Core/Battlegrounds: Strand of the Ancients Rework
Port From (https://github.com/TrinityCore/TrinityCore/commit/3d56cdc08413a0682299136a763e13e67d38818b)
This commit is contained in:
@@ -500,7 +500,7 @@ namespace Framework.Constants
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Max
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}
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public struct BatttleGroundTeamId
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public struct BattleGroundTeamId
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{
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public const int Alliance = 0;
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public const int Horde = 1;
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@@ -4592,7 +4592,7 @@ namespace Game.Achievements
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if (bg == null)
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return false;
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int score = (int)bg.GetTeamScore(bg.GetPlayerTeam(source.GetGUID()) == Team.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
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int score = (int)bg.GetTeamScore(bg.GetPlayerTeam(source.GetGUID()) == Team.Alliance ? BattleGroundTeamId.Horde : BattleGroundTeamId.Alliance);
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return score >= BattlegroundScore.Min && score <= BattlegroundScore.Max;
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}
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case CriteriaDataType.InstanceScript:
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@@ -179,7 +179,7 @@ namespace Game.Arenas
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_arenaTeamScores[loserTeam].Assign(loserTeamRating, (uint)(loserTeamRating + loserChange), loserMatchmakerRating, GetArenaMatchmakerRating(GetOtherTeam(winner)));
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Log.outDebug(LogFilter.Arena, "Arena match Type: {0} for Team1Id: {1} - Team2Id: {2} ended. WinnerTeamId: {3}. Winner rating: +{4}, Loser rating: {5}",
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GetArenaType(), GetArenaTeamIdByIndex(BatttleGroundTeamId.Alliance), GetArenaTeamIdByIndex(BatttleGroundTeamId.Horde), winnerArenaTeam.GetId(), winnerChange, loserChange);
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GetArenaType(), GetArenaTeamIdByIndex(BattleGroundTeamId.Alliance), GetArenaTeamIdByIndex(BattleGroundTeamId.Horde), winnerArenaTeam.GetId(), winnerChange, loserChange);
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if (WorldConfig.GetBoolValue(WorldCfg.ArenaLogExtendedInfo))
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{
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@@ -76,9 +76,9 @@ namespace Game.Arenas
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result &= AddObject(DalaranSewersObjectTypes.Water1, DalaranSewersGameObjects.Water1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120);
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result &= AddObject(DalaranSewersObjectTypes.Water2, DalaranSewersGameObjects.Water2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120);
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result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.WaterfallKnockback, 1292.587f, 790.2205f, 7.19796f, 3.054326f, BatttleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
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result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, BatttleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
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result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback2, 1212.833f, 765.3871f, 16.09484f, 0.0f, BatttleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
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result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.WaterfallKnockback, 1292.587f, 790.2205f, 7.19796f, 3.054326f, BattleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
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result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, BattleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
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result &= AddCreature(DalaranSewersData.NpcWaterSpout, DalaranSewersCreatureTypes.PipeKnockback2, 1212.833f, 765.3871f, 16.09484f, 0.0f, BattleGroundTeamId.Neutral, BattlegroundConst.RespawnImmediately) != null;
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if (!result)
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{
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Log.outError(LogFilter.Sql, "DalaranSewersArena: Failed to spawn collision object!");
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@@ -25,7 +25,7 @@ namespace Game.BattleFields
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public BattleField(Map map)
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{
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m_IsEnabled = true;
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m_DefenderTeam = BatttleGroundTeamId.Neutral;
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m_DefenderTeam = BattleGroundTeamId.Neutral;
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m_TimeForAcceptInvite = 20;
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m_uiKickDontAcceptTimer = 1000;
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@@ -705,7 +705,7 @@ namespace Game.BattleFields
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// Battlefield - generic methods
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public uint GetDefenderTeam() { return m_DefenderTeam; }
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public uint GetAttackerTeam() { return 1 - m_DefenderTeam; }
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public int GetOtherTeam(int teamIndex) { return (teamIndex == BatttleGroundTeamId.Horde ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde); }
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public int GetOtherTeam(int teamIndex) { return (teamIndex == BattleGroundTeamId.Horde ? BattleGroundTeamId.Alliance : BattleGroundTeamId.Horde); }
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void SetDefenderTeam(uint team) { m_DefenderTeam = team; }
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// Called on start
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@@ -790,7 +790,7 @@ namespace Game.BattleFields
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{
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m_Bf = battlefield;
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m_GraveyardId = 0;
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m_ControlTeam = BatttleGroundTeamId.Neutral;
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m_ControlTeam = BattleGroundTeamId.Neutral;
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m_SpiritGuide[0] = ObjectGuid.Empty;
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m_SpiritGuide[1] = ObjectGuid.Empty;
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}
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@@ -838,14 +838,14 @@ namespace Game.BattleFields
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public bool HasNpc(ObjectGuid guid)
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{
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if (m_SpiritGuide[BatttleGroundTeamId.Alliance].IsEmpty() || m_SpiritGuide[BatttleGroundTeamId.Horde].IsEmpty())
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if (m_SpiritGuide[BattleGroundTeamId.Alliance].IsEmpty() || m_SpiritGuide[BattleGroundTeamId.Horde].IsEmpty())
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return false;
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if (m_Bf.GetCreature(m_SpiritGuide[BatttleGroundTeamId.Alliance]) == null ||
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m_Bf.GetCreature(m_SpiritGuide[BatttleGroundTeamId.Horde]) == null)
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if (m_Bf.GetCreature(m_SpiritGuide[BattleGroundTeamId.Alliance]) == null ||
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m_Bf.GetCreature(m_SpiritGuide[BattleGroundTeamId.Horde]) == null)
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return false;
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return (m_SpiritGuide[BatttleGroundTeamId.Alliance] == guid || m_SpiritGuide[BatttleGroundTeamId.Horde] == guid);
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return (m_SpiritGuide[BattleGroundTeamId.Alliance] == guid || m_SpiritGuide[BattleGroundTeamId.Horde] == guid);
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}
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// Get the graveyard's ID.
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@@ -451,7 +451,7 @@ namespace Game.BattleGrounds
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public WorldSafeLocsEntry GetTeamStartPosition(int teamId)
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{
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Cypher.Assert(teamId < BatttleGroundTeamId.Neutral);
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Cypher.Assert(teamId < BattleGroundTeamId.Neutral);
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return _battlegroundTemplate.StartLocation[teamId];
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}
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@@ -573,6 +573,11 @@ namespace Game.BattleGrounds
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Global.WorldStateMgr.SetValue((int)worldStateId, value, hidden, GetBgMap());
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}
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public void UpdateWorldState(int worldStateId, bool value, bool hidden = false)
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{
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Global.WorldStateMgr.SetValue(worldStateId, value ? 1 : 0, hidden, GetBgMap());
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}
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public virtual void EndBattleground(Team winner)
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{
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RemoveFromBGFreeSlotQueue();
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@@ -905,7 +910,7 @@ namespace Game.BattleGrounds
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Global.BattlegroundMgr.AddBattleground(this);
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if (m_IsRated)
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Log.outDebug(LogFilter.Arena, "Arena match type: {0} for Team1Id: {1} - Team2Id: {2} started.", m_ArenaType, m_ArenaTeamIds[BatttleGroundTeamId.Alliance], m_ArenaTeamIds[BatttleGroundTeamId.Horde]);
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Log.outDebug(LogFilter.Arena, "Arena match type: {0} for Team1Id: {1} - Team2Id: {2} started.", m_ArenaType, m_ArenaTeamIds[BattleGroundTeamId.Alliance], m_ArenaTeamIds[BattleGroundTeamId.Horde]);
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}
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public void TeleportPlayerToExploitLocation(Player player)
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@@ -1400,7 +1405,7 @@ namespace Game.BattleGrounds
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}
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}
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public virtual Creature AddCreature(uint entry, uint type, float x, float y, float z, float o, int teamIndex = BatttleGroundTeamId.Neutral, uint respawntime = 0, Transport transport = null)
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public virtual Creature AddCreature(uint entry, uint type, float x, float y, float z, float o, int teamIndex = BattleGroundTeamId.Neutral, uint respawntime = 0, Transport transport = null)
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{
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Map map = FindBgMap();
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if (map == null)
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@@ -1447,7 +1452,7 @@ namespace Game.BattleGrounds
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return creature;
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}
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public Creature AddCreature(uint entry, uint type, Position pos, int teamIndex = BatttleGroundTeamId.Neutral, uint respawntime = 0, Transport transport = null)
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public Creature AddCreature(uint entry, uint type, Position pos, int teamIndex = BattleGroundTeamId.Neutral, uint respawntime = 0, Transport transport = null)
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{
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return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex, respawntime, transport);
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}
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@@ -1506,7 +1511,7 @@ namespace Game.BattleGrounds
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public bool AddSpiritGuide(uint type, float x, float y, float z, float o, int teamIndex)
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{
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uint entry = (uint)(teamIndex == BatttleGroundTeamId.Alliance ? BattlegroundCreatures.A_SpiritGuide : BattlegroundCreatures.H_SpiritGuide);
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uint entry = (uint)(teamIndex == BattleGroundTeamId.Alliance ? BattlegroundCreatures.A_SpiritGuide : BattlegroundCreatures.H_SpiritGuide);
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if (AddCreature(entry, type, x, y, z, o) != null)
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return true;
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@@ -1516,7 +1521,7 @@ namespace Game.BattleGrounds
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return false;
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}
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public bool AddSpiritGuide(uint type, Position pos, int teamIndex = BatttleGroundTeamId.Neutral)
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public bool AddSpiritGuide(uint type, Position pos, int teamIndex = BattleGroundTeamId.Neutral)
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{
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return AddSpiritGuide(type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex);
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}
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@@ -1702,7 +1707,7 @@ namespace Game.BattleGrounds
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public uint GetTeamScore(int teamIndex)
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{
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if (teamIndex == BatttleGroundTeamId.Alliance || teamIndex == BatttleGroundTeamId.Horde)
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if (teamIndex == BattleGroundTeamId.Alliance || teamIndex == BattleGroundTeamId.Horde)
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return m_TeamScores[teamIndex];
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Log.outError(LogFilter.Battleground, "GetTeamScore with wrong Team {0} for BG {1}", teamIndex, GetTypeID());
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@@ -1855,7 +1860,7 @@ namespace Game.BattleGrounds
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Group GetBgRaid(Team team) { return m_BgRaids[GetTeamIndexByTeamId(team)]; }
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public static int GetTeamIndexByTeamId(Team team) { return team == Team.Alliance ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde; }
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public static int GetTeamIndexByTeamId(Team team) { return team == Team.Alliance ? BattleGroundTeamId.Alliance : BattleGroundTeamId.Horde; }
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public uint GetPlayersCountByTeam(Team team) { return m_PlayersCount[GetTeamIndexByTeamId(team)]; }
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void UpdatePlayersCountByTeam(Team team, bool remove)
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{
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@@ -8,6 +8,7 @@ using Game.BattleGrounds.Zones.AlteracValley;
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using Game.BattleGrounds.Zones.ArathisBasin;
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using Game.BattleGrounds.Zones.EyeofStorm;
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using Game.BattleGrounds.Zones.WarsongGluch;
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using Game.BattleGrounds.Zones.StrandOfAncients;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Networking.Packets;
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@@ -147,7 +148,7 @@ namespace Game.BattleGrounds
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battlefieldStatus = new BattlefieldStatusActive();
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BuildBattlegroundStatusHeader(battlefieldStatus.Hdr, player, ticketId, joinTime, queueId);
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battlefieldStatus.ShutdownTimer = bg.GetRemainingTime();
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battlefieldStatus.ArenaFaction = (byte)(player.GetBGTeam() == Team.Horde ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
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battlefieldStatus.ArenaFaction = (byte)(player.GetBGTeam() == Team.Horde ? BattleGroundTeamId.Horde : BattleGroundTeamId.Alliance);
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battlefieldStatus.LeftEarly = false;
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battlefieldStatus.StartTimer = bg.GetElapsedTime();
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battlefieldStatus.Mapid = bg.GetMapId();
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@@ -353,8 +354,8 @@ namespace Game.BattleGrounds
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uint startId = result.Read<uint>(1);
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WorldSafeLocsEntry start = Global.ObjectMgr.GetWorldSafeLoc(startId);
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if (start != null)
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bgTemplate.StartLocation[BatttleGroundTeamId.Alliance] = start;
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else if (bgTemplate.StartLocation[BatttleGroundTeamId.Alliance] != null) // reload case
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bgTemplate.StartLocation[BattleGroundTeamId.Alliance] = start;
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else if (bgTemplate.StartLocation[BattleGroundTeamId.Alliance] != null) // reload case
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Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `AllianceStartLoc`. Ignoring.");
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else
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{
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@@ -365,8 +366,8 @@ namespace Game.BattleGrounds
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startId = result.Read<uint>(2);
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start = Global.ObjectMgr.GetWorldSafeLoc(startId);
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if (start != null)
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bgTemplate.StartLocation[BatttleGroundTeamId.Horde] = start;
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else if (bgTemplate.StartLocation[BatttleGroundTeamId.Horde] != null) // reload case
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bgTemplate.StartLocation[BattleGroundTeamId.Horde] = start;
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else if (bgTemplate.StartLocation[BattleGroundTeamId.Horde] != null) // reload case
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Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `HordeStartLoc`. Ignoring.");
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else
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{
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@@ -153,16 +153,16 @@ namespace Game.BattleGrounds
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void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo ginfo, BattlegroundBracketId bracket_id)
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{
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uint timeInQueue = Time.GetMSTimeDiff(ginfo.JoinTime, GameTime.GetGameTimeMS());
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uint team_index = BatttleGroundTeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas!
