Core/PacketIO: Fixed SMSG_SPELL_NON_MELEE_DAMAGE_LOG struct
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@@ -70,9 +70,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteInt32(Damage);
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_worldPacket.WriteInt32(Overkill);
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_worldPacket.WriteUInt8(SchoolMask);
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_worldPacket.WriteInt32(ShieldBlock);
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_worldPacket.WriteInt32(Resisted);
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_worldPacket.WriteInt32(Absorbed);
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_worldPacket.WriteInt32(Resisted);
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_worldPacket.WriteInt32(ShieldBlock);
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_worldPacket.WriteBit(Periodic);
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_worldPacket.WriteBits(Flags, 7);
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@@ -91,7 +91,7 @@ namespace Game.Network.Packets
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public int SpellID;
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public int SpellXSpellVisualID;
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public int Damage;
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public int Overkill;
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public int Overkill = -1;
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public byte SchoolMask;
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public int ShieldBlock;
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public int Resisted;
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