Core: Updated to 11.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/df1ec76d54db3a91759fc93f4d6b6828d4ec0f59)
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@@ -282,7 +282,7 @@ namespace Game.DataStorage
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_factionTeams.Add(faction.ParentFactionID, faction.Id);
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foreach (FriendshipRepReactionRecord friendshipRepReaction in FriendshipRepReactionStorage.Values)
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_friendshipRepReactions.Add(friendshipRepReaction.FriendshipRepID, friendshipRepReaction);
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_friendshipRepReactions.Add((uint)friendshipRepReaction.FriendshipRepID, friendshipRepReaction);
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foreach (var key in _friendshipRepReactions.Keys)
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_friendshipRepReactions[key].Sort(new FriendshipRepReactionRecordComparer());
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@@ -892,9 +892,7 @@ namespace Game.DataStorage
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public uint GetEmptyAnimStateID()
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{
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return 1778;
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// TEMP: well... AnimationData.db2 in 11.0.0 has more rows than max hardcoded anim id in client
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//return AnimationDataStorage.GetNumRows();
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return AnimationDataStorage.GetNumRows();
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}
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public List<uint> GetAreasForGroup(uint areaGroupId)
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