Core/Unit: rename more things
Port From (https://github.com/TrinityCore/TrinityCore/commit/4db13853f7707c168c1297e662f9e6085d2f01be)
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@@ -28,10 +28,10 @@ namespace Game.Entities
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CreatureData m_creatureData;
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Spell _focusSpell; // Locks the target during spell cast for proper facing
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uint _focusDelay;
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bool m_shouldReacquireTarget;
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ObjectGuid m_suppressedTarget; // Stores the creature's "real" target while casting
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float m_suppressedOrientation; // Stores the creature's "real" orientation while casting
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uint _spellFocusDelay;
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bool _shouldReacquireSpellFocusTarget;
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ObjectGuid _suppressedSpellFocusTarget; // Stores the creature's "real" target while casting
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float _suppressedSpellFocusOrientation; // Stores the creature's "real" orientation while casting
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long _lastDamagedTime; // Part of Evade mechanics
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MultiMap<byte, byte> m_textRepeat = new();
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