Scripts/Commands: Convert argument parsing of instance commands to new system

Port From (https://github.com/TrinityCore/TrinityCore/commit/9bee960880c669d3c2ff42935f4666cfd32103f0)
This commit is contained in:
hondacrx
2022-06-10 13:59:00 -04:00
parent cf3b86ff76
commit 6ad85301ef
2 changed files with 100 additions and 139 deletions
+1 -1
View File
@@ -287,7 +287,7 @@ namespace Framework.Constants
CommandHonorAdd = 409,
CommandHonorAddKill = 410,
CommandHonorUpdate = 411,
CommandInstance = 412,
// 412 previously used, do not reuse
CommandInstanceListbinds = 413,
CommandInstanceUnbind = 414,
CommandInstanceStats = 415,
+99 -138
View File
@@ -17,18 +17,64 @@
using Framework.Constants;
using Framework.IO;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Maps;
using Game.DataStorage;
using System;
namespace Game.Chat
{
[CommandGroup("instance")]
class InstanceCommands
{
[Command("getbossstate", RBACPermissions.CommandInstanceGetBossState)]
static bool HandleInstanceGetBossStateCommand(CommandHandler handler, uint encounterId, string playerName)
{
var player = PlayerIdentifier.ParseFromString(playerName);
// Character name must be provided when using this from console.
if (player == null || handler.GetSession() == null)
{
handler.SendSysMessage(CypherStrings.CmdSyntax);
return false;
}
if (player == null)
player = PlayerIdentifier.FromSelf(handler);
if (player.IsConnected())
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
InstanceMap map = player.GetConnectedPlayer().GetMap().ToInstanceMap();
if (map == null)
{
handler.SendSysMessage(CypherStrings.NotDungeon);
return false;
}
if (map.GetInstanceScript() == null)
{
handler.SendSysMessage(CypherStrings.NoInstanceData);
return false;
}
if (encounterId > map.GetInstanceScript().GetEncounterCount())
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
}
EncounterState state = map.GetInstanceScript().GetBossState(encounterId);
handler.SendSysMessage(CypherStrings.CommandInstGetBossState, encounterId, state);
return true;
}
[Command("listbinds", RBACPermissions.CommandInstanceListbinds)]
static bool HandleInstanceListBinds(CommandHandler handler, StringArguments args)
static bool HandleInstanceListBindsCommand(CommandHandler handler)
{
Player player = handler.GetSelectedPlayer();
if (!player)
@@ -40,11 +86,11 @@ namespace Game.Chat
foreach (var difficulty in CliDB.DifficultyStorage.Values)
{
var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
foreach (var pair in binds)
foreach (var (mapId, bind) in binds)
{
InstanceSave save = pair.Value.save;
InstanceSave save = bind.save;
string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
handler.SendSysMessage(format, pair.Key, save.GetInstanceId(), pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
handler.SendSysMessage(format, mapId, save.GetInstanceId(), bind.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
counter++;
}
}
@@ -57,11 +103,11 @@ namespace Game.Chat
foreach (var difficulty in CliDB.DifficultyStorage.Values)
{
var binds = group.GetBoundInstances((Difficulty)difficulty.Id);
foreach (var pair in binds)
foreach (var (mapId, bind) in binds)
{
InstanceSave save = pair.Value.save;
InstanceSave save = bind.save;
string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
handler.SendSysMessage(format, pair.Key, save.GetInstanceId(), pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
handler.SendSysMessage(format, mapId, save.GetInstanceId(), bind.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
counter++;
}
}
@@ -71,62 +117,6 @@ namespace Game.Chat
return true;
}
[Command("unbind", RBACPermissions.CommandInstanceUnbind)]
static bool HandleInstanceUnbind(CommandHandler handler, StringArguments args)
{
if (args.Empty())
return false;
Player player = handler.GetSelectedPlayer();
if (!player)
player = handler.GetSession().GetPlayer();
string map = args.NextString();
if (!sbyte.TryParse(args.NextString(), out sbyte diff))
diff = -1;
ushort counter = 0;
ushort MapId = 0;
if (map != "all")
{
if (!ushort.TryParse(map, out MapId) || MapId == 0)
return false;
}
foreach (var difficulty in CliDB.DifficultyStorage.Values)
{
var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
foreach (var pair in binds)
{
InstanceSave save = pair.Value.save;
if (pair.Key != player.GetMapId() && (MapId == 0 || MapId == pair.Key) && (diff == -1 || diff == (sbyte)save.GetDifficultyID()))
{
string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
handler.SendSysMessage("unbinding map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}", pair.Key, save.GetInstanceId(),
pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
player.UnbindInstance(pair.Key, (Difficulty)difficulty.Id);
counter++;
}
}
}
handler.SendSysMessage("instances unbound: {0}", counter);
return true;
}
[Command("stats", RBACPermissions.CommandInstanceStats, true)]
static bool HandleInstanceStats(CommandHandler handler, StringArguments args)
{
handler.SendSysMessage("instances loaded: {0}", Global.MapMgr.GetNumInstances());
handler.SendSysMessage("players in instances: {0}", Global.MapMgr.GetNumPlayersInInstances());
handler.SendSysMessage("instance saves: {0}", Global.InstanceSaveMgr.GetNumInstanceSaves());
handler.SendSysMessage("players bound: {0}", Global.InstanceSaveMgr.GetNumBoundPlayersTotal());
handler.SendSysMessage("groups bound: {0}", Global.InstanceSaveMgr.GetNumBoundGroupsTotal());
return true;
}
[Command("savedata", RBACPermissions.CommandInstanceSavedata)]
static bool HandleInstanceSaveData(CommandHandler handler, StringArguments args)
{
@@ -150,38 +140,27 @@ namespace Game.Chat
}
[Command("setbossstate", RBACPermissions.CommandInstanceSetBossState)]
static bool HandleInstanceSetBossState(CommandHandler handler, StringArguments args)
static bool HandleInstanceSetBossStateCommand(CommandHandler handler, uint encounterId, EncounterState state, string playerName)
{
if (args.Empty())
return false;
string param1 = args.NextString();
string param2 = args.NextString();
string param3 = args.NextString();
Player player = null;
var player = PlayerIdentifier.ParseFromString(playerName);
// Character name must be provided when using this from console.
