Core/Achievements: Greatly optimize achievement system by splitting large types by miscvalue

Port From (https://github.com/TrinityCore/TrinityCore/commit/38d3c5ed16dd502471d810638fe21d90f8e0c7a6)
This commit is contained in:
hondacrx
2020-05-19 15:07:49 -04:00
parent 2fc4e3e71f
commit 6b67079dd1
7 changed files with 68 additions and 20 deletions
+2 -2
View File
@@ -1710,7 +1710,7 @@ namespace Game.Entities
// only for full equip instead adding to stack
UpdateCriteria(CriteriaTypes.EquipItem, pItem.GetEntry());
UpdateCriteria(CriteriaTypes.EquipEpicItem, pItem.GetEntry(), slot);
UpdateCriteria(CriteriaTypes.EquipEpicItem, slot, pItem.GetEntry());
return pItem;
}
@@ -1836,7 +1836,7 @@ namespace Game.Entities
CheckTitanGripPenalty();
UpdateCriteria(CriteriaTypes.EquipItem, pItem.GetEntry());
UpdateCriteria(CriteriaTypes.EquipEpicItem, pItem.GetEntry(), slot);
UpdateCriteria(CriteriaTypes.EquipEpicItem, slot, pItem.GetEntry());
}
}
public void SendEquipError(InventoryResult msg, Item item1 = null, Item item2 = null, uint itemId = 0)
+1 -1
View File
@@ -6330,7 +6330,7 @@ namespace Game.Entities
{
SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ExploredZones, (int)offset), val);
UpdateCriteria(CriteriaTypes.ExploreArea);
UpdateCriteria(CriteriaTypes.ExploreArea, GetAreaId());
if (areaEntry.ExplorationLevel > 0)
{