Core/Items: Fixed saving item after unlocking
This commit is contained in:
@@ -1542,7 +1542,10 @@ namespace Game.Spells
|
|||||||
if (gameObjTarget != null)
|
if (gameObjTarget != null)
|
||||||
SendLoot(guid, LootType.Skinning);
|
SendLoot(guid, LootType.Skinning);
|
||||||
else if (itemTarget != null)
|
else if (itemTarget != null)
|
||||||
|
{
|
||||||
itemTarget.SetFlag(ItemFields.Flags, ItemFieldFlags.Unlocked);
|
itemTarget.SetFlag(ItemFields.Flags, ItemFieldFlags.Unlocked);
|
||||||
|
itemTarget.SetState(ItemUpdateState.Changed, itemTarget.GetOwner());
|
||||||
|
}
|
||||||
|
|
||||||
// not allow use skill grow at item base open
|
// not allow use skill grow at item base open
|
||||||
if (m_CastItem == null && skillId != SkillType.None)
|
if (m_CastItem == null && skillId != SkillType.None)
|
||||||
|
|||||||
Reference in New Issue
Block a user