Scripts/Commands: Convert argument parsing of instance commands to new system
Port From (https://github.com/TrinityCore/TrinityCore/commit/9bee960880c669d3c2ff42935f4666cfd32103f0)
This commit is contained in:
@@ -287,7 +287,7 @@ namespace Framework.Constants
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CommandHonorAdd = 409,
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CommandHonorAddKill = 410,
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CommandHonorUpdate = 411,
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CommandInstance = 412,
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// 412 previously used, do not reuse
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CommandInstanceListbinds = 413,
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CommandInstanceUnbind = 414,
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CommandInstanceStats = 415,
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@@ -17,18 +17,64 @@
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using Framework.Constants;
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using Framework.IO;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Maps;
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using Game.DataStorage;
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using System;
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namespace Game.Chat
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{
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[CommandGroup("instance")]
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class InstanceCommands
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{
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[Command("getbossstate", RBACPermissions.CommandInstanceGetBossState)]
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static bool HandleInstanceGetBossStateCommand(CommandHandler handler, uint encounterId, string playerName)
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{
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var player = PlayerIdentifier.ParseFromString(playerName);
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// Character name must be provided when using this from console.
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if (player == null || handler.GetSession() == null)
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{
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handler.SendSysMessage(CypherStrings.CmdSyntax);
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return false;
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}
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if (player == null)
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player = PlayerIdentifier.FromSelf(handler);
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if (player.IsConnected())
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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}
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InstanceMap map = player.GetConnectedPlayer().GetMap().ToInstanceMap();
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if (map == null)
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{
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handler.SendSysMessage(CypherStrings.NotDungeon);
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return false;
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}
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if (map.GetInstanceScript() == null)
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{
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handler.SendSysMessage(CypherStrings.NoInstanceData);
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return false;
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}
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if (encounterId > map.GetInstanceScript().GetEncounterCount())
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{
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handler.SendSysMessage(CypherStrings.BadValue);
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return false;
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}
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EncounterState state = map.GetInstanceScript().GetBossState(encounterId);
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handler.SendSysMessage(CypherStrings.CommandInstGetBossState, encounterId, state);
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return true;
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}
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[Command("listbinds", RBACPermissions.CommandInstanceListbinds)]
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static bool HandleInstanceListBinds(CommandHandler handler, StringArguments args)
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static bool HandleInstanceListBindsCommand(CommandHandler handler)
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{
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Player player = handler.GetSelectedPlayer();
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if (!player)
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@@ -40,11 +86,11 @@ namespace Game.Chat
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var pair in binds)
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foreach (var (mapId, bind) in binds)
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{
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InstanceSave save = pair.Value.save;
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InstanceSave save = bind.save;
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string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
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handler.SendSysMessage(format, pair.Key, save.GetInstanceId(), pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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handler.SendSysMessage(format, mapId, save.GetInstanceId(), bind.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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counter++;
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}
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}
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@@ -57,11 +103,11 @@ namespace Game.Chat
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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var binds = group.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var pair in binds)
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foreach (var (mapId, bind) in binds)
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{
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InstanceSave save = pair.Value.save;
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InstanceSave save = bind.save;
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string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
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handler.SendSysMessage(format, pair.Key, save.GetInstanceId(), pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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handler.SendSysMessage(format, mapId, save.GetInstanceId(), bind.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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counter++;
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}
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}
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@@ -71,62 +117,6 @@ namespace Game.Chat
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return true;
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}
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[Command("unbind", RBACPermissions.CommandInstanceUnbind)]
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static bool HandleInstanceUnbind(CommandHandler handler, StringArguments args)
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{
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if (args.Empty())
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return false;
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Player player = handler.GetSelectedPlayer();
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if (!player)
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player = handler.GetSession().GetPlayer();
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string map = args.NextString();
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if (!sbyte.TryParse(args.NextString(), out sbyte diff))
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diff = -1;
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ushort counter = 0;
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ushort MapId = 0;
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if (map != "all")
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{
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if (!ushort.TryParse(map, out MapId) || MapId == 0)
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return false;
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}
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var pair in binds)
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{
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InstanceSave save = pair.Value.save;
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if (pair.Key != player.GetMapId() && (MapId == 0 || MapId == pair.Key) && (diff == -1 || diff == (sbyte)save.GetDifficultyID()))
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{
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string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
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handler.SendSysMessage("unbinding map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}", pair.Key, save.GetInstanceId(),
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pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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player.UnbindInstance(pair.Key, (Difficulty)difficulty.Id);
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counter++;
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}
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}
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}
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handler.SendSysMessage("instances unbound: {0}", counter);
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return true;
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}
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[Command("stats", RBACPermissions.CommandInstanceStats, true)]
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static bool HandleInstanceStats(CommandHandler handler, StringArguments args)
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{
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handler.SendSysMessage("instances loaded: {0}", Global.MapMgr.GetNumInstances());
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handler.SendSysMessage("players in instances: {0}", Global.MapMgr.GetNumPlayersInInstances());
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handler.SendSysMessage("instance saves: {0}", Global.InstanceSaveMgr.GetNumInstanceSaves());
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handler.SendSysMessage("players bound: {0}", Global.InstanceSaveMgr.GetNumBoundPlayersTotal());
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handler.SendSysMessage("groups bound: {0}", Global.InstanceSaveMgr.GetNumBoundGroupsTotal());
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return true;
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}
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[Command("savedata", RBACPermissions.CommandInstanceSavedata)]
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static bool HandleInstanceSaveData(CommandHandler handler, StringArguments args)
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{
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@@ -150,38 +140,27 @@ namespace Game.Chat
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}
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[Command("setbossstate", RBACPermissions.CommandInstanceSetBossState)]
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static bool HandleInstanceSetBossState(CommandHandler handler, StringArguments args)
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static bool HandleInstanceSetBossStateCommand(CommandHandler handler, uint encounterId, EncounterState state, string playerName)
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{
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if (args.Empty())
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return false;
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string param1 = args.NextString();
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string param2 = args.NextString();
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string param3 = args.NextString();
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Player player = null;
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var player = PlayerIdentifier.ParseFromString(playerName);
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// Character name must be provided when using this from console.
