Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow down startup to make one gm command faster

Port From (https://github.com/TrinityCore/TrinityCore/commit/8f3904f8fd4e7536d1e7ba8e701f4774519fd867)
This commit is contained in:
hondacrx
2022-01-04 18:46:40 -05:00
parent bae21a1a96
commit 673d2fff40
5 changed files with 27 additions and 20 deletions
+17 -6
View File
@@ -579,28 +579,39 @@ namespace Game.Chat.Commands
string stringOverdue = Global.ObjectMgr.GetCypherString(CypherStrings.ListRespawnsOverdue, locale);
uint zoneId = player.GetZoneId();
string zoneName = GetZoneName(zoneId, locale);
for (SpawnObjectType type = 0; type < SpawnObjectType.Max; type++)
{
if (range != 0)
handler.SendSysMessage(CypherStrings.ListRespawnsRange, type, range);
else
handler.SendSysMessage(CypherStrings.ListRespawnsZone, type, GetZoneName(zoneId, locale), zoneId);
handler.SendSysMessage(CypherStrings.ListRespawnsZone, type, zoneName, zoneId);
handler.SendSysMessage(CypherStrings.ListRespawnsListheader);
List<RespawnInfo> respawns = new();
map.GetRespawnInfo(respawns, (SpawnObjectTypeMask)(1 << (int)type), range != 0 ? 0 : zoneId);
map.GetRespawnInfo(respawns, (SpawnObjectTypeMask)(1 << (int)type));
foreach (RespawnInfo ri in respawns)
{
SpawnData data = Global.ObjectMgr.GetSpawnData(ri.type, ri.spawnId);
if (data == null)
continue;
if (range != 0 && !player.IsInDist(data.spawnPoint, range))
continue;
uint respawnZoneId = map.GetZoneId(PhasingHandler.EmptyPhaseShift, data.spawnPoint);
if (range != 0)
{
if (!player.IsInDist(data.spawnPoint, range))
continue;
}
else
{
if (zoneId != respawnZoneId)
continue;
}
uint gridY = ri.gridId / MapConst.MaxGrids;
uint gridX = ri.gridId % MapConst.MaxGrids;
string respawnTime = ri.respawnTime > GameTime.GetGameTime() ? Time.secsToTimeString((ulong)(ri.respawnTime - GameTime.GetGameTime()), true) : stringOverdue;
handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX:2},{gridY:2}] | {GetZoneName(ri.zoneId, locale)} ({ri.zoneId}) | {respawnTime}{(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? "" : " (inactive)")}");
handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX:2},{gridY:2}] | {GetZoneName(respawnZoneId, locale)} ({respawnZoneId}) | {respawnTime}{(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? "" : " (inactive)")}");
}
}
return true;
+1 -1
View File
@@ -1953,7 +1953,7 @@ namespace Game.Chat
// Now handle any that had despawned, but had respawn time logged.
List<RespawnInfo> data = new();
player.GetMap().GetRespawnInfo(data, SpawnObjectTypeMask.All, 0);
player.GetMap().GetRespawnInfo(data, SpawnObjectTypeMask.All);
if (!data.Empty())
{
uint gridId = GridDefines.ComputeGridCoord(player.GetPositionX(), player.GetPositionY()).GetId();
+1 -1
View File
@@ -2265,7 +2265,7 @@ namespace Game.Entities
}
long thisRespawnTime = forceDelay != 0 ? GameTime.GetGameTime() + forceDelay : m_respawnTime;
GetMap().SaveRespawnTime(SpawnObjectType.Creature, m_spawnId, GetEntry(), thisRespawnTime, GetMap().GetZoneId(GetPhaseShift(), GetHomePosition()), GridDefines.ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId());
GetMap().SaveRespawnTime(SpawnObjectType.Creature, m_spawnId, GetEntry(), thisRespawnTime, GridDefines.ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId());
}
public bool CanCreatureAttack(Unit victim, bool force = true)
@@ -1267,7 +1267,7 @@ namespace Game.Entities
}
long thisRespawnTime = forceDelay != 0 ? GameTime.GetGameTime() + forceDelay : m_respawnTime;
GetMap().SaveRespawnTime(SpawnObjectType.GameObject, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), GridDefines.ComputeGridCoord(GetPositionX(), GetPositionY()).GetId());
GetMap().SaveRespawnTime(SpawnObjectType.GameObject, m_spawnId, GetEntry(), thisRespawnTime, GridDefines.ComputeGridCoord(GetPositionX(), GetPositionY()).GetId());
}
}
+7 -11
View File
@@ -2487,19 +2487,18 @@ namespace Game.Maps
return true;
}
static void PushRespawnInfoFrom(List<RespawnInfo> data, Dictionary<ulong, RespawnInfo> map, uint zoneId)
static void PushRespawnInfoFrom(List<RespawnInfo> data, Dictionary<ulong, RespawnInfo> map)
{
foreach (var pair in map)
if (zoneId == 0 || pair.Value.zoneId == zoneId)
data.Add(pair.Value);
data.Add(pair.Value);
}
public void GetRespawnInfo(List<RespawnInfo> respawnData, SpawnObjectTypeMask types, uint zoneId)
public void GetRespawnInfo(List<RespawnInfo> respawnData, SpawnObjectTypeMask types)
{
if (types.HasAnyFlag(SpawnObjectTypeMask.Creature))
PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId, zoneId);
PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId);
if (types.HasAnyFlag(SpawnObjectTypeMask.GameObject))
PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId, zoneId);
PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId);
}
RespawnInfo GetRespawnInfo(SpawnObjectType type, ulong spawnId)
@@ -3025,7 +3024,7 @@ namespace Game.Maps
m_activeNonPlayers.Remove(obj);
}
public void SaveRespawnTime(SpawnObjectType type, ulong spawnId, uint entry, long respawnTime, uint zoneId, uint gridId = 0, SQLTransaction dbTrans = null, bool startup = false)
public void SaveRespawnTime(SpawnObjectType type, ulong spawnId, uint entry, long respawnTime, uint gridId = 0, SQLTransaction dbTrans = null, bool startup = false)
{
if (spawnId == 0)
return;
@@ -3043,7 +3042,6 @@ namespace Game.Maps
ri.entry = entry;
ri.respawnTime = respawnTime;
ri.gridId = gridId;
ri.zoneId = zoneId;
bool success = AddRespawnInfo(ri);
if (startup)
@@ -3085,7 +3083,7 @@ namespace Game.Maps
{
SpawnData data = Global.ObjectMgr.GetSpawnData(type, spawnId);
if (data != null)
SaveRespawnTime(type, spawnId, data.Id, respawnTime, GetZoneId(PhasingHandler.EmptyPhaseShift, data.spawnPoint), GridDefines.ComputeGridCoord(data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY()).GetId(), null, true);
SaveRespawnTime(type, spawnId, data.Id, respawnTime, GridDefines.ComputeGridCoord(data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY()).GetId(), null, true);
else
Log.outError(LogFilter.Maps, $"Loading saved respawn time of {respawnTime} for spawnid ({type},{spawnId}) - spawn does not exist, ignoring");
}
@@ -5567,7 +5565,6 @@ namespace Game.Maps
public uint entry;
public long respawnTime;
public uint gridId;
public uint zoneId;
public RespawnInfo() { }
public RespawnInfo(RespawnInfo info)
@@ -5577,7 +5574,6 @@ namespace Game.Maps
entry = info.entry;
respawnTime = info.respawnTime;
gridId = info.gridId;
zoneId = info.zoneId;
}
}