Core: Updated to 11.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/df1ec76d54db3a91759fc93f4d6b6828d4ec0f59)
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@@ -4624,7 +4624,6 @@ namespace Game.Spells
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ReputationRank factionRank = (ReputationRank)GetAmount();
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player.GetReputationMgr().ApplyForceReaction(factionId, factionRank, apply);
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player.GetReputationMgr().SendForceReactions();
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// stop fighting at apply (if forced rank friendly) or at remove (if real rank friendly)
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if ((apply && factionRank >= ReputationRank.Friendly) || (!apply && player.GetReputationRank(factionId) >= ReputationRank.Friendly))
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