Scripts/Icecrown Citadel: Fixed Lord Marrowgar - Coldflame to not ignore resistances
Port From (https://github.com/TrinityCore/TrinityCore/commit/fa762826e9977c53e18e4de7821be2dfc25601f0)
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@@ -60,7 +60,7 @@ namespace Game.Entities
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if (AuraEffectHandlers.ContainsKey(auraEffect.AuraType))
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{
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Log.outError(LogFilter.ServerLoading, "Tried to override AuraEffectHandler of {0} with {1} (AuraType {2}).", AuraEffectHandlers[auraEffect.AuraType].ToString(), methodInfo.Name, auraEffect.AuraType);
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Log.outError(LogFilter.ServerLoading, "Tried to override AuraEffectHandler of {0} with {1} (AuraType {2}).", AuraEffectHandlers[auraEffect.AuraType].GetMethodInfo().Name, methodInfo.Name, auraEffect.AuraType);
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continue;
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}
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@@ -3056,6 +3056,13 @@ namespace Game.Entities
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case 70861: // Sindragosa's Lair Teleport
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spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.DestDb);
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break;
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// Coldflame (Lord Marrowgar)
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case 69146:
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case 70823:
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case 70824:
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case 70825:
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spellInfo.AttributesEx4 &= ~SpellAttr4.IgnoreResistances;
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break;
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case 71169: // Shadow's Fate
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spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
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break;
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