if (string.IsNullOrEmpty(param2) || (string.IsNullOrEmpty(param3) && handler.GetSession() == null))
if (player == null || handler.GetSession() == null)
{
handler.SendSysMessage(CypherStrings.CmdSyntax);
return false;
}
if (string.IsNullOrEmpty(param3))
player = handler.GetSession().GetPlayer();
else
{
if (ObjectManager.NormalizePlayerName(ref param3))
player = Global.ObjAccessor.FindPlayerByName(param3);
}
if (player == null)
player = PlayerIdentifier.FromSelf(handler);
if (!player)
if (!player.IsConnected())
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
InstanceMap map = player.GetMap().ToInstanceMap();
InstanceMap map = player.GetConnectedPlayer().GetMap().ToInstanceMap();
if (map == null)
{
handler.SendSysMessage(CypherStrings.NotDungeon);
@@ -194,15 +173,8 @@ namespace Game.Chat
return false;
}
if (!uint.TryParse(param1, out uint encounterId))
return false;
EncounterState state = EncounterState.NotStarted;
if (int.TryParse(param2, out int param2Value))
state = (EncounterState)param2Value;
// Reject improper values.
if (state > EncounterState.ToBeDecided || encounterId > map.GetInstanceScript().GetEncounterCount())
if (encounterId > map.GetInstanceScript().GetEncounterCount())
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
@@ -213,61 +185,50 @@ namespace Game.Chat
return true;
}
[Command("getbossstate", RBACPermissions.CommandInstanceGetBossState)]
static bool HandleInstanceGetBossState(CommandHandler handler, StringArguments args)
[Command("stats", RBACPermissions.CommandInstanceStats, true)]
static bool HandleInstanceStatsCommand(CommandHandler handler)
{
if (args.Empty())
return false;
handler.SendSysMessage("instances loaded: {0}", Global.MapMgr.GetNumInstances());
handler.SendSysMessage("players in instances: {0}", Global.MapMgr.GetNumPlayersInInstances());
handler.SendSysMessage("instance saves: {0}", Global.InstanceSaveMgr.GetNumInstanceSaves());
handler.SendSysMessage("players bound: {0}", Global.InstanceSaveMgr.GetNumBoundPlayersTotal());
handler.SendSysMessage("groups bound: {0}", Global.InstanceSaveMgr.GetNumBoundGroupsTotal());
string param1 = args.NextString();
string param2 = args.NextString();
Player player = null;
// Character name must be provided when using this from console.
if (string.IsNullOrEmpty(param1) || (string.IsNullOrEmpty(param2) && handler.GetSession() == null))
{
handler.SendSysMessage(CypherStrings.CmdSyntax);
return false;
}
if (string.IsNullOrEmpty(param2))
player = handler.GetSession().GetPlayer();
else
{
if (ObjectManager.NormalizePlayerName(ref param2))
player = Global.ObjAccessor.FindPlayerByName(param2);
}
return true;
}
[Command("unbind", RBACPermissions.CommandInstanceUnbind)]
static bool HandleInstanceUnbindCommand(CommandHandler handler, string mapArg, byte? difficultyArg)
{
Player player = handler.GetSelectedPlayer();
if (!player)
player = handler.GetSession().GetPlayer();
ushort counter = 0;
uint mapId = 0;
if (!mapArg.IsEmpty() && mapArg.IsNumber())
if (!uint.TryParse(mapArg, out mapId) || mapId == 0)
return false;
foreach (var difficulty in CliDB.DifficultyStorage.Values)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
foreach (var pair in binds)
{
InstanceSave save = pair.Value.save;
if (pair.Key != player.GetMapId() && (mapId == 0 || mapId == pair.Key) && (!difficultyArg.HasValue || difficultyArg.Value == (byte)save.GetDifficultyID()))
{
string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
handler.SendSysMessage("unbinding map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}", pair.Key, save.GetInstanceId(),
pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
player.UnbindInstance(pair.Key, (Difficulty)difficulty.Id);
counter++;
}
}
}
handler.SendSysMessage("instances unbound: {0}", counter);
InstanceMap map = player.GetMap().ToInstanceMap();
if (map == null)
{
handler.SendSysMessage(CypherStrings.NotDungeon);
return false;
}
if (map.GetInstanceScript() == null)
{
handler.SendSysMessage(CypherStrings.NoInstanceData);
return false;
}
if (!uint.TryParse(param1, out uint encounterId))
return false;
if (encounterId > map.GetInstanceScript().GetEncounterCount())
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
}
EncounterState state = map.GetInstanceScript().GetBossState(encounterId);
handler.SendSysMessage(CypherStrings.CommandInstGetBossState, encounterId, state);
return true;
}
}