Core/Vehicles: Remove unused field
Port From (https://github.com/TrinityCore/TrinityCore/commit/ff80b5ad6798f662a5bf5e63a441b9170be0fc61)
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@@ -36,7 +36,6 @@ namespace Game.Entities
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_vehicleInfo = vehInfo;
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_vehicleInfo = vehInfo;
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_creatureEntry = creatureEntry;
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_creatureEntry = creatureEntry;
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_status = Status.None;
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_status = Status.None;
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_lastShootPos = new Position();
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for (uint i = 0; i < SharedConst.MaxVehicleSeats; ++i)
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for (uint i = 0; i < SharedConst.MaxVehicleSeats; ++i)
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{
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{
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@@ -584,15 +583,11 @@ namespace Game.Entities
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public VehicleRecord GetVehicleInfo() { return _vehicleInfo; }
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public VehicleRecord GetVehicleInfo() { return _vehicleInfo; }
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public uint GetCreatureEntry() { return _creatureEntry; }
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public uint GetCreatureEntry() { return _creatureEntry; }
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public void SetLastShootPos(Position pos) { _lastShootPos.Relocate(pos); }
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Position GetLastShootPos() { return _lastShootPos; }
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Unit _me;
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Unit _me;
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VehicleRecord _vehicleInfo; //< DBC data for vehicle
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VehicleRecord _vehicleInfo; //< DBC data for vehicle
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uint _creatureEntry; //< Can be different than the entry of _me in case of players
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uint _creatureEntry; //< Can be different than the entry of _me in case of players
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Status _status; //< Internal variable for sanity checks
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Status _status; //< Internal variable for sanity checks
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Position _lastShootPos;
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List<VehicleJoinEvent> _pendingJoinEvents = new();
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List<VehicleJoinEvent> _pendingJoinEvents = new();
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public Dictionary<sbyte, VehicleSeat> Seats = new();
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public Dictionary<sbyte, VehicleSeat> Seats = new();
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