Core/Vehicles: Remove unused field

Port From (https://github.com/TrinityCore/TrinityCore/commit/ff80b5ad6798f662a5bf5e63a441b9170be0fc61)
This commit is contained in:
hondacrx
2022-05-29 20:54:06 -04:00
parent 39dd7d9dde
commit 694896f4d4
-5
View File
@@ -36,7 +36,6 @@ namespace Game.Entities
_vehicleInfo = vehInfo;
_creatureEntry = creatureEntry;
_status = Status.None;
_lastShootPos = new Position();
for (uint i = 0; i < SharedConst.MaxVehicleSeats; ++i)
{
@@ -584,15 +583,11 @@ namespace Game.Entities
public VehicleRecord GetVehicleInfo() { return _vehicleInfo; }
public uint GetCreatureEntry() { return _creatureEntry; }
public void SetLastShootPos(Position pos) { _lastShootPos.Relocate(pos); }
Position GetLastShootPos() { return _lastShootPos; }
Unit _me;
VehicleRecord _vehicleInfo; //< DBC data for vehicle
uint _creatureEntry; //< Can be different than the entry of _me in case of players
Status _status; //< Internal variable for sanity checks
Position _lastShootPos;
List<VehicleJoinEvent> _pendingJoinEvents = new();
public Dictionary<sbyte, VehicleSeat> Seats = new();