Core/Units: Removed spline speed limit for MoveJumpWithGravity
Port From (https://github.com/TrinityCore/TrinityCore/commit/96295cfc5fdd6790313eda694da99ee661f3c0f0)
This commit is contained in:
@@ -812,6 +812,7 @@ namespace Game.Movement
|
||||
init.SetParabolicVerticalAcceleration(gravity, 0);
|
||||
init.SetUncompressed();
|
||||
init.SetVelocity(speedXY);
|
||||
init.SetUnlimitedSpeed();
|
||||
if (hasOrientation)
|
||||
init.SetFacing(pos.GetOrientation());
|
||||
if (spellEffectExtraData != null)
|
||||
|
||||
@@ -283,6 +283,8 @@ namespace Game.Movement
|
||||
|
||||
public void SetOrientationFixed(bool enable) { args.flags.SetUnsetFlag(SplineFlag.OrientationFixed, enable); }
|
||||
|
||||
public void SetUnlimitedSpeed() { args.flags.SetUnsetFlag(SplineFlag.UnlimitedSpeed, true); }
|
||||
|
||||
public void MovebyPath(Vector3[] controls, int path_offset = 0)
|
||||
{
|
||||
args.path_Idx_offset = path_offset;
|
||||
|
||||
Reference in New Issue
Block a user