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uint team_index = BattleGroundTeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas!
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if (m_queueId.TeamSize == 0)
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{
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if (ginfo.Team == Team.Horde)
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team_index = BatttleGroundTeamId.Horde;
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team_index = BattleGroundTeamId.Horde;
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}
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else
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{
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if (m_queueId.Rated)
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team_index = BatttleGroundTeamId.Horde; //for rated arenas use TeamIndex.Horde
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team_index = BattleGroundTeamId.Horde; //for rated arenas use TeamIndex.Horde
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}
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//store pointer to arrayindex of player that was added first
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@@ -180,16 +180,16 @@ namespace Game.BattleGrounds
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public uint GetAverageQueueWaitTime(GroupQueueInfo ginfo, BattlegroundBracketId bracket_id)
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{
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uint team_index = BatttleGroundTeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas!
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uint team_index = BattleGroundTeamId.Alliance; //default set to TeamIndex.Alliance - or non rated arenas!
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if (m_queueId.TeamSize == 0)
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{
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if (ginfo.Team == Team.Horde)
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team_index = BatttleGroundTeamId.Horde;
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team_index = BattleGroundTeamId.Horde;
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}
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else
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{
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if (m_queueId.Rated)
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team_index = BatttleGroundTeamId.Horde; //for rated arenas use TeamIndex.Horde
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team_index = BattleGroundTeamId.Horde; //for rated arenas use TeamIndex.Horde
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}
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//check if there is enought values(we always add values > 0)
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if (m_WaitTimes[team_index][(int)bracket_id][SharedConst.CountOfPlayersToAverageWaitTime - 1] != 0)
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@@ -453,7 +453,7 @@ namespace Game.BattleGrounds
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{
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int listIndex = 0;
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var info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance].FirstOrDefault();
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for (; alyIndex < aliCount && m_SelectionPools[BatttleGroundTeamId.Alliance].AddGroup(info, aliFree); alyIndex++)
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for (; alyIndex < aliCount && m_SelectionPools[BattleGroundTeamId.Alliance].AddGroup(info, aliFree); alyIndex++)
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info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance][listIndex++];
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}
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@@ -462,7 +462,7 @@ namespace Game.BattleGrounds
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{
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int listIndex = 0;
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var info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde].FirstOrDefault();
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for (; hordeIndex < hordeCount && m_SelectionPools[BatttleGroundTeamId.Horde].AddGroup(info, hordeFree); hordeIndex++)
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for (; hordeIndex < hordeCount && m_SelectionPools[BattleGroundTeamId.Horde].AddGroup(info, hordeFree); hordeIndex++)
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info = m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde][listIndex++];
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}
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@@ -478,45 +478,45 @@ namespace Game.BattleGrounds
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*/
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// At first we need to compare free space in bg and our selection pool
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int diffAli = (int)(aliFree - m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount());
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int diffHorde = (int)(hordeFree - m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount());
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while (Math.Abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() > 0 || m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() > 0))
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int diffAli = (int)(aliFree - m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount());
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int diffHorde = (int)(hordeFree - m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount());
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while (Math.Abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount() > 0 || m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount() > 0))
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{
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//each cycle execution we need to kick at least 1 group
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if (diffAli < diffHorde)
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{
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//kick alliance group, add to pool new group if needed
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if (m_SelectionPools[BatttleGroundTeamId.Alliance].KickGroup((uint)(diffHorde - diffAli)))
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if (m_SelectionPools[BattleGroundTeamId.Alliance].KickGroup((uint)(diffHorde - diffAli)))
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{
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for (; alyIndex < aliCount && m_SelectionPools[BatttleGroundTeamId.Alliance].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance][alyIndex], (uint)((aliFree >= diffHorde) ? aliFree - diffHorde : 0)); alyIndex++)
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for (; alyIndex < aliCount && m_SelectionPools[BattleGroundTeamId.Alliance].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance][alyIndex], (uint)((aliFree >= diffHorde) ? aliFree - diffHorde : 0)); alyIndex++)
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++alyIndex;
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}
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//if ali selection is already empty, then kick horde group, but if there are less horde than ali in bg - break;
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if (m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() == 0)
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if (m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount() == 0)
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{
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if (aliFree <= diffHorde + 1)
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break;
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m_SelectionPools[BatttleGroundTeamId.Horde].KickGroup((uint)(diffHorde - diffAli));
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m_SelectionPools[BattleGroundTeamId.Horde].KickGroup((uint)(diffHorde - diffAli));
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}
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}
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else
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{
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//kick horde group, add to pool new group if needed
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||||
if (m_SelectionPools[BatttleGroundTeamId.Horde].KickGroup((uint)(diffAli - diffHorde)))
|
||||
if (m_SelectionPools[BattleGroundTeamId.Horde].KickGroup((uint)(diffAli - diffHorde)))
|
||||
{
|
||||
for (; hordeIndex < hordeCount && m_SelectionPools[BatttleGroundTeamId.Horde].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde][hordeIndex], (uint)((hordeFree >= diffAli) ? hordeFree - diffAli : 0)); hordeIndex++)
|
||||
for (; hordeIndex < hordeCount && m_SelectionPools[BattleGroundTeamId.Horde].AddGroup(m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalHorde][hordeIndex], (uint)((hordeFree >= diffAli) ? hordeFree - diffAli : 0)); hordeIndex++)
