Core/DataStores: Load ItemModifiedAppearanceExtra.db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/b607bb0a93892734c6a2ce16afc5ea92ffb7fe50)
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@@ -629,6 +629,10 @@ namespace Framework.Database
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PrepareStatement(HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE, "SELECT ID, ItemID, ItemAppearanceModifierID, ItemAppearanceID, OrderIndex, " +
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"TransmogSourceTypeEnum FROM item_modified_appearance");
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// ItemModifiedAppearanceExtra.db2
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PrepareStatement(HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE_EXTRA, "SELECT ID, IconFileDataID, UnequippedIconFileDataID, SheatheType, " +
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"DisplayWeaponSubclassID, DisplayInventoryType FROM item_modified_appearance_extra");
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// ItemNameDescription.db2
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PrepareStatement(HotfixStatements.SEL_ITEM_NAME_DESCRIPTION, "SELECT ID, Description, Color FROM item_name_description");
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PrepareStatement(HotfixStatements.SEL_ITEM_NAME_DESCRIPTION_LOCALE, "SELECT ID, Description_lang FROM item_name_description_locale WHERE locale = ?");
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@@ -1514,6 +1518,8 @@ namespace Framework.Database
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SEL_ITEM_MODIFIED_APPEARANCE,
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SEL_ITEM_MODIFIED_APPEARANCE_EXTRA,
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SEL_ITEM_NAME_DESCRIPTION,
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SEL_ITEM_NAME_DESCRIPTION_LOCALE,
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@@ -195,6 +195,7 @@ namespace Game.DataStorage
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ItemLimitCategoryStorage = ReadDB2<ItemLimitCategoryRecord>("ItemLimitCategory.db2", HotfixStatements.SEL_ITEM_LIMIT_CATEGORY, HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_LOCALE);
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ItemLimitCategoryConditionStorage = ReadDB2<ItemLimitCategoryConditionRecord>("ItemLimitCategoryCondition.db2", HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_CONDITION);
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ItemModifiedAppearanceStorage = ReadDB2<ItemModifiedAppearanceRecord>("ItemModifiedAppearance.db2", HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE);
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ItemModifiedAppearanceExtraStorage = ReadDB2<ItemModifiedAppearanceExtraRecord>("ItemModifiedAppearanceExtra.db2", HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE_EXTRA);
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ItemNameDescriptionStorage = ReadDB2<ItemNameDescriptionRecord>("ItemNameDescription.db2", HotfixStatements.SEL_ITEM_NAME_DESCRIPTION, HotfixStatements.SEL_ITEM_NAME_DESCRIPTION_LOCALE);
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ItemPriceBaseStorage = ReadDB2<ItemPriceBaseRecord>("ItemPriceBase.db2", HotfixStatements.SEL_ITEM_PRICE_BASE);
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ItemSearchNameStorage = ReadDB2<ItemSearchNameRecord>("ItemSearchName.db2", HotfixStatements.SEL_ITEM_SEARCH_NAME, HotfixStatements.SEL_ITEM_SEARCH_NAME_LOCALE);
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@@ -563,6 +564,7 @@ namespace Game.DataStorage
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public static DB6Storage<ItemLimitCategoryRecord> ItemLimitCategoryStorage;
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public static DB6Storage<ItemLimitCategoryConditionRecord> ItemLimitCategoryConditionStorage;
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public static DB6Storage<ItemModifiedAppearanceRecord> ItemModifiedAppearanceStorage;
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public static DB6Storage<ItemModifiedAppearanceExtraRecord> ItemModifiedAppearanceExtraStorage;
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public static DB6Storage<ItemNameDescriptionRecord> ItemNameDescriptionStorage;
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public static DB6Storage<ItemPriceBaseRecord> ItemPriceBaseStorage;
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public static DB6Storage<ItemSearchNameRecord> ItemSearchNameStorage;
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@@ -272,6 +272,16 @@ namespace Game.DataStorage
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public sbyte TransmogSourceTypeEnum;
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}
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public sealed class ItemModifiedAppearanceExtraRecord
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{
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public uint Id;
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public int IconFileDataID;
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public int UnequippedIconFileDataID;
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public byte SheatheType;
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public sbyte DisplayWeaponSubclassID;
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public sbyte DisplayInventoryType;
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}
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public sealed class ItemNameDescriptionRecord
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{
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public uint Id;
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@@ -0,0 +1,17 @@
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--
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-- Table structure for table `item_modified_appearance_extra`
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--
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DROP TABLE IF EXISTS `item_modified_appearance_extra`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `item_modified_appearance_extra` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`IconFileDataID` int(11) NOT NULL DEFAULT '0',
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`UnequippedIconFileDataID` int(11) NOT NULL DEFAULT '0',
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`SheatheType` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`DisplayWeaponSubclassID` tinyint(4) NOT NULL DEFAULT '0',
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`DisplayInventoryType` tinyint(4) NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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