Core/Achievements: Greatly optimize achievement system by splitting large types by miscvalue
Port From (https://github.com/TrinityCore/TrinityCore/commit/38d3c5ed16dd502471d810638fe21d90f8e0c7a6)
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@@ -6330,7 +6330,7 @@ namespace Game.Entities
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{
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SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ExploredZones, (int)offset), val);
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UpdateCriteria(CriteriaTypes.ExploreArea);
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UpdateCriteria(CriteriaTypes.ExploreArea, GetAreaId());
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if (areaEntry.ExplorationLevel > 0)
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{
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