Core/Items: Fixed saving item after unlocking

This commit is contained in:
hondacrx
2017-11-29 17:55:59 -05:00
parent b97c21be44
commit 6b3533141e
+3
View File
@@ -1542,7 +1542,10 @@ namespace Game.Spells
if (gameObjTarget != null)
SendLoot(guid, LootType.Skinning);
else if (itemTarget != null)
{
itemTarget.SetFlag(ItemFields.Flags, ItemFieldFlags.Unlocked);
itemTarget.SetState(ItemUpdateState.Changed, itemTarget.GetOwner());
}
// not allow use skill grow at item base open
if (m_CastItem == null && skillId != SkillType.None)