Misc fixes
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@@ -2836,7 +2836,7 @@ namespace Game.Spells
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foreach (WorldObject unit in units)
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{
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if (!targets.ContainsKey(unit))
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if (!targets.ContainsKey(unit.ToUnit()))
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targets[unit.ToUnit()] = 0;
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targets[unit.ToUnit()] |= 1u << (int)spellEffectInfo.EffectIndex;
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