Core/Items: Fixed saving item after unlocking
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@@ -1542,7 +1542,10 @@ namespace Game.Spells
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if (gameObjTarget != null)
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SendLoot(guid, LootType.Skinning);
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else if (itemTarget != null)
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{
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itemTarget.SetFlag(ItemFields.Flags, ItemFieldFlags.Unlocked);
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itemTarget.SetState(ItemUpdateState.Changed, itemTarget.GetOwner());
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}
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// not allow use skill grow at item base open
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if (m_CastItem == null && skillId != SkillType.None)
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