Misc updates/fixes

This commit is contained in:
hondacrx
2022-01-27 12:36:56 -05:00
parent 169abc1531
commit 6c0e21b4de
36 changed files with 415 additions and 354 deletions
+2 -2
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@@ -789,8 +789,8 @@ namespace Framework.Constants
CommandLookupMapId = 875,
CommandLookupItemId = 876,
CommandLookupQuestId = 877,
// 878 previously used, do not reuse
CommandDebugPoolstatus = 879,
CommandDebugQuestreset = 878,
// 879 previously used, do not reuse
CommandPdumpCopy = 880,
CommandReloadVehicleTemplate = 881,
// Custom Permissions 1000+
+2 -1
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@@ -1097,8 +1097,9 @@ namespace Framework.Constants
NpcinfoUnitFieldFlags3 = 5085,
NpcinfoNpcFlags = 5086,
NpcinfoPhaseIds = 5087,
Scenario = 5088,
// Room For More Trinity Strings 5088-6603
// Room For More Trinity Strings 5089-6603
// Level Requirement Notifications
SayReq = 6604,
+12 -15
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@@ -61,26 +61,23 @@ namespace Framework.Constants
//Spell targets used by SelectSpell
public enum SelectTargetType
{
DontCare = 0, //All target types allowed
Self, //Only Self casting
SingleEnemy, //Only Single Enemy
AoeEnemy, //Only AoE Enemy
AnyEnemy, //AoE or Single Enemy
SingleFriend, //Only Single Friend
AoeFriend, //Only AoE Friend
AnyFriend //AoE or Single Friend
DontCare = 0, //All target types allowed
Self, //Only Self casting
SingleEnemy, //Only Single Enemy
AoeEnemy, //Only AoE Enemy
AnyEnemy, //AoE or Single Enemy
SingleFriend, //Only Single Friend
AoeFriend, //Only AoE Friend
AnyFriend //AoE or Single Friend
}
//Spell Effects used by SelectSpell
public enum SelectEffect
{
DontCare = 0, //All spell effects allowed
Damage, //Spell does damage
Healing, //Spell does healing
Aura //Spell applies an aura
DontCare = 0, //All spell effects allowed
Damage, //Spell does damage
Healing, //Spell does healing
Aura //Spell applies an aura
}
public enum SpellCastSource
+1 -1
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@@ -6,7 +6,7 @@
<ItemGroup>
<PackageReference Include="Google.Protobuf" Version="4.0.0-rc2" />
<PackageReference Include="MySqlConnector" Version="2.1.0" />
<PackageReference Include="MySqlConnector" Version="2.1.2" />
</ItemGroup>
</Project>
+23 -25
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@@ -109,33 +109,32 @@ namespace Game.AI
public class CasterAI : CombatAI
{
float _attackDist;
float _attackDistance;
public CasterAI(Creature c)
: base(c)
public CasterAI(Creature creature) : base(creature)
{
_attackDist = SharedConst.MeleeRange;
_attackDistance = SharedConst.MeleeRange;
}
public override void InitializeAI()
{
base.InitializeAI();
_attackDist = 30.0f;
_attackDistance = 30.0f;
foreach (var id in Spells)
{
AISpellInfoType info = GetAISpellInfo(id, me.GetMap().GetDifficultyID());
if (info != null && info.condition == AICondition.Combat && _attackDist > info.maxRange)
_attackDist = info.maxRange;
if (info != null && info.condition == AICondition.Combat && _attackDistance > info.maxRange)
_attackDistance = info.maxRange;
}
if (_attackDist == 30.0f)
_attackDist = SharedConst.MeleeRange;
if (_attackDistance == 30.0f)
_attackDistance = SharedConst.MeleeRange;
}
public override void AttackStart(Unit victim)
{
AttackStartCaster(victim, _attackDist);
AttackStartCaster(victim, _attackDistance);
}
public override void JustEngagedWith(Unit victim)