|
||||
++hordeIndex;
|
||||
}
|
||||
if (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() == 0)
|
||||
if (m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount() == 0)
|
||||
{
|
||||
if (hordeFree <= diffAli + 1)
|
||||
break;
|
||||
m_SelectionPools[BatttleGroundTeamId.Alliance].KickGroup((uint)(diffAli - diffHorde));
|
||||
m_SelectionPools[BattleGroundTeamId.Alliance].KickGroup((uint)(diffAli - diffHorde));
|
||||
}
|
||||
}
|
||||
//count diffs after small update
|
||||
diffAli = (int)(aliFree - m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount());
|
||||
diffHorde = (int)(hordeFree - m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount());
|
||||
diffAli = (int)(aliFree - m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount());
|
||||
diffHorde = (int)(hordeFree - m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -547,10 +547,10 @@ namespace Game.BattleGrounds
|
||||
|
||||
if (ali_group != null && horde_group != null)
|
||||
{
|
||||
m_SelectionPools[BatttleGroundTeamId.Alliance].AddGroup(ali_group, MaxPlayersPerTeam);
|
||||
m_SelectionPools[BatttleGroundTeamId.Horde].AddGroup(horde_group, MaxPlayersPerTeam);
|
||||
m_SelectionPools[BattleGroundTeamId.Alliance].AddGroup(ali_group, MaxPlayersPerTeam);
|
||||
m_SelectionPools[BattleGroundTeamId.Horde].AddGroup(horde_group, MaxPlayersPerTeam);
|
||||
//add groups/players from normal queue to size of bigger group
|
||||
uint maxPlayers = Math.Min(m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount(), m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount());
|
||||
uint maxPlayers = Math.Min(m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount(), m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount());
|
||||
for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
|
||||
{
|
||||
foreach (var groupQueueInfo in m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueueNormalAlliance + i])
|
||||
@@ -605,12 +605,12 @@ namespace Game.BattleGrounds
|
||||
}
|
||||
}
|
||||
//try to invite same number of players - this cycle may cause longer wait time even if there are enough players in queue, but we want ballanced bg
|
||||
uint j = BatttleGroundTeamId.Alliance;
|
||||
if (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() < m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount())
|
||||
j = BatttleGroundTeamId.Horde;
|
||||
uint j = BattleGroundTeamId.Alliance;
|
||||
if (m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount() < m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount())
|
||||
j = BattleGroundTeamId.Horde;
|
||||
|
||||
if (WorldConfig.GetIntValue(WorldCfg.BattlegroundInvitationType) != (int)BattlegroundQueueInvitationType.NoBalance
|
||||
&& m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() >= minPlayers && m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() >= minPlayers)
|
||||
&& m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount() >= minPlayers && m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount() >= minPlayers)
|
||||
{
|
||||
//we will try to invite more groups to team with less players indexed by j
|
||||
++(teamIndex[j]); //this will not cause a crash, because for cycle above reached break;
|
||||
@@ -622,29 +622,29 @@ namespace Game.BattleGrounds
|
||||
break;
|
||||
}
|
||||
// do not allow to start bg with more than 2 players more on 1 faction
|
||||
if (Math.Abs((m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() - m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount())) > 2)
|
||||
if (Math.Abs((m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount() - m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount())) > 2)
|
||||
return false;
|
||||
}
|
||||
//allow 1v0 if debug bg
|
||||
if (Global.BattlegroundMgr.IsTesting() && (m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() != 0 || m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() != 0))
|
||||
if (Global.BattlegroundMgr.IsTesting() && (m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount() != 0 || m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount() != 0))
|
||||
return true;
|
||||
//return true if there are enough players in selection pools - enable to work .debug bg command correctly
|
||||
return m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() >= minPlayers && m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() >= minPlayers;
|
||||
return m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount() >= minPlayers && m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount() >= minPlayers;
|
||||
}
|
||||
|
||||
// this method will check if we can invite players to same faction skirmish match
|
||||
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint minPlayersPerTeam)
|
||||
{
|
||||
if (m_SelectionPools[BatttleGroundTeamId.Alliance].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() < minPlayersPerTeam)
|
||||
if (m_SelectionPools[BattleGroundTeamId.Alliance].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount() < minPlayersPerTeam)
|
||||
return false;
|
||||
|
||||
uint teamIndex = BatttleGroundTeamId.Alliance;
|
||||
uint otherTeam = BatttleGroundTeamId.Horde;
|
||||
uint teamIndex = BattleGroundTeamId.Alliance;
|
||||
uint otherTeam = BattleGroundTeamId.Horde;
|
||||
Team otherTeamId = Team.Horde;
|
||||
if (m_SelectionPools[BatttleGroundTeamId.Horde].GetPlayerCount() == minPlayersPerTeam)
|
||||
if (m_SelectionPools[BattleGroundTeamId.Horde].GetPlayerCount() == minPlayersPerTeam)
|
||||
{
|
||||
teamIndex = BatttleGroundTeamId.Horde;
|
||||
otherTeam = BatttleGroundTeamId.Alliance;
|
||||
teamIndex = BattleGroundTeamId.Horde;
|
||||
otherTeam = BattleGroundTeamId.Alliance;
|
||||
otherTeamId = Team.Alliance;
|
||||
}
|
||||
//clear other team's selection
|
||||
@@ -744,17 +744,17 @@ namespace Game.BattleGrounds
|
||||
bg.GetStatus() > BattlegroundStatus.WaitQueue && bg.GetStatus() < BattlegroundStatus.WaitLeave)
|
||||
{
|
||||
// clear selection pools
|
||||
m_SelectionPools[BatttleGroundTeamId.Alliance].Init();
|
||||
m_SelectionPools[BatttleGroundTeamId.Horde].Init();
|
||||
m_SelectionPools[BattleGroundTeamId.Alliance].Init();
|
||||
m_SelectionPools[BattleGroundTeamId.Horde].Init();
|
||||
|
||||
// call a function that does the job for us
|
||||
FillPlayersToBG(bg, bracket_id);
|
||||
|
||||
// now everything is set, invite players
|
||||
foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Alliance].SelectedGroups)
|
||||
foreach (var queueInfo in m_SelectionPools[BattleGroundTeamId.Alliance].SelectedGroups)
|
||||
InviteGroupToBG(queueInfo, bg, queueInfo.Team);
|
||||
|
||||
foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Horde].SelectedGroups)
|
||||
foreach (var queueInfo in m_SelectionPools[BattleGroundTeamId.Horde].SelectedGroups)
|
||||
InviteGroupToBG(queueInfo, bg, queueInfo.Team);
|
||||
|
||||
if (!bg.HasFreeSlots())
|
||||
@@ -777,8 +777,8 @@ namespace Game.BattleGrounds
|
||||
else if (Global.BattlegroundMgr.IsTesting())
|
||||
MinPlayersPerTeam = 1;
|
||||
|
||||
m_SelectionPools[BatttleGroundTeamId.Alliance].Init();
|
||||
m_SelectionPools[BatttleGroundTeamId.Horde].Init();
|
||||
m_SelectionPools[BattleGroundTeamId.Alliance].Init();
|
||||
m_SelectionPools[BattleGroundTeamId.Horde].Init();
|
||||
|
||||
if (!bg_template.IsArena())
|
||||
{
|
||||
@@ -793,13 +793,13 @@ namespace Game.BattleGrounds
|
||||
}
|
||||
// invite those selection pools
|
||||
for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
|
||||
foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Alliance + i].SelectedGroups)
|
||||
foreach (var queueInfo in m_SelectionPools[BattleGroundTeamId.Alliance + i].SelectedGroups)
|
||||
InviteGroupToBG(queueInfo, bg2, queueInfo.Team);
|
||||
|
||||
bg2.StartBattleground();
|
||||
//clear structures
|
||||
m_SelectionPools[BatttleGroundTeamId.Alliance].Init();
|
||||
m_SelectionPools[BatttleGroundTeamId.Horde].Init();
|
||||
m_SelectionPools[BattleGroundTeamId.Alliance].Init();
|
||||
m_SelectionPools[BattleGroundTeamId.Horde].Init();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -821,7 +821,7 @@ namespace Game.BattleGrounds
|
||||
// invite those selection pools
|
||||
for (uint i = 0; i < SharedConst.PvpTeamsCount; i++)
|
||||
{
|
||||
foreach (var queueInfo in m_SelectionPools[BatttleGroundTeamId.Alliance + i].SelectedGroups)
|
||||
foreach (var queueInfo in m_SelectionPools[BattleGroundTeamId.Alliance + i].SelectedGroups)
|
||||
InviteGroupToBG(queueInfo, bg2, queueInfo.Team);
|
||||
}
|
||||
// start bg
|
||||
@@ -908,8 +908,8 @@ namespace Game.BattleGrounds
|
||||
//if we have 2 teams, then start new arena and invite players!
|
||||
if (found == 2)
|
||||
{
|
||||
GroupQueueInfo aTeam = queueArray[BatttleGroundTeamId.Alliance];
|
||||
GroupQueueInfo hTeam = queueArray[BatttleGroundTeamId.Horde];
|
||||
GroupQueueInfo aTeam = queueArray[BattleGroundTeamId.Alliance];
|
||||
GroupQueueInfo hTeam = queueArray[BattleGroundTeamId.Horde];
|
||||
Battleground arena = Global.BattlegroundMgr.CreateNewBattleground(m_queueId, bracket_id);
|
||||
if (arena == null)
|
||||
{
|
||||
@@ -928,12 +928,12 @@ namespace Game.BattleGrounds
|
||||
if (aTeam.Team != Team.Alliance)
|
||||
{
|
||||
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance].Insert(0, aTeam);
|
||||
