Core/GameObject: Properly dismount players on GameObject Use
Port From (https://github.com/TrinityCore/TrinityCore/commit/dc5cab3bf4a26b4201b6ea5a85a61a64fec80b19)
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@@ -1437,7 +1437,7 @@ namespace Game.Entities
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if (playerUser != null)
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if (playerUser != null)
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{
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{
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if (!m_goInfo.IsUsableMounted())
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if (!m_goInfo.IsUsableMounted())
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playerUser.Dismount();
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playerUser.RemoveAurasByType(AuraType.Mounted);
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playerUser.PlayerTalkClass.ClearMenus();
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playerUser.PlayerTalkClass.ClearMenus();
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if (GetAI().GossipHello(playerUser))
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if (GetAI().GossipHello(playerUser))
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