespace Game.Network.Packets
public int SpellID;
public int SpellXSpellVisualID;
public int Damage;
public int Overkill;
public int Overkill = -1;
public byte SchoolMask;
public int ShieldBlock;
public int Resisted;