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeHorde].Remove(queueArray[BatttleGroundTeamId.Alliance]);
|
||||
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeHorde].Remove(queueArray[BattleGroundTeamId.Alliance]);
|
||||
}
|
||||
if (hTeam.Team != Team.Horde)
|
||||
{
|
||||
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeHorde].Insert(0, hTeam);
|
||||
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance].Remove(queueArray[BatttleGroundTeamId.Horde]);
|
||||
m_QueuedGroups[(int)bracket_id][BattlegroundConst.BgQueuePremadeAlliance].Remove(queueArray[BattleGroundTeamId.Horde]);
|
||||
}
|
||||
|
||||
arena.SetArenaMatchmakerRating(Team.Alliance, aTeam.ArenaMatchmakerRating);
|
||||
|
||||
@@ -199,7 +199,7 @@ namespace Game.BattleGrounds.Zones.AlteracValley
|
||||
m_Team_QuestStatus[teamIndex][4]++;
|
||||
if (m_Team_QuestStatus[teamIndex][4] >= 200)
|
||||
Log.outDebug(LogFilter.Battleground, "BG_AV Quest {} completed (need to implement some events here", questid);
|
||||
UpdateWorldState((int)(teamIndex == BatttleGroundTeamId.Alliance ? WorldStateIds.IvusStormCrystalCount : WorldStateIds.LokholarStormpikeSoldiersBloodCount), (int)m_Team_QuestStatus[teamIndex][4]);
|
||||
UpdateWorldState((int)(teamIndex == BattleGroundTeamId.Alliance ? WorldStateIds.IvusStormCrystalCount : WorldStateIds.LokholarStormpikeSoldiersBloodCount), (int)m_Team_QuestStatus[teamIndex][4]);
|
||||
break;
|
||||
case QuestIds.ANearMine:
|
||||
case QuestIds.HNearMine:
|
||||
@@ -253,17 +253,17 @@ namespace Game.BattleGrounds.Zones.AlteracValley
|
||||
int teamindex = GetTeamIndexByTeamId(team);
|
||||
_teamResources[teamindex] += points;
|
||||
|
||||
UpdateWorldState((int)(teamindex == BatttleGroundTeamId.Horde ? WorldStateIds.HordeReinforcements : WorldStateIds.AllianceReinforcements), _teamResources[teamindex]);
|
||||
UpdateWorldState((int)(teamindex == BattleGroundTeamId.Horde ? WorldStateIds.HordeReinforcements : WorldStateIds.AllianceReinforcements), _teamResources[teamindex]);
|
||||
if (points < 0)
|
||||
{
|
||||
if (_teamResources[teamindex] < 1)
|
||||
{
|
||||
_teamResources[teamindex] = 0;
|
||||
EndBattleground(teamindex == BatttleGroundTeamId.Horde ? Team.Alliance : Team.Horde);
|
||||
EndBattleground(teamindex == BattleGroundTeamId.Horde ? Team.Alliance : Team.Horde);
|
||||
}
|
||||
else if (!_isInformedNearVictory[teamindex] && _teamResources[teamindex] < MiscConst.NearLosePoints)
|
||||
{
|
||||
if (teamindex == BatttleGroundTeamId.Alliance)
|
||||
if (teamindex == BattleGroundTeamId.Alliance)
|
||||
SendBroadcastText((uint)BroadcastTextIds.AllianceNearLose, ChatMsg.BgSystemAlliance);
|
||||
else
|
||||
SendBroadcastText((uint)BroadcastTextIds.HordeNearLose, ChatMsg.BgSystemHorde);
|
||||
@@ -292,7 +292,7 @@ namespace Game.BattleGrounds.Zones.AlteracValley
|
||||
_mineResourceTimer.Reset(MiscConst.MineResourceTimer);
|
||||
}
|
||||
|
||||
for (byte i = BatttleGroundTeamId.Alliance; i <= BatttleGroundTeamId.Horde; i++)
|
||||
for (byte i = BattleGroundTeamId.Alliance; i <= BattleGroundTeamId.Horde; i++)
|
||||
{
|
||||
if (!IsCaptainAlive(i))
|
||||
continue;
|
||||
@@ -322,9 +322,9 @@ namespace Game.BattleGrounds.Zones.AlteracValley
|
||||
|
||||
bool IsCaptainAlive(uint teamId)
|
||||
{
|
||||
if (teamId == BatttleGroundTeamId.Horde)
|
||||
if (teamId == BattleGroundTeamId.Horde)
|
||||
return GetBgMap().GetWorldStateValue((int)WorldStateIds.GalvagarAlive) == 1;
|
||||
else if (teamId == BatttleGroundTeamId.Alliance)
|
||||
else if (teamId == BattleGroundTeamId.Alliance)
|
||||
return GetBgMap().GetWorldStateValue((int)WorldStateIds.BalindaAlive) == 1;
|
||||
|
||||
return false;
|
||||
@@ -365,18 +365,18 @@ namespace Game.BattleGrounds.Zones.AlteracValley
|
||||
{
|
||||
if (_nodes[i].Owner == Team.Alliance)
|
||||
{
|
||||
rep[BatttleGroundTeamId.Alliance] += MiscConst.RepGainSurvivingTower;
|
||||
kills[BatttleGroundTeamId.Alliance] += MiscConst.HonorKillBonusSurvivingTower;
|
||||
rep[BattleGroundTeamId.Alliance] += MiscConst.RepGainSurvivingTower;
|
||||
kills[BattleGroundTeamId.Alliance] += MiscConst.HonorKillBonusSurvivingTower;
|
||||
}
|
||||
else
|
||||
{
|
||||
rep[BatttleGroundTeamId.Horde] += MiscConst.RepGainSurvivingTower;
|
||||
kills[BatttleGroundTeamId.Horde] += MiscConst.HonorKillBonusSurvivingTower;
|
||||
rep[BattleGroundTeamId.Horde] += MiscConst.RepGainSurvivingTower;
|
||||
kills[BattleGroundTeamId.Horde] += MiscConst.HonorKillBonusSurvivingTower;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (byte i = BatttleGroundTeamId.Alliance; i <= BatttleGroundTeamId.Horde; ++i)
|
||||
for (byte i = BattleGroundTeamId.Alliance; i <= BattleGroundTeamId.Horde; ++i)
|
||||
{
|
||||
if (IsCaptainAlive(i))
|
||||
{
|
||||
@@ -713,24 +713,24 @@ namespace Game.BattleGrounds.Zones.AlteracValley
|
||||
Team owner = _nodes[(int)node].Owner;
|
||||
AVStates state = _nodes[(int)node].State;
|
||||
|
||||
UpdateWorldState(nodeInfo.AllianceAssault, (owner == Team.Alliance && state == AVStates.PointAssaulted) ? 1 : 0);
|
||||
UpdateWorldState(nodeInfo.AllianceControl, (owner == Team.Alliance && state >= AVStates.PointDestroyed) ? 1 : 0);
|
||||
UpdateWorldState(nodeInfo.HordeAssault, (owner == Team.Horde && state == AVStates.PointAssaulted) ? 1 : 0);
|
||||
UpdateWorldState(nodeInfo.HordeControl, (owner == Team.Horde && state >= AVStates.PointDestroyed) ? 1 : 0);
|
||||
UpdateWorldState(nodeInfo.AllianceAssault, owner == Team.Alliance && state == AVStates.PointAssaulted);
|
||||
UpdateWorldState(nodeInfo.AllianceControl, owner == Team.Alliance && state >= AVStates.PointDestroyed);
|
||||
UpdateWorldState(nodeInfo.HordeAssault, owner == Team.Horde && state == AVStates.PointAssaulted);
|
||||
UpdateWorldState(nodeInfo.HordeControl, owner == Team.Horde && state >= AVStates.PointDestroyed);
|
||||
if (nodeInfo.Owner != 0)
|
||||
UpdateWorldState(nodeInfo.Owner, owner == Team.Horde ? 2 : owner == Team.Alliance ? 1 : 0);
|
||||
}
|
||||
|
||||
if (node == AVNodes.SnowfallGrave)
|
||||
UpdateWorldState((int)WorldStateIds.SnowfallGraveyardUncontrolled, _nodes[(int)node].Owner == Team.Other ? 1 : 0);
|
||||
UpdateWorldState((int)WorldStateIds.SnowfallGraveyardUncontrolled, _nodes[(int)node].Owner == Team.Other);
|
||||
}
|
||||
|
||||
void SendMineWorldStates(AlteracValleyMine mine)
|
||||
{
|
||||
AlteracValleyMineInfo mineInfo = _mineInfo[(byte)mine];
|
||||
UpdateWorldState(mineInfo.StaticInfo.WorldStateHordeControlled, mineInfo.Owner == Team.Horde ? 1 : 0);
|
||||
UpdateWorldState(mineInfo.StaticInfo.WorldStateAllianceControlled, mineInfo.Owner == Team.Alliance ? 1 : 0);
|
||||
UpdateWorldState(mineInfo.StaticInfo.WorldStateNeutralControlled, mineInfo.Owner == Team.Other ? 1 : 0);
|
||||
UpdateWorldState(mineInfo.StaticInfo.WorldStateHordeControlled, mineInfo.Owner == Team.Horde);
|
||||
UpdateWorldState(mineInfo.StaticInfo.WorldStateAllianceControlled, mineInfo.Owner == Team.Alliance);
|
||||
UpdateWorldState(mineInfo.StaticInfo.WorldStateNeutralControlled, mineInfo.Owner == Team.Other);
|
||||
UpdateWorldState(mineInfo.StaticInfo.WorldStateOwner, mineInfo.Owner == Team.Horde ? 2 : mineInfo.Owner == Team.Alliance ? 1 : 0);
|
||||
}
|
||||
|
||||
@@ -842,9 +842,9 @@ namespace Game.BattleGrounds.Zones.AlteracValley
|
||||
switch (dataId)
|
||||
{
|
||||
case MiscConst.DataDefenderTierAlliance:
|
||||
return (uint)getDefenderTierForTeam(BatttleGroundTeamId.Alliance);
|
||||
return (uint)getDefenderTierForTeam(BattleGroundTeamId.Alliance);
|
||||
case MiscConst.DataDefenderTierHorde:
|
||||
return (uint)getDefenderTierForTeam(BatttleGroundTeamId.Horde);
|
||||
return (uint)getDefenderTierForTeam(BattleGroundTeamId.Horde);
|
||||
default:
|
||||
return base.GetData(dataId);
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace Game.BattleGrounds.Zones.ArathisBasin
|
||||
|
||||
if (m_ReputationScoreTics[team] >= m_ReputationTics)
|
||||
{
|
||||
if (team == BatttleGroundTeamId.Alliance)
|
||||
if (team == BattleGroundTeamId.Alliance)
|
||||
RewardReputationToTeam(509, 10, Team.Alliance);
|
||||
else
|
||||
RewardReputationToTeam(510, 10, Team.Horde);
|
||||
@@ -72,13 +72,13 @@ namespace Game.BattleGrounds.Zones.ArathisBasin
|
||||
|
||||
if (m_HonorScoreTics[team] >= m_HonorTics)
|
||||
{
|
||||
RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BatttleGroundTeamId.Alliance) ? Team.Alliance : Team.Horde);
|
||||
RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BattleGroundTeamId.Alliance) ? Team.Alliance : Team.Horde);
|
||||
m_HonorScoreTics[team] -= m_HonorTics;
|
||||
}
|
||||
|
||||
if (!m_IsInformedNearVictory && m_TeamScores[team] > MiscConst.WarningNearVictoryScore)
|
||||
{
|
||||
if (team == BatttleGroundTeamId.Alliance)
|
||||
if (team == BattleGroundTeamId.Alliance)
|
||||
{
|
||||
SendBroadcastText((uint)ABBattlegroundBroadcastTexts.AllianceNearVictory, ChatMsg.BgSystemNeutral);
|
||||
PlaySoundToAll((uint)SoundIds.NearVictoryAlliance);
|
||||
@@ -94,7 +94,7 @@ namespace Game.BattleGrounds.Zones.ArathisBasin
|
||||
if (m_TeamScores[team] > MiscConst.MaxTeamScore)
|
||||
m_TeamScores[team] = MiscConst.MaxTeamScore;
|
||||
|
||||
if (team == BatttleGroundTeamId.Alliance)
|
||||
if (team == BattleGroundTeamId.Alliance)
|
||||
UpdateWorldState(WorldStateIds.ResourcesAlly, (int)m_TeamScores[team]);
|
||||
else
|
||||
UpdateWorldState(WorldStateIds.ResourcesHorde, (int)m_TeamScores[team]);
|
||||
