Core/Spell: add proper cooldowns to some spells used by vehicles
Port From (https://github.com/TrinityCore/TrinityCore/commit/fd030069f79adeb420564386f48198e50e4d37f8)
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DELETE FROM `spell_script_names` WHERE `ScriptName`="spell_gen_charmed_unit_spell_cooldown";
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(37727, "spell_gen_charmed_unit_spell_cooldown"),
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(37851, "spell_gen_charmed_unit_spell_cooldown"),
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(47911, "spell_gen_charmed_unit_spell_cooldown"),
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(48620, "spell_gen_charmed_unit_spell_cooldown"),
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(51748, "spell_gen_charmed_unit_spell_cooldown"),
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(51752, "spell_gen_charmed_unit_spell_cooldown"),
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(51756, "spell_gen_charmed_unit_spell_cooldown"),
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(54996, "spell_gen_charmed_unit_spell_cooldown"),
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(54997, "spell_gen_charmed_unit_spell_cooldown"),
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(56513, "spell_gen_charmed_unit_spell_cooldown"),
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(56524, "spell_gen_charmed_unit_spell_cooldown");
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