@@ -198,18 +197,19 @@ namespace Game.AI
{
float _minRange;
public ArcherAI(Creature c) : base(c)
public ArcherAI(Creature creature) : base(creature)
{
if (me.m_spells[0] == 0)
Log.outError(LogFilter.ScriptsAi, "ArcherAI set for creature (entry = {0}) with spell1=0. AI will do nothing", me.GetEntry());
if (creature.m_spells[0] == 0)
Log.outError(LogFilter.ScriptsAi, $"ArcherAI set for creature with spell1=0. AI will do nothing ({me.GetGUID()})");
var spellInfo = Global.SpellMgr.GetSpellInfo(me.m_spells[0], me.GetMap().GetDifficultyID());
var spellInfo = Global.SpellMgr.GetSpellInfo(creature.m_spells[0], creature.GetMap().GetDifficultyID());
_minRange = spellInfo != null ? spellInfo.GetMinRange(false) : 0;
if (_minRange == 0)
_minRange = SharedConst.MeleeRange;
me.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
me.m_SightDistance = me.m_CombatDistance;
creature.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
creature.m_SightDistance = creature.m_CombatDistance;
}
public override void AttackStart(Unit who)
@@ -248,23 +248,21 @@ namespace Game.AI
{
float _minRange;
public TurretAI(Creature c)
: base(c)
public TurretAI(Creature creature) : base(creature)
{
if (me.m_spells[0] == 0)
Log.outError(LogFilter.Server, "TurretAI set for creature (entry = {0}) with spell1=0. AI will do nothing", me.GetEntry());
if (creature.m_spells[0] == 0)
Log.outError(LogFilter.Server, $"TurretAI set for creature with spell1=0. AI will do nothing ({creature.GetGUID()})");
var spellInfo = Global.SpellMgr.GetSpellInfo(me.m_spells[0], me.GetMap().GetDifficultyID());
var spellInfo = Global.SpellMgr.GetSpellInfo(creature.m_spells[0], creature.GetMap().GetDifficultyID());
_minRange = spellInfo != null ? spellInfo.GetMinRange(false) : 0;
me.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
me.m_SightDistance = me.m_CombatDistance;
creature.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
creature.m_SightDistance = creature.m_CombatDistance;
}
public override bool CanAIAttack(Unit victim)
{
// todo use one function to replace it
if (!me.IsWithinCombatRange(victim, me.m_CombatDistance)
|| (_minRange != 0 && me.IsWithinCombatRange(victim, _minRange)))
if (!me.IsWithinCombatRange(victim, me.m_CombatDistance) || (_minRange != 0 && me.IsWithinCombatRange(victim, _minRange)))
return false;
return true;
}
+11 -15
View File
@@ -46,6 +46,11 @@ namespace Game.AI
_moveInLOSLocked = false;
}
public void Talk(uint id, WorldObject whisperTarget = null)
{
Global.CreatureTextMgr.SendChat(me, (byte)id, whisperTarget);
}
public override void OnCharmed(bool isNew)
{
if (isNew && !me.IsCharmed() && !me.LastCharmerGUID.IsEmpty())
@@ -56,27 +61,20 @@ namespace Game.AI
if (lastCharmer != null)
me.EngageWithTarget(lastCharmer);
}
me.LastCharmerGUID.Clear();
if (!me.IsInCombat())
EnterEvadeMode(EvadeReason.NoHostiles);
me.LastCharmerGUID.Clear();
}
base.OnCharmed(isNew);
}
public void Talk(uint id, WorldObject whisperTarget = null)
{
Global.CreatureTextMgr.SendChat(me, (byte)id, whisperTarget);
}
public void DoZoneInCombat(Creature creature = null)
{
if (!creature)
creature = me;
Map map = creature.GetMap();
if (!map.IsDungeon()) //use IsDungeon instead of Instanceable, in case Battlegrounds will be instantiated
if (!map.IsDungeon()) // use IsDungeon instead of Instanceable, in case Battlegrounds will be instantiated
{
