Core/Spell: add proper cooldowns to some spells used by vehicles

Port From (https://github.com/TrinityCore/TrinityCore/commit/fd030069f79adeb420564386f48198e50e4d37f8)
This commit is contained in:
hondacrx
2021-12-07 18:38:48 -05:00
parent 6d332243c4
commit 67acfe01c5
@@ -0,0 +1,13 @@
DELETE FROM `spell_script_names` WHERE `ScriptName`="spell_gen_charmed_unit_spell_cooldown";
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(37727, "spell_gen_charmed_unit_spell_cooldown"),
(37851, "spell_gen_charmed_unit_spell_cooldown"),
(47911, "spell_gen_charmed_unit_spell_cooldown"),
(48620, "spell_gen_charmed_unit_spell_cooldown"),
(51748, "spell_gen_charmed_unit_spell_cooldown"),
(51752, "spell_gen_charmed_unit_spell_cooldown"),
(51756, "spell_gen_charmed_unit_spell_cooldown"),
(54996, "spell_gen_charmed_unit_spell_cooldown"),
(54997, "spell_gen_charmed_unit_spell_cooldown"),
(56513, "spell_gen_charmed_unit_spell_cooldown"),
(56524, "spell_gen_charmed_unit_spell_cooldown");