MapExtraction: Fix water height redundancy algorithm ignoring "no water"
Port From (https://github.com/TrinityCore/TrinityCore/commit/2467f799bb85c30daae0df83810336486f9ed1a5)
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@@ -59,14 +59,14 @@ namespace Framework.Constants
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public const float DefaultCollesionHeight = 2.03128f; // Most common value in dbc
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public const uint MapMagic = 0x5350414D; //"MAPS";
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public const uint MapVersionMagic = 0x392E3176; //"v1.9";
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public const uint MapVersionMagic = 10;
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public const uint MapVersionMagic2 = 0x302E3276; //"v2.0"; // Hack for some different extractors using v2.0 header
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public const uint MapAreaMagic = 0x41455241; //"AREA";
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public const uint MapHeightMagic = 0x5447484D; //"MHGT";
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public const uint MapLiquidMagic = 0x51494C4D; //"MLIQ";
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public const uint mmapMagic = 0x4D4D4150; // 'MMAP'
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public const int mmapVersion = 11;
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public const int mmapVersion = 14;
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public const string VMapMagic = "VMAP_4.A";
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public const float VMAPInvalidHeightValue = -200000.0f;
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