Fix build
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@@ -2558,7 +2558,7 @@ namespace Game.Entities
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return false;
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}
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bool CanEnterWater()
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public override bool CanEnterWater()
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{
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if (CanSwim())
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return true;
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@@ -364,7 +364,7 @@ namespace Game.Entities
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Rooted = false;
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Chase = CreatureChaseMovementType.Run;
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Random = CreatureRandomMovementType.Walk;
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InteractionPauseTimer = WorldConfig.GetIntValue(WorldCfg.CreatureStopForPlayer);
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InteractionPauseTimer = WorldConfig.GetUIntValue(WorldCfg.CreatureStopForPlayer);
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}
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public bool IsGroundAllowed() { return Ground != CreatureGroundMovementType.None; }
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