@@ -103,7 +103,7 @@ namespace Game.BattleGrounds.Zones.ArathisBasin
|
||||
int otherTeam = (team + 1) % SharedConst.PvpTeamsCount;
|
||||
if (m_TeamScores[team] > m_TeamScores[otherTeam] + 500)
|
||||
{
|
||||
if (team == BatttleGroundTeamId.Alliance)
|
||||
if (team == BattleGroundTeamId.Alliance)
|
||||
UpdateWorldState(WorldStateIds.Had500DisadvantageHorde, 1);
|
||||
else
|
||||
UpdateWorldState(WorldStateIds.Had500DisadvantageAlliance, 1);
|
||||
@@ -115,9 +115,9 @@ namespace Game.BattleGrounds.Zones.ArathisBasin
|
||||
}
|
||||
|
||||
// Test win condition
|
||||
if (m_TeamScores[BatttleGroundTeamId.Alliance] >= MiscConst.MaxTeamScore)
|
||||
if (m_TeamScores[BattleGroundTeamId.Alliance] >= MiscConst.MaxTeamScore)
|
||||
EndBattleground(Team.Alliance);
|
||||
else if (m_TeamScores[BatttleGroundTeamId.Horde] >= MiscConst.MaxTeamScore)
|
||||
else if (m_TeamScores[BattleGroundTeamId.Horde] >= MiscConst.MaxTeamScore)
|
||||
EndBattleground(Team.Horde);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,8 +48,8 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
{
|
||||
_pointsTimer.Reset(MiscConst.PointsTickTime);
|
||||
|
||||
byte baseCountAlliance = GetControlledBaseCount(BatttleGroundTeamId.Alliance);
|
||||
byte baseCountHorde = GetControlledBaseCount(BatttleGroundTeamId.Horde);
|
||||
byte baseCountAlliance = GetControlledBaseCount(BattleGroundTeamId.Alliance);
|
||||
byte baseCountHorde = GetControlledBaseCount(BattleGroundTeamId.Horde);
|
||||
if (baseCountAlliance > 0)
|
||||
AddPoints(Team.Alliance, MiscConst.TickPoints[baseCountAlliance - 1]);
|
||||
if (baseCountHorde > 0)
|
||||
@@ -108,11 +108,11 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
uint point = controlZoneHandler.Value.GetPoint();
|
||||
switch (teamId)
|
||||
{
|
||||
case BatttleGroundTeamId.Alliance:
|
||||
case BattleGroundTeamId.Alliance:
|
||||
if (GetBgMap().GetWorldStateValue(MiscConst.m_PointsIconStruct[point].WorldStateAllianceControlledIndex) == 1)
|
||||
baseCount++;
|
||||
break;
|
||||
case BatttleGroundTeamId.Horde:
|
||||
case BattleGroundTeamId.Horde:
|
||||
if (GetBgMap().GetWorldStateValue(MiscConst.m_PointsIconStruct[point].WorldStateHordeControlledIndex) == 1)
|
||||
baseCount++;
|
||||
break;
|
||||
@@ -177,13 +177,13 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
if (score >= ScoreIds.MaxTeamScore)
|
||||
{
|
||||
score = ScoreIds.MaxTeamScore;
|
||||
if (team == BatttleGroundTeamId.Alliance)
|
||||
if (team == BattleGroundTeamId.Alliance)
|
||||
EndBattleground(Team.Alliance);
|
||||
else
|
||||
EndBattleground(Team.Horde);
|
||||
}
|
||||
|
||||
if (team == BatttleGroundTeamId.Alliance)
|
||||
if (team == BattleGroundTeamId.Alliance)
|
||||
UpdateWorldState(WorldStateIds.AllianceResources, (int)score);
|
||||
else
|
||||
UpdateWorldState(WorldStateIds.HordeResources, (int)score);
|
||||
@@ -206,10 +206,10 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
|
||||
void UpdatePointsCount(uint teamId)
|
||||
{
|
||||
if (teamId == BatttleGroundTeamId.Alliance)
|
||||
UpdateWorldState(WorldStateIds.AllianceBase, GetControlledBaseCount(BatttleGroundTeamId.Alliance));
|
||||
if (teamId == BattleGroundTeamId.Alliance)
|
||||
UpdateWorldState(WorldStateIds.AllianceBase, GetControlledBaseCount(BattleGroundTeamId.Alliance));
|
||||
else
|
||||
UpdateWorldState(WorldStateIds.HordeBase, GetControlledBaseCount(BatttleGroundTeamId.Horde));
|
||||
UpdateWorldState(WorldStateIds.HordeBase, GetControlledBaseCount(BattleGroundTeamId.Horde));
|
||||
}
|
||||
|
||||
public override void OnGameObjectCreate(GameObject gameobject)
|
||||
@@ -358,8 +358,8 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
//call parent's class reset
|
||||
base.Reset();
|
||||
|
||||
m_TeamScores[BatttleGroundTeamId.Alliance] = 0;
|
||||
m_TeamScores[BatttleGroundTeamId.Horde] = 0;
|
||||
m_TeamScores[BattleGroundTeamId.Alliance] = 0;
|
||||
m_TeamScores[BattleGroundTeamId.Horde] = 0;
|
||||
m_HonorScoreTics = [0, 0];
|
||||
m_FlagCapturedBgObjectType = 0;
|
||||
bool isBGWeekend = Global.BattlegroundMgr.IsBGWeekend(GetTypeID());
|
||||
@@ -377,12 +377,12 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
|
||||
public void EventTeamLostPoint(uint teamId, uint point, WorldObject controlZone)
|
||||
{
|
||||
if (teamId == BatttleGroundTeamId.Alliance)
|
||||
if (teamId == BattleGroundTeamId.Alliance)
|
||||
{
|
||||
SendBroadcastText(MiscConst.m_LosingPointTypes[point].MessageIdAlliance, ChatMsg.BgSystemAlliance, controlZone);
|
||||
UpdateWorldState(MiscConst.m_PointsIconStruct[point].WorldStateAllianceControlledIndex, 0);
|
||||
}
|
||||
else if (teamId == BatttleGroundTeamId.Horde)
|
||||
else if (teamId == BattleGroundTeamId.Horde)
|
||||
{
|
||||
SendBroadcastText(MiscConst.m_LosingPointTypes[point].MessageIdHorde, ChatMsg.BgSystemHorde, controlZone);
|
||||
UpdateWorldState(MiscConst.m_PointsIconStruct[point].WorldStateHordeControlledIndex, 0);
|
||||
@@ -394,12 +394,12 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
|
||||
public void EventTeamCapturedPoint(uint teamId, uint point, WorldObject controlZone)
|
||||
{
|
||||
if (teamId == BatttleGroundTeamId.Alliance)
|
||||
if (teamId == BattleGroundTeamId.Alliance)
|
||||
{
|
||||
SendBroadcastText(MiscConst.m_CapturingPointTypes[point].MessageIdAlliance, ChatMsg.BgSystemAlliance, controlZone);
|
||||
UpdateWorldState(MiscConst.m_PointsIconStruct[point].WorldStateAllianceControlledIndex, 1);
|
||||
}
|
||||
else if (teamId == BatttleGroundTeamId.Horde)
|
||||
else if (teamId == BattleGroundTeamId.Horde)
|
||||
{
|
||||
SendBroadcastText(MiscConst.m_CapturingPointTypes[point].MessageIdHorde, ChatMsg.BgSystemHorde, controlZone);
|
||||
UpdateWorldState(MiscConst.m_PointsIconStruct[point].WorldStateHordeControlledIndex, 1);
|
||||
@@ -416,9 +416,9 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
|
||||
public override Team GetPrematureWinner()
|
||||
{
|
||||
if (GetTeamScore(BatttleGroundTeamId.Alliance) > GetTeamScore(BatttleGroundTeamId.Horde))
|
||||
if (GetTeamScore(BattleGroundTeamId.Alliance) > GetTeamScore(BattleGroundTeamId.Horde))
|
||||
return Team.Alliance;
|
||||
else if (GetTeamScore(BatttleGroundTeamId.Horde) > GetTeamScore(BatttleGroundTeamId.Alliance))
|
||||
else if (GetTeamScore(BattleGroundTeamId.Horde) > GetTeamScore(BattleGroundTeamId.Alliance))
|
||||
return Team.Horde;
|
||||
|
||||
return base.GetPrematureWinner();
|
||||
@@ -526,22 +526,22 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
|
||||
public override void HandleProgressEventHorde(GameObject controlZone)
|
||||
{
|
||||
_battleground.EventTeamCapturedPoint(BatttleGroundTeamId.Horde, _point, controlZone);
|
||||
_battleground.EventTeamCapturedPoint(BattleGroundTeamId.Horde, _point, controlZone);
|
||||
}
|
||||
|
||||
public override void HandleProgressEventAlliance(GameObject controlZone)
|
||||
{
|
||||
_battleground.EventTeamCapturedPoint(BatttleGroundTeamId.Alliance, _point, controlZone);
|
||||
_battleground.EventTeamCapturedPoint(BattleGroundTeamId.Alliance, _point, controlZone);
|
||||
}
|
||||
|
||||
public override void HandleNeutralEventHorde(GameObject controlZone)
|
||||
{
|
||||
_battleground.EventTeamLostPoint(BatttleGroundTeamId.Horde, _point, controlZone);
|
||||
_battleground.EventTeamLostPoint(BattleGroundTeamId.Horde, _point, controlZone);
|
||||
}
|
||||
|
||||
public override void HandleNeutralEventAlliance(GameObject controlZone)
|
||||
{
|
||||
_battleground.EventTeamLostPoint(BatttleGroundTeamId.Alliance, _point, controlZone);
|
||||
_battleground.EventTeamLostPoint(BattleGroundTeamId.Alliance, _point, controlZone);
|
||||
}
|
||||
|
||||
public uint GetPoint() { return _point; }
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -41,18 +41,18 @@ namespace Game.BattleGrounds.Zones.WarsongGluch
|
||||
{
|
||||
if (GetElapsedTime() >= 17 * Time.Minute * Time.InMilliseconds)
|
||||
{
|
||||
if (GetTeamScore(BatttleGroundTeamId.Alliance) == 0)
|
||||
if (GetTeamScore(BattleGroundTeamId.Alliance) == 0)
|
||||
{
|
||||
if (GetTeamScore(BatttleGroundTeamId.Horde) == 0) // No one scored - result is tie
|
||||
if (GetTeamScore(BattleGroundTeamId.Horde) == 0) // No one scored - result is tie
|
||||
EndBattleground(Team.Other);
|
||||
else // Horde has more points and thus wins
|
||||
EndBattleground(Team.Horde);
|
||||
}
|
||||
else if (GetTeamScore(BatttleGroundTeamId.Horde) == 0)
|
||||
else if (GetTeamScore(BattleGroundTeamId.Horde) == 0)
|
||||
EndBattleground(Team.Alliance); // Alliance has > 0, Horde has 0, alliance wins
|
||||
else if (GetTeamScore(BatttleGroundTeamId.Horde) == GetTeamScore(BatttleGroundTeamId.Alliance)) // Team score equal, winner is team that scored the last flag
|
||||
else if (GetTeamScore(BattleGroundTeamId.Horde) == GetTeamScore(BattleGroundTeamId.Alliance)) // Team score equal, winner is team that scored the last flag
|
||||
EndBattleground((Team)_lastFlagCaptureTeam);
|
||||
else if (GetTeamScore(BatttleGroundTeamId.Horde) > GetTeamScore(BatttleGroundTeamId.Alliance)) // Last but not least, check who has the higher score
|
||||
else if (GetTeamScore(BattleGroundTeamId.Horde) > GetTeamScore(BattleGroundTeamId.Alliance)) // Last but not least, check who has the higher score
|
||||
EndBattleground(Team.Horde);
|
||||
else
|
||||
EndBattleground(Team.Alliance);
|
||||
@@ -205,7 +205,7 @@ namespace Game.BattleGrounds.Zones.WarsongGluch
|
||||
|
||||
