Core/Unit: rename more things

Port From (https://github.com/TrinityCore/TrinityCore/commit/4db13853f7707c168c1297e662f9e6085d2f01be)
This commit is contained in:
hondacrx
2022-01-02 19:28:27 -05:00
parent a2a2eb3581
commit 6a42e70544
2 changed files with 25 additions and 25 deletions
@@ -28,10 +28,10 @@ namespace Game.Entities
CreatureData m_creatureData;
Spell _focusSpell; // Locks the target during spell cast for proper facing
uint _focusDelay;
bool m_shouldReacquireTarget;
ObjectGuid m_suppressedTarget; // Stores the creature's "real" target while casting
float m_suppressedOrientation; // Stores the creature's "real" orientation while casting
uint _spellFocusDelay;
bool _shouldReacquireSpellFocusTarget;
ObjectGuid _suppressedSpellFocusTarget; // Stores the creature's "real" target while casting
float _suppressedSpellFocusOrientation; // Stores the creature's "real" orientation while casting
long _lastDamagedTime; // Part of Evade mechanics
MultiMap<byte, byte> m_textRepeat = new();