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if (string.IsNullOrEmpty(param2) || (string.IsNullOrEmpty(param3) && handler.GetSession() == null))
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if (player == null || handler.GetSession() == null)
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{
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handler.SendSysMessage(CypherStrings.CmdSyntax);
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return false;
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}
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if (string.IsNullOrEmpty(param3))
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player = handler.GetSession().GetPlayer();
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else
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{
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if (ObjectManager.NormalizePlayerName(ref param3))
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player = Global.ObjAccessor.FindPlayerByName(param3);
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}
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if (player == null)
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player = PlayerIdentifier.FromSelf(handler);
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if (!player)
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if (!player.IsConnected())
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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}
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InstanceMap map = player.GetMap().ToInstanceMap();
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InstanceMap map = player.GetConnectedPlayer().GetMap().ToInstanceMap();
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if (map == null)
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{
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handler.SendSysMessage(CypherStrings.NotDungeon);
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@@ -194,15 +173,8 @@ namespace Game.Chat
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return false;
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}
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if (!uint.TryParse(param1, out uint encounterId))
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return false;
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EncounterState state = EncounterState.NotStarted;
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if (int.TryParse(param2, out int param2Value))
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state = (EncounterState)param2Value;
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// Reject improper values.
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if (state > EncounterState.ToBeDecided || encounterId > map.GetInstanceScript().GetEncounterCount())
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if (encounterId > map.GetInstanceScript().GetEncounterCount())
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{
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handler.SendSysMessage(CypherStrings.BadValue);
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return false;
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@@ -213,61 +185,50 @@ namespace Game.Chat
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return true;
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}
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[Command("getbossstate", RBACPermissions.CommandInstanceGetBossState)]
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static bool HandleInstanceGetBossState(CommandHandler handler, StringArguments args)
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[Command("stats", RBACPermissions.CommandInstanceStats, true)]
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static bool HandleInstanceStatsCommand(CommandHandler handler)
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{
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if (args.Empty())
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return false;
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handler.SendSysMessage("instances loaded: {0}", Global.MapMgr.GetNumInstances());
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handler.SendSysMessage("players in instances: {0}", Global.MapMgr.GetNumPlayersInInstances());
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handler.SendSysMessage("instance saves: {0}", Global.InstanceSaveMgr.GetNumInstanceSaves());
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handler.SendSysMessage("players bound: {0}", Global.InstanceSaveMgr.GetNumBoundPlayersTotal());
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handler.SendSysMessage("groups bound: {0}", Global.InstanceSaveMgr.GetNumBoundGroupsTotal());
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string param1 = args.NextString();
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string param2 = args.NextString();
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Player player = null;
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// Character name must be provided when using this from console.
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if (string.IsNullOrEmpty(param1) || (string.IsNullOrEmpty(param2) && handler.GetSession() == null))
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{
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handler.SendSysMessage(CypherStrings.CmdSyntax);
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return false;
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}
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if (string.IsNullOrEmpty(param2))
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player = handler.GetSession().GetPlayer();
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else
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{
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if (ObjectManager.NormalizePlayerName(ref param2))
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player = Global.ObjAccessor.FindPlayerByName(param2);
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}
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return true;
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}
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[Command("unbind", RBACPermissions.CommandInstanceUnbind)]
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static bool HandleInstanceUnbindCommand(CommandHandler handler, string mapArg, byte? difficultyArg)
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{
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Player player = handler.GetSelectedPlayer();
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if (!player)
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player = handler.GetSession().GetPlayer();
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ushort counter = 0;
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uint mapId = 0;
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if (!mapArg.IsEmpty() && mapArg.IsNumber())
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if (!uint.TryParse(mapArg, out mapId) || mapId == 0)
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return false;
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var pair in binds)
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{
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InstanceSave save = pair.Value.save;
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if (pair.Key != player.GetMapId() && (mapId == 0 || mapId == pair.Key) && (!difficultyArg.HasValue || difficultyArg.Value == (byte)save.GetDifficultyID()))
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{
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string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
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handler.SendSysMessage("unbinding map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}", pair.Key, save.GetInstanceId(),
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pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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player.UnbindInstance(pair.Key, (Difficulty)difficulty.Id);
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counter++;
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}
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}
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}
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handler.SendSysMessage("instances unbound: {0}", counter);
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InstanceMap map = player.GetMap().ToInstanceMap();
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if (map == null)
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{
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handler.SendSysMessage(CypherStrings.NotDungeon);
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return false;
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}
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if (map.GetInstanceScript() == null)
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{
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handler.SendSysMessage(CypherStrings.NoInstanceData);
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return false;
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}
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if (!uint.TryParse(param1, out uint encounterId))
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return false;
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if (encounterId > map.GetInstanceScript().GetEncounterCount())
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{
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handler.SendSysMessage(CypherStrings.BadValue);
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return false;
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}
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EncounterState state = map.GetInstanceScript().GetBossState(encounterId);
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handler.SendSysMessage(CypherStrings.CommandInstGetBossState, encounterId, state);
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return true;
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}
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}
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