void UpdateTeamScore(int team)
|
||||
{
|
||||
if (team == BatttleGroundTeamId.Alliance)
|
||||
if (team == BattleGroundTeamId.Alliance)
|
||||
UpdateWorldState((int)WorldStateIds.FlagCapturesAlliance, (int)GetTeamScore(team));
|
||||
else
|
||||
UpdateWorldState((int)WorldStateIds.FlagCapturesHorde, (int)GetTeamScore(team));
|
||||
@@ -221,8 +221,8 @@ namespace Game.BattleGrounds.Zones.WarsongGluch
|
||||
//call parent's class reset
|
||||
base.Reset();
|
||||
|
||||
m_TeamScores[BatttleGroundTeamId.Alliance] = 0;
|
||||
m_TeamScores[BatttleGroundTeamId.Horde] = 0;
|
||||
m_TeamScores[BattleGroundTeamId.Alliance] = 0;
|
||||
m_TeamScores[BattleGroundTeamId.Horde] = 0;
|
||||
|
||||
if (Global.BattlegroundMgr.IsBGWeekend(GetTypeID()))
|
||||
{
|
||||
@@ -284,9 +284,9 @@ namespace Game.BattleGrounds.Zones.WarsongGluch
|
||||
|
||||
public override Team GetPrematureWinner()
|
||||
{
|
||||
if (GetTeamScore(BatttleGroundTeamId.Alliance) > GetTeamScore(BatttleGroundTeamId.Horde))
|
||||
if (GetTeamScore(BattleGroundTeamId.Alliance) > GetTeamScore(BattleGroundTeamId.Horde))
|
||||
return Team.Alliance;
|
||||
else if (GetTeamScore(BatttleGroundTeamId.Horde) > GetTeamScore(BatttleGroundTeamId.Alliance))
|
||||
else if (GetTeamScore(BattleGroundTeamId.Horde) > GetTeamScore(BattleGroundTeamId.Alliance))
|
||||
return Team.Horde;
|
||||
|
||||
return base.GetPrematureWinner();
|
||||
@@ -305,10 +305,10 @@ namespace Game.BattleGrounds.Zones.WarsongGluch
|
||||
_doors.Add(gameObject.GetGUID());
|
||||
break;
|
||||
case GameobjectIds.AllianceFlagInBase:
|
||||
_flags[BatttleGroundTeamId.Alliance] = gameObject.GetGUID();
|
||||
_flags[BattleGroundTeamId.Alliance] = gameObject.GetGUID();
|
||||
break;
|
||||
case GameobjectIds.HordeFlagInBase:
|
||||
_flags[BatttleGroundTeamId.Horde] = gameObject.GetGUID();
|
||||
_flags[BattleGroundTeamId.Horde] = gameObject.GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -323,10 +323,10 @@ namespace Game.BattleGrounds.Zones.WarsongGluch
|
||||
switch (areaTrigger.GetEntry())
|
||||
{
|
||||
case MiscConst.AtCapturePointAlliance:
|
||||
_capturePointAreaTriggers[BatttleGroundTeamId.Alliance] = areaTrigger.GetGUID();
|
||||
_capturePointAreaTriggers[BattleGroundTeamId.Alliance] = areaTrigger.GetGUID();
|
||||
break;
|
||||
case MiscConst.AtCapturePointHorde:
|
||||
_capturePointAreaTriggers[BatttleGroundTeamId.Horde] = areaTrigger.GetGUID();
|
||||
_capturePointAreaTriggers[BattleGroundTeamId.Horde] = areaTrigger.GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -811,13 +811,13 @@ namespace Game.Chat
|
||||
switch (command)
|
||||
{
|
||||
case "alliance":
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Alliance, rewardValue.GetValueOrDefault(0));
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BattleGroundTeamId.Alliance, rewardValue.GetValueOrDefault(0));
|
||||
break;
|
||||
case "horde":
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Horde, rewardValue.GetValueOrDefault(0));
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BattleGroundTeamId.Horde, rewardValue.GetValueOrDefault(0));
|
||||
break;
|
||||
case "neutral":
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Neutral);
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BattleGroundTeamId.Neutral);
|
||||
break;
|
||||
case "off":
|
||||
Global.WorldMgr.DisableForcedWarModeFactionBalanceState();
|
||||
@@ -1300,13 +1300,13 @@ namespace Game.Chat
|
||||
handler.SendSysMessage(CypherStrings.BadValue);
|
||||
return false;
|
||||
case "alliance":
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Alliance, rewardValue);
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BattleGroundTeamId.Alliance, rewardValue);
|
||||
break;
|
||||
case "horde":
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Horde, rewardValue);
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BattleGroundTeamId.Horde, rewardValue);
|
||||
break;
|
||||
case "neutral":
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BatttleGroundTeamId.Neutral);
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(BattleGroundTeamId.Neutral);
|
||||
break;
|
||||
case "off":
|
||||
Global.WorldMgr.DisableForcedWarModeFactionBalanceState();
|
||||
|
||||
@@ -342,7 +342,7 @@ namespace Game.Entities
|
||||
case GameObjectTypes.CapturePoint:
|
||||
SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.SpellVisualID), m_goInfo.CapturePoint.SpellVisual1);
|
||||
m_goValue.CapturePoint.AssaultTimer = 0;
|
||||
m_goValue.CapturePoint.LastTeamCapture = BatttleGroundTeamId.Neutral;
|
||||
m_goValue.CapturePoint.LastTeamCapture = BattleGroundTeamId.Neutral;
|
||||
m_goValue.CapturePoint.State = BattlegroundCapturePointState.Neutral;
|
||||
UpdateCapturePoint();
|
||||
if (map.Instanceable())
|
||||
@@ -679,7 +679,7 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
|
||||
m_goValue.CapturePoint.LastTeamCapture = hordeCapturing ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance;
|
||||
m_goValue.CapturePoint.LastTeamCapture = hordeCapturing ? BattleGroundTeamId.Horde : BattleGroundTeamId.Alliance;
|
||||
UpdateCapturePoint();
|
||||
}
|
||||
else
|
||||
@@ -3462,7 +3462,7 @@ namespace Game.Entities
|
||||
|
||||
if (player.GetBGTeam() == Team.Horde)
|
||||
{
|
||||
if (m_goValue.CapturePoint.LastTeamCapture == BatttleGroundTeamId.Horde)
|
||||
if (m_goValue.CapturePoint.LastTeamCapture == BattleGroundTeamId.Horde)
|
||||
{
|
||||
// defended. capture instantly.
|
||||
m_goValue.CapturePoint.State = BattlegroundCapturePointState.HordeCaptured;
|
||||
@@ -3491,7 +3491,7 @@ namespace Game.Entities
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_goValue.CapturePoint.LastTeamCapture == BatttleGroundTeamId.Alliance)
|
||||
if (m_goValue.CapturePoint.LastTeamCapture == BattleGroundTeamId.Alliance)
|
||||
{
|
||||
// defended. capture instantly.
|
||||
m_goValue.CapturePoint.State = BattlegroundCapturePointState.AllianceCaptured;
|
||||
@@ -4549,12 +4549,12 @@ namespace Game.Entities
|
||||
int GetControllingTeam()
|
||||
{
|
||||
if (_value < GetMaxHordeValue())
|
||||
return BatttleGroundTeamId.Horde;
|
||||
return BattleGroundTeamId.Horde;
|
||||
|
||||
if (_value > GetMinAllianceValue())
|
||||
return BatttleGroundTeamId.Alliance;
|
||||
return BattleGroundTeamId.Alliance;
|
||||
|
||||
return BatttleGroundTeamId.Neutral;
|
||||
return BattleGroundTeamId.Neutral;
|
||||
}
|
||||
|
||||
public List<ObjectGuid> GetInsidePlayers() { return _insidePlayers; }
|
||||
@@ -4601,31 +4601,31 @@ namespace Game.Entities
|
||||
return;
|
||||
|
||||
int newControllingTeam = GetControllingTeam();
|
||||
int assaultingTeam = pointsGained > 0 ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde;
|
||||
int assaultingTeam = pointsGained > 0 ? BattleGroundTeamId.Alliance : BattleGroundTeamId.Horde;
|
||||
|
||||
if (oldControllingTeam != newControllingTeam)
|
||||
_contestedTriggered = false;
|
||||
|
||||
if (oldControllingTeam != BatttleGroundTeamId.Alliance && newControllingTeam == BatttleGroundTeamId.Alliance)
|
||||
if (oldControllingTeam != BattleGroundTeamId.Alliance && newControllingTeam == BattleGroundTeamId.Alliance)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.ProgressEventAlliance);
|
||||
else if (oldControllingTeam != BatttleGroundTeamId.Horde && newControllingTeam == BatttleGroundTeamId.Horde)
|
||||
else if (oldControllingTeam != BattleGroundTeamId.Horde && newControllingTeam == BattleGroundTeamId.Horde)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.ProgressEventHorde);
|
||||
else if (oldControllingTeam == BatttleGroundTeamId.Horde && newControllingTeam == BatttleGroundTeamId.Neutral)
|
||||
else if (oldControllingTeam == BattleGroundTeamId.Horde && newControllingTeam == BattleGroundTeamId.Neutral)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.NeutralEventHorde);
|
||||
else if (oldControllingTeam == BatttleGroundTeamId.Alliance && newControllingTeam == BatttleGroundTeamId.Neutral)
|
||||
else if (oldControllingTeam == BattleGroundTeamId.Alliance && newControllingTeam == BattleGroundTeamId.Neutral)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.NeutralEventAlliance);
|
||||
|
||||
if (roundedValue == 100 && newControllingTeam == BatttleGroundTeamId.Alliance && assaultingTeam == BatttleGroundTeamId.Alliance)
|
||||
if (roundedValue == 100 && newControllingTeam == BattleGroundTeamId.Alliance && assaultingTeam == BattleGroundTeamId.Alliance)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.CaptureEventAlliance);
|
||||
else if (roundedValue == 0 && newControllingTeam == BatttleGroundTeamId.Horde && assaultingTeam == BatttleGroundTeamId.Horde)
|
||||
else if (roundedValue == 0 && newControllingTeam == BattleGroundTeamId.Horde && assaultingTeam == BattleGroundTeamId.Horde)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.CaptureEventHorde);
|
||||
|
||||
if (oldRoundedValue == 100 && assaultingTeam == BatttleGroundTeamId.Horde && !_contestedTriggered)
|
||||
if (oldRoundedValue == 100 && assaultingTeam == BattleGroundTeamId.Horde && !_contestedTriggered)
|
||||
{
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.ContestedEventHorde);
|
||||
_contestedTriggered = true;
|
||||
}
|
||||
else if (oldRoundedValue == 0 && assaultingTeam == BatttleGroundTeamId.Alliance && !_contestedTriggered)
|
||||
else if (oldRoundedValue == 0 && assaultingTeam == BattleGroundTeamId.Alliance && !_contestedTriggered)
