Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow down startup to make one gm command faster

Port From (https://github.com/TrinityCore/TrinityCore/commit/8f3904f8fd4e7536d1e7ba8e701f4774519fd867)
This commit is contained in:
hondacrx
2022-01-04 18:46:40 -05:00
parent bae21a1a96
commit 673d2fff40
5 changed files with 27 additions and 20 deletions
+17 -6
View File
@@ -579,28 +579,39 @@ namespace Game.Chat.Commands
string stringOverdue = Global.ObjectMgr.GetCypherString(CypherStrings.ListRespawnsOverdue, locale);
uint zoneId = player.GetZoneId();
string zoneName = GetZoneName(zoneId, locale);
for (SpawnObjectType type = 0; type < SpawnObjectType.Max; type++)
{
if (range != 0)
handler.SendSysMessage(CypherStrings.ListRespawnsRange, type, range);
else
handler.SendSysMessage(CypherStrings.ListRespawnsZone, type, GetZoneName(zoneId, locale), zoneId);
handler.SendSysMessage(CypherStrings.ListRespawnsZone, type, zoneName, zoneId);
handler.SendSysMessage(CypherStrings.ListRespawnsListheader);
List<RespawnInfo> respawns = new();
map.GetRespawnInfo(respawns, (SpawnObjectTypeMask)(1 << (int)type), range != 0 ? 0 : zoneId);
map.GetRespawnInfo(respawns, (SpawnObjectTypeMask)(1 << (int)type));
foreach (RespawnInfo ri in respawns)
{
SpawnData data = Global.ObjectMgr.GetSpawnData(ri.type, ri.spawnId);
if (data == null)
continue;
if (range != 0 && !player.IsInDist(data.spawnPoint, range))
continue;
uint respawnZoneId = map.GetZoneId(PhasingHandler.EmptyPhaseShift, data.spawnPoint);
if (range != 0)
{
if (!player.IsInDist(data.spawnPoint, range))
continue;
}
else
{
if (zoneId != respawnZoneId)
continue;
}
uint gridY = ri.gridId / MapConst.MaxGrids;
uint gridX = ri.gridId % MapConst.MaxGrids;
string respawnTime = ri.respawnTime > GameTime.GetGameTime() ? Time.secsToTimeString((ulong)(ri.respawnTime - GameTime.GetGameTime()), true) : stringOverdue;
handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX:2},{gridY:2}] | {GetZoneName(ri.zoneId, locale)} ({ri.zoneId}) | {respawnTime}{(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? "" : " (inactive)")}");
handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX:2},{gridY:2}] | {GetZoneName(respawnZoneId, locale)} ({respawnZoneId}) | {respawnTime}{(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? "" : " (inactive)")}");
}
}
return true;
+1 -1
View File
@@ -1953,7 +1953,7 @@ namespace Game.Chat
// Now handle any that had despawned, but had respawn time logged.
List<RespawnInfo> data = new();
player.GetMap().GetRespawnInfo(data, SpawnObjectTypeMask.All, 0);
player.GetMap().GetRespawnInfo(data, SpawnObjectTypeMask.All);
if (!data.Empty())
{
uint gridId = GridDefines.ComputeGridCoord(player.GetPositionX(), player.GetPositionY()).GetId();