Core/Unit: rename more methods

Port From (https://github.com/TrinityCore/TrinityCore/commit/a58881d6dac1975b77abf361c5dc5ffcd755d2be)
This commit is contained in:
hondacrx
2022-01-02 19:26:31 -05:00
parent 6ad0b6f159
commit a2a2eb3581
2 changed files with 9 additions and 9 deletions
+4 -4
View File
@@ -1819,7 +1819,7 @@ namespace Game.Entities
SaveRespawnTime();
ReleaseFocus(null, false); // remove spellcast focus
ReleaseSpellFocus(null, false); // remove spellcast focus
DoNotReacquireTarget(); // cancel delayed re-target
SetTarget(ObjectGuid.Empty); // drop target - dead mobs shouldn't ever target things
@@ -2925,7 +2925,7 @@ namespace Game.Entities
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Target), guid);
}
public void FocusTarget(Spell focusSpell, WorldObject target)
public void SetSpellFocusTarget(Spell focusSpell, WorldObject target)
{
// already focused
if (_focusSpell != null)
@@ -3005,7 +3005,7 @@ namespace Game.Entities
{
if (!IsAlive()) // dead creatures cannot focus
{
ReleaseFocus(null, false);
ReleaseSpellFocus(null, false);
return false;
}
@@ -3026,7 +3026,7 @@ namespace Game.Entities
return true;
}
public void ReleaseFocus(Spell focusSpell = null, bool withDelay = true)
public void ReleaseSpellFocus(Spell focusSpell = null, bool withDelay = true)
{
if (_focusSpell == null)
return;
+5 -5
View File
@@ -2343,9 +2343,9 @@ namespace Game.Spells
if (!(m_spellInfo.IsNextMeleeSwingSpell() || IsAutoRepeat()))
{
if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
m_caster.ToCreature().FocusTarget(this, m_targets.GetObjectTarget());
m_caster.ToCreature().SetSpellFocusTarget(this, m_targets.GetObjectTarget());
else if (m_spellInfo.HasAttribute(SpellAttr5.DontTurnDuringCast))
m_caster.ToCreature().FocusTarget(this, null);
m_caster.ToCreature().SetSpellFocusTarget(this, null);
}
}
@@ -2693,7 +2693,7 @@ namespace Game.Spells
{
Creature creatureCaster = m_caster.ToCreature();
if (creatureCaster != null)
creatureCaster.ReleaseFocus(this);
creatureCaster.ReleaseSpellFocus(this);
}
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
@@ -3161,7 +3161,7 @@ namespace Game.Spells
Creature creatureCaster = unitCaster.ToCreature();
if (creatureCaster != null)
creatureCaster.ReleaseFocus(this);
creatureCaster.ReleaseSpellFocus(this);
if (!ok)
return;
@@ -3999,7 +3999,7 @@ namespace Game.Spells
Creature creatureCaster = unitCaster.ToCreature();
if (creatureCaster != null)
if (!creatureCaster.HandleSpellFocus(this))
creatureCaster.FocusTarget(this, Global.ObjAccessor.GetWorldObject(creatureCaster, target.TargetGUID));
creatureCaster.SetSpellFocusTarget(this, Global.ObjAccessor.GetWorldObject(creatureCaster, target.TargetGUID));
}
}
}