|
||||
{
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.ContestedEventAlliance);
|
||||
_contestedTriggered = true;
|
||||
|
||||
@@ -5149,13 +5149,13 @@ namespace Game.Entities
|
||||
return (uint)rEntry.Alliance;
|
||||
|
||||
Log.outError(LogFilter.Player, "Race ({0}) not found in DBC: wrong DBC files?", race);
|
||||
return BatttleGroundTeamId.Neutral;
|
||||
return BattleGroundTeamId.Neutral;
|
||||
}
|
||||
public Team GetTeam() { return m_team; }
|
||||
public int GetTeamId() { return m_team == Team.Alliance ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde; }
|
||||
public int GetTeamId() { return m_team == Team.Alliance ? BattleGroundTeamId.Alliance : BattleGroundTeamId.Horde; }
|
||||
|
||||
public Team GetEffectiveTeam() { return HasPlayerFlagEx(PlayerFlagsEx.MercenaryMode) ? (GetTeam() == Team.Alliance ? Team.Horde : Team.Alliance) : GetTeam(); }
|
||||
public int GetEffectiveTeamId() { return GetEffectiveTeam() == Team.Alliance ? BatttleGroundTeamId.Alliance : BatttleGroundTeamId.Horde; }
|
||||
public int GetEffectiveTeamId() { return GetEffectiveTeam() == Team.Alliance ? BattleGroundTeamId.Alliance : BattleGroundTeamId.Horde; }
|
||||
|
||||
//Money
|
||||
public ulong GetMoney() { return m_activePlayerData.Coinage; }
|
||||
|
||||
@@ -278,13 +278,13 @@ namespace Game
|
||||
uint team = Player.TeamIdForRace(charCreate.CreateInfo.RaceId);
|
||||
switch (team)
|
||||
{
|
||||
case BatttleGroundTeamId.Alliance:
|
||||
case BattleGroundTeamId.Alliance:
|
||||
disabled = Convert.ToBoolean(mask & (1 << 0));
|
||||
break;
|
||||
case BatttleGroundTeamId.Horde:
|
||||
case BattleGroundTeamId.Horde:
|
||||
disabled = Convert.ToBoolean(mask & (1 << 1));
|
||||
break;
|
||||
case BatttleGroundTeamId.Neutral:
|
||||
case BattleGroundTeamId.Neutral:
|
||||
disabled = Convert.ToBoolean(mask & (1 << 2));
|
||||
break;
|
||||
}
|
||||
@@ -1771,7 +1771,7 @@ namespace Game
|
||||
}
|
||||
|
||||
uint newTeamId = Player.TeamIdForRace(factionChangeInfo.RaceID);
|
||||
if (newTeamId == BatttleGroundTeamId.Neutral)
|
||||
if (newTeamId == BattleGroundTeamId.Neutral)
|
||||
{
|
||||
SendCharFactionChange(ResponseCodes.CharCreateRestrictedRaceclass, factionChangeInfo);
|
||||
return;
|
||||
@@ -1890,7 +1890,7 @@ namespace Game
|
||||
stmt.AddValue(0, lowGuid);
|
||||
|
||||
// Faction specific languages
|
||||
if (newTeamId == BatttleGroundTeamId.Horde)
|
||||
if (newTeamId == BattleGroundTeamId.Horde)
|
||||
stmt.AddValue(1, 109);
|
||||
else
|
||||
stmt.AddValue(1, 98);
|
||||
@@ -1979,7 +1979,7 @@ namespace Game
|
||||
string taximaskstream = "";
|
||||
|
||||
|
||||
var factionMask = newTeamId == BatttleGroundTeamId.Horde ? CliDB.HordeTaxiNodesMask : CliDB.AllianceTaxiNodesMask;
|
||||
var factionMask = newTeamId == BattleGroundTeamId.Horde ? CliDB.HordeTaxiNodesMask : CliDB.AllianceTaxiNodesMask;
|
||||
for (int i = 0; i < factionMask.Length; ++i)
|
||||
{
|
||||
// i = (315 - 1) / 8 = 39
|
||||
@@ -2033,7 +2033,7 @@ namespace Game
|
||||
|
||||
WorldLocation loc;
|
||||
ushort zoneId = 0;
|
||||
if (newTeamId == BatttleGroundTeamId.Alliance)
|
||||
if (newTeamId == BattleGroundTeamId.Alliance)
|
||||
{
|
||||
loc = new WorldLocation(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
|
||||
zoneId = 1519;
|
||||
@@ -2060,19 +2060,19 @@ namespace Game
|
||||
uint achiev_horde = it.Value;
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
|
||||
stmt.AddValue(0, (ushort)(newTeamId == BatttleGroundTeamId.Alliance ? achiev_alliance : achiev_horde));
|
||||
stmt.AddValue(0, (ushort)(newTeamId == BattleGroundTeamId.Alliance ? achiev_alliance : achiev_horde));
|
||||
stmt.AddValue(1, lowGuid);
|
||||
trans.Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_ACHIEVEMENT);
|
||||
stmt.AddValue(0, (ushort)(newTeamId == BatttleGroundTeamId.Alliance ? achiev_alliance : achiev_horde));
|
||||
stmt.AddValue(1, (ushort)(newTeamId == BatttleGroundTeamId.Alliance ? achiev_horde : achiev_alliance));
|
||||
stmt.AddValue(0, (ushort)(newTeamId == BattleGroundTeamId.Alliance ? achiev_alliance : achiev_horde));
|
||||
stmt.AddValue(1, (ushort)(newTeamId == BattleGroundTeamId.Alliance ? achiev_horde : achiev_alliance));
|
||||
stmt.AddValue(2, lowGuid);
|
||||
trans.Append(stmt);
|
||||
}
|
||||
|
||||
// Item conversion
|
||||
var itemConversionMap = newTeamId == BatttleGroundTeamId.Alliance ? Global.ObjectMgr.FactionChangeItemsHordeToAlliance : Global.ObjectMgr.FactionChangeItemsAllianceToHorde;
|
||||
var itemConversionMap = newTeamId == BattleGroundTeamId.Alliance ? Global.ObjectMgr.FactionChangeItemsHordeToAlliance : Global.ObjectMgr.FactionChangeItemsAllianceToHorde;
|
||||
foreach (var it in itemConversionMap)
|
||||
{
|
||||
uint oldItemId = it.Key;
|
||||
@@ -2098,12 +2098,12 @@ namespace Game
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
||||
stmt.AddValue(0, lowGuid);
|
||||
stmt.AddValue(1, (newTeamId == BatttleGroundTeamId.Alliance ? quest_alliance : quest_horde));
|
||||
stmt.AddValue(1, (newTeamId == BattleGroundTeamId.Alliance ? quest_alliance : quest_horde));
|
||||
trans.Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
|
||||
stmt.AddValue(0, (newTeamId == BatttleGroundTeamId.Alliance ? quest_alliance : quest_horde));
|
||||
stmt.AddValue(1, (newTeamId == BatttleGroundTeamId.Alliance ? quest_horde : quest_alliance));
|
||||
stmt.AddValue(0, (newTeamId == BattleGroundTeamId.Alliance ? quest_alliance : quest_horde));
|
||||
stmt.AddValue(1, (newTeamId == BattleGroundTeamId.Alliance ? quest_horde : quest_alliance));
|
||||
stmt.AddValue(2, lowGuid);
|
||||
trans.Append(stmt);
|
||||
}
|
||||
@@ -2118,7 +2118,7 @@ namespace Game
|
||||
var questTemplates = Global.ObjectMgr.GetQuestTemplates();
|
||||
foreach (Quest quest in questTemplates.Values)
|
||||
{
|
||||
RaceMask<ulong> newRaceMask = newTeamId == BatttleGroundTeamId.Alliance ? RaceMask.Alliance : RaceMask.Horde;
|
||||
RaceMask<ulong> newRaceMask = newTeamId == BattleGroundTeamId.Alliance ? RaceMask.Alliance : RaceMask.Horde;
|
||||
if (quest.AllowableRaces.RawValue != unchecked((ulong)-1) && (quest.AllowableRaces & newRaceMask).IsEmpty())
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
|
||||
@@ -2136,13 +2136,13 @@ namespace Game
|
||||
uint spell_horde = it.Value;
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_SPELL_BY_SPELL);
|
||||
stmt.AddValue(0, (newTeamId == BatttleGroundTeamId.Alliance ? spell_alliance : spell_horde));
|
||||
stmt.AddValue(0, (newTeamId == BattleGroundTeamId.Alliance ? spell_alliance : spell_horde));
|
||||
stmt.AddValue(1, lowGuid);
|
||||
trans.Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_SPELL_FACTION_CHANGE);
|
||||
stmt.AddValue(0, (newTeamId == BatttleGroundTeamId.Alliance ? spell_alliance : spell_horde));
|
||||
stmt.AddValue(1, (newTeamId == BatttleGroundTeamId.Alliance ? spell_horde : spell_alliance));
|
||||
stmt.AddValue(0, (newTeamId == BattleGroundTeamId.Alliance ? spell_alliance : spell_horde));
|
||||
stmt.AddValue(1, (newTeamId == BattleGroundTeamId.Alliance ? spell_horde : spell_alliance));
|
||||
stmt.AddValue(2, lowGuid);
|
||||
trans.Append(stmt);
|
||||
}
|
||||
@@ -2152,8 +2152,8 @@ namespace Game
|
||||
{
|
||||
uint reputation_alliance = it.Key;
|
||||
uint reputation_horde = it.Value;
|
||||
uint newReputation = (newTeamId == BatttleGroundTeamId.Alliance) ? reputation_alliance : reputation_horde;
|
||||
uint oldReputation = (newTeamId == BatttleGroundTeamId.Alliance) ? reputation_horde : reputation_alliance;
|
||||
uint newReputation = (newTeamId == BattleGroundTeamId.Alliance) ? reputation_alliance : reputation_horde;
|
||||
uint oldReputation = (newTeamId == BattleGroundTeamId.Alliance) ? reputation_horde : reputation_alliance;
|
||||
|
||||
// select old standing set in db
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHAR_REP_BY_FACTION);
|
||||
@@ -2210,7 +2210,7 @@ namespace Game
|
||||
CharTitlesRecord atitleInfo = CliDB.CharTitlesStorage.LookupByKey(title_alliance);
|
||||
CharTitlesRecord htitleInfo = CliDB.CharTitlesStorage.LookupByKey(title_horde);
|
||||
// new team
|
||||
if (newTeamId == BatttleGroundTeamId.Alliance)
|
||||
if (newTeamId == BattleGroundTeamId.Alliance)
|
||||
{
|
||||
uint maskID = htitleInfo.MaskID;
|
||||
int index = (int)maskID / 32;
|
||||
|
||||
@@ -216,8 +216,8 @@ namespace Game.Maps
|
||||
if (((1 << (int)GetBossState(info.BossStateId)) & info.BossStates) == 0)
|
||||
continue;
|
||||
|
||||
if (((instance.GetTeamIdInInstance() == BatttleGroundTeamId.Alliance) && info.Flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly))
|
||||
|| ((instance.GetTeamIdInInstance() == BatttleGroundTeamId.Horde) && info.Flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly)))
|
||||
if (((instance.GetTeamIdInInstance() == BattleGroundTeamId.Alliance) && info.Flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly))
|
||||
|| ((instance.GetTeamIdInInstance() == BattleGroundTeamId.Horde) && info.Flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly)))
|
||||
continue;
|
||||
|
||||
if (info.Flags.HasAnyFlag(InstanceSpawnGroupFlags.BlockSpawn))
|
||||
|
||||
@@ -4801,8 +4801,8 @@ namespace Game.Maps
|
||||
// this make sure it gets unloaded if for some reason no player joins
|
||||
m_unloadTimer = (uint)Math.Max(WorldConfig.GetIntValue(WorldCfg.InstanceUnloadDelay), 1);
|
||||
|
||||
