Core/Achievements: Greatly optimize achievement system by splitting large types by miscvalue

Port From (https://github.com/TrinityCore/TrinityCore/commit/38d3c5ed16dd502471d810638fe21d90f8e0c7a6)
This commit is contained in:
hondacrx
2020-05-19 15:07:49 -04:00
parent 2fc4e3e71f
commit 6b67079dd1
7 changed files with 68 additions and 20 deletions
+1 -1
View File
@@ -6330,7 +6330,7 @@ namespace Game.Entities
{
SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ExploredZones, (int)offset), val);
UpdateCriteria(CriteriaTypes.ExploreArea);
UpdateCriteria(CriteriaTypes.ExploreArea, GetAreaId());
if (areaEntry.ExplorationLevel > 0)
{