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, instanceTeam == BatttleGroundTeamId.Alliance ? 1 : 0, false, this);
|
||||
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, instanceTeam == BatttleGroundTeamId.Horde ? 1 : 0, false, this);
|
||||
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, instanceTeam == BattleGroundTeamId.Alliance ? 1 : 0, false, this);
|
||||
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, instanceTeam == BattleGroundTeamId.Horde ? 1 : 0, false, this);
|
||||
|
||||
if (i_instanceLock != null)
|
||||
{
|
||||
@@ -5181,13 +5181,13 @@ namespace Game.Maps
|
||||
public int GetTeamIdInInstance()
|
||||
{
|
||||
if (Global.WorldStateMgr.GetValue(WorldStates.TeamInInstanceAlliance, this) != 0)
|
||||
return BatttleGroundTeamId.Alliance;
|
||||
return BattleGroundTeamId.Alliance;
|
||||
if (Global.WorldStateMgr.GetValue(WorldStates.TeamInInstanceHorde, this) != 0)
|
||||
return BatttleGroundTeamId.Horde;
|
||||
return BatttleGroundTeamId.Neutral;
|
||||
return BattleGroundTeamId.Horde;
|
||||
return BattleGroundTeamId.Neutral;
|
||||
}
|
||||
|
||||
public Team GetTeamInInstance() { return GetTeamIdInInstance() == BatttleGroundTeamId.Alliance ? Team.Alliance : Team.Horde; }
|
||||
public Team GetTeamInInstance() { return GetTeamIdInInstance() == BattleGroundTeamId.Alliance ? Team.Alliance : Team.Horde; }
|
||||
|
||||
public uint GetScriptId()
|
||||
{
|
||||
|
||||
@@ -502,8 +502,8 @@ namespace Game.Entities
|
||||
|
||||
public override void OnCreate(Map map)
|
||||
{
|
||||
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, map.GetInstanceId() == BatttleGroundTeamId.Alliance ? 1 : 0, false, map);
|
||||
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, map.GetInstanceId() == BatttleGroundTeamId.Horde ? 1 : 0, false, map);
|
||||
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, map.GetInstanceId() == BattleGroundTeamId.Alliance ? 1 : 0, false, map);
|
||||
Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, map.GetInstanceId() == BattleGroundTeamId.Horde ? 1 : 0, false, map);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,7 +160,7 @@ namespace Game.PvP
|
||||
public void TeamApplyBuff(uint teamIndex, uint spellId, uint spellId2)
|
||||
{
|
||||
TeamCastSpell(teamIndex, (int)spellId);
|
||||
TeamCastSpell((uint)(teamIndex == BatttleGroundTeamId.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance), spellId2 != 0 ? -(int)spellId2 : -(int)spellId);
|
||||
TeamCastSpell((uint)(teamIndex == BattleGroundTeamId.Alliance ? BattleGroundTeamId.Horde : BattleGroundTeamId.Alliance), spellId2 != 0 ? -(int)spellId2 : -(int)spellId);
|
||||
}
|
||||
|
||||
public void SendDefenseMessage(uint zoneId, uint id)
|
||||
@@ -254,7 +254,7 @@ namespace Game.PvP
|
||||
|
||||
public OPvPCapturePoint(OutdoorPvP pvp)
|
||||
{
|
||||
m_team = BatttleGroundTeamId.Neutral;
|
||||
m_team = BattleGroundTeamId.Neutral;
|
||||
OldState = ObjectiveStates.Neutral;
|
||||
State = ObjectiveStates.Neutral;
|
||||
PvP = pvp;
|
||||
|
||||
@@ -121,13 +121,13 @@ namespace Game.PvP.HellfirePeninsula
|
||||
base.Update(diff);
|
||||
|
||||
if (m_AllianceTowersControlled == 3)
|
||||
TeamApplyBuff(BatttleGroundTeamId.Alliance, SpellIds.AllianceBuff, SpellIds.HordeBuff);
|
||||
TeamApplyBuff(BattleGroundTeamId.Alliance, SpellIds.AllianceBuff, SpellIds.HordeBuff);
|
||||
else if (m_HordeTowersControlled == 3)
|
||||
TeamApplyBuff(BatttleGroundTeamId.Horde, SpellIds.HordeBuff, SpellIds.AllianceBuff);
|
||||
TeamApplyBuff(BattleGroundTeamId.Horde, SpellIds.HordeBuff, SpellIds.AllianceBuff);
|
||||
else
|
||||
{
|
||||
TeamCastSpell(BatttleGroundTeamId.Alliance, -(int)SpellIds.AllianceBuff);
|
||||
TeamCastSpell(BatttleGroundTeamId.Horde, -(int)SpellIds.HordeBuff);
|
||||
TeamCastSpell(BattleGroundTeamId.Alliance, -(int)SpellIds.AllianceBuff);
|
||||
TeamCastSpell(BattleGroundTeamId.Horde, -(int)SpellIds.HordeBuff);
|
||||
}
|
||||
|
||||
SetWorldState(WorldStateIds.CountA, (int)m_AllianceTowersControlled);
|
||||
|
||||
@@ -24,10 +24,10 @@ namespace Game.Scenarios
|
||||
uint scenarioID = 0;
|
||||
switch (team)
|
||||
{
|
||||
case BatttleGroundTeamId.Alliance:
|
||||
case BattleGroundTeamId.Alliance:
|
||||
scenarioID = dbData.Scenario_A;
|
||||
break;
|
||||
case BatttleGroundTeamId.Horde:
|
||||
case BattleGroundTeamId.Horde:
|
||||
scenarioID = dbData.Scenario_H;
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -2631,7 +2631,7 @@ namespace Game.Spells
|
||||
{
|
||||
Battleground bg = player.GetBattleground();
|
||||
if (bg != null)
|
||||
bg.SetDroppedFlagGUID(go.GetGUID(), bg.GetPlayerTeam(player.GetGUID()) == Team.Alliance ? BatttleGroundTeamId.Horde : BatttleGroundTeamId.Alliance);
|
||||
bg.SetDroppedFlagGUID(go.GetGUID(), bg.GetPlayerTeam(player.GetGUID()) == Team.Alliance ? BattleGroundTeamId.Horde : BattleGroundTeamId.Alliance);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5044,9 +5044,9 @@ namespace Game.Entities
|
||||
// team that controls the workshop in the specified area
|
||||
uint team = bf.GetData(newArea);
|
||||
|
||||
if (team == BatttleGroundTeamId.Horde)
|
||||
if (team == BattleGroundTeamId.Horde)
|
||||
return spellId == 56618;
|
||||
else if (team == BatttleGroundTeamId.Alliance)
|
||||
else if (team == BattleGroundTeamId.Alliance)
|
||||
return spellId == 56617;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1265,8 +1265,8 @@ namespace Game
|
||||
|
||||
public void SetForcedWarModeFactionBalanceState(int team, int reward = 0)
|
||||
{
|
||||
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (team == BatttleGroundTeamId.Alliance ? reward : 0), false, null);
|
||||
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (team == BatttleGroundTeamId.Horde ? reward : 0), false, null);
|
||||
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (team == BattleGroundTeamId.Alliance ? reward : 0), false, null);
|
||||
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (team == BattleGroundTeamId.Horde ? reward : 0), false, null);
|
||||
}
|
||||
|
||||
public void DisableForcedWarModeFactionBalanceState()
|
||||
@@ -2477,9 +2477,9 @@ namespace Game
|
||||
if (raceFaction != null)
|
||||
{
|
||||
if ((raceFaction.FactionGroup & (byte)FactionMasks.Alliance) != 0)
|
||||
warModeEnabledFaction[BatttleGroundTeamId.Alliance] += result.Read<long>(1);
|
||||
warModeEnabledFaction[BattleGroundTeamId.Alliance] += result.Read<long>(1);
|
||||
else if ((raceFaction.FactionGroup & (byte)FactionMasks.Horde) != 0)
|
||||
warModeEnabledFaction[BatttleGroundTeamId.Horde] += result.Read<long>(1);
|
||||
warModeEnabledFaction[BattleGroundTeamId.Horde] += result.Read<long>(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2487,19 +2487,19 @@ namespace Game
|
||||
}
|
||||
|
||||
|
||||
int dominantFaction = BatttleGroundTeamId.Alliance;
|
||||
int dominantFaction = BattleGroundTeamId.Alliance;
|
||||
int outnumberedFactionReward = 0;
|
||||
|
||||
if (warModeEnabledFaction.Any(val => val != 0))
|
||||
{
|
||||
long dominantFactionCount = warModeEnabledFaction[BatttleGroundTeamId.Alliance];
|
||||
if (warModeEnabledFaction[BatttleGroundTeamId.Alliance] < warModeEnabledFaction[BatttleGroundTeamId.Horde])
|
||||
long dominantFactionCount = warModeEnabledFaction[BattleGroundTeamId.Alliance];
|
||||
if (warModeEnabledFaction[BattleGroundTeamId.Alliance] < warModeEnabledFaction[BattleGroundTeamId.Horde])
|
||||
{
|
||||
dominantFactionCount = warModeEnabledFaction[BatttleGroundTeamId.Horde];
|
||||
dominantFaction = BatttleGroundTeamId.Horde;
|
||||
dominantFactionCount = warModeEnabledFaction[BattleGroundTeamId.Horde];
|
||||
dominantFaction = BattleGroundTeamId.Horde;
|
||||
}
|
||||
|
||||
double total = warModeEnabledFaction[BatttleGroundTeamId.Alliance] + warModeEnabledFaction[BatttleGroundTeamId.Horde];
|
||||
double total = warModeEnabledFaction[BattleGroundTeamId.Alliance] + warModeEnabledFaction[BattleGroundTeamId.Horde];
|
||||
double pct = dominantFactionCount / total;
|
||||
|
||||
if (pct >= WorldConfig.GetFloatValue(WorldCfg.CallToArms20Pct))
|
||||
@@ -2510,8 +2510,8 @@ namespace Game
|
||||
outnumberedFactionReward = 5;
|
||||
}
|
||||
|
||||
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (dominantFaction == BatttleGroundTeamId.Alliance ? outnumberedFactionReward : 0), false, null);
|
||||
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (dominantFaction == BatttleGroundTeamId.Horde ? outnumberedFactionReward : 0), false, null);
|
||||
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeHordeBuffValue, 10 + (dominantFaction == BattleGroundTeamId.Alliance ? outnumberedFactionReward : 0), false, null);
|
||||
Global.WorldStateMgr.SetValueAndSaveInDb(WorldStates.WarModeAllianceBuffValue, 10 + (dominantFaction == BattleGroundTeamId.Horde ? outnumberedFactionReward : 0), false, null);
|
||||
}
|
||||
|
||||
public uint GetVirtualRealmAddress()
|
||||
|
||||
@@ -4469,10 +4469,10 @@ namespace Scripts.Spells.Generic
|
||||
|
||||
switch (target.GetTeamId())
|
||||
{
|
||||
case BatttleGroundTeamId.Alliance:
|
||||
case BattleGroundTeamId.Alliance:
|
||||
amount = WorldStateMgr.GetValue(WorldStates.WarModeAllianceBuffValue, target.GetMap());
|
||||
break;
|
||||
case BatttleGroundTeamId.Horde:
|
||||
case BattleGroundTeamId.Horde:
|
||||
amount = WorldStateMgr.GetValue(WorldStates.WarModeHordeBuffValue, target.GetMap());
|
||||
break;
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user