Log.outError(LogFilter.Server, "DoZoneInCombat call for map that isn't an instance (creature entry = {0})", creature.IsTypeId(TypeId.Unit) ? creature.ToCreature().GetEntry() : 0);
return;
@@ -219,7 +217,7 @@ namespace Game.AI
if (!_EnterEvadeMode(why))
return;
Log.outDebug(LogFilter.Unit, "Creature {0} enters evade mode.", me.GetEntry());
Log.outDebug(LogFilter.Unit, $"CreatureAI::EnterEvadeMode: entering evade mode (why: {why}) ({me.GetGUID()})");
if (me.GetVehicle() == null) // otherwise me will be in evade mode forever
{
@@ -374,12 +372,10 @@ namespace Game.AI
}
alreadyChecked.Add(next);
}
else
{
if (outOfBounds.Contains(next))
hasOutOfBoundsNeighbor = true;
}
else if (outOfBounds.Contains(next))
hasOutOfBoundsNeighbor = true;
}
if (fill || hasOutOfBoundsNeighbor)
{
var pos = new Position(startPosition.GetPositionX() + front.Key * SharedConst.BoundaryVisualizeStepSize, startPosition.GetPositionY() + front.Value * SharedConst.BoundaryVisualizeStepSize, spawnZ);
+2 -2
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@@ -29,9 +29,9 @@ namespace Game.AI
public GameObject me;
public GameObjectAI(GameObject gameObject)
public GameObjectAI(GameObject go)
{
me = gameObject;
me = go;
_scheduler = new TaskScheduler();
_events = new EventMap();
}
+1 -1
View File
@@ -52,7 +52,7 @@ namespace Game.AI
return;
}
Log.outDebug(LogFilter.Unit, "Guard entry: {0} enters evade mode.", me.GetEntry());
Log.outTrace(LogFilter.ScriptsAi, $"GuardAI::EnterEvadeMode: {me.GetGUID()} enters evade mode.");
me.RemoveAllAuras();
me.CombatStop(true);
+5 -5
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@@ -23,9 +23,9 @@ namespace Game.AI
{
public class PassiveAI : CreatureAI
{
public PassiveAI(Creature c) : base(c)
public PassiveAI(Creature creature) : base(creature)
{
me.SetReactState(ReactStates.Passive);
creature.SetReactState(ReactStates.Passive);
}
public override void UpdateAI(uint diff)
@@ -41,9 +41,9 @@ namespace Game.AI
public class PossessedAI : CreatureAI
{
public PossessedAI(Creature c) : base(c)
public PossessedAI(Creature creature) : base(creature)
{
me.SetReactState(ReactStates.Passive);
creature.SetReactState(ReactStates.Passive);
}
public override void AttackStart(Unit target)
@@ -99,7 +99,7 @@ namespace Game.AI
{
public NullCreatureAI(Creature creature) : base(creature)
{
me.SetReactState(ReactStates.Passive);
creature.SetReactState(ReactStates.Passive);
}
public override void MoveInLineOfSight(Unit unit) { }
+31 -29
View File
@@ -30,7 +30,7 @@ namespace Game.AI
List<ObjectGuid> _allySet = new();
uint _updateAlliesTimer;
public PetAI(Creature c) : base(c)
public PetAI(Creature creature) : base(creature)
{
UpdateAllies();
}
@@ -60,7 +60,7 @@ namespace Game.AI
if (NeedToStop())
{
Log.outDebug(LogFilter.Server, "Pet AI stopped attacking [{0}]", me.GetGUID().ToString());
Log.outTrace(LogFilter.ScriptsAi, $"PetAI::UpdateAI: AI stopped attacking {me.GetGUID()}");
StopAttack();
return;
}
@@ -528,26 +528,28 @@ namespace Game.AI
public override void ReceiveEmote(Player player, TextEmotes emoteId)
{
if (!me.GetOwnerGUID().IsEmpty() && me.GetOwnerGUID() == player.GetGUID())
switch (emoteId)
{
case TextEmotes.Cower:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
break;
case TextEmotes.Angry:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.StateStun);
break;
case TextEmotes.Glare:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.StateStun);
break;
case TextEmotes.Soothe:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
break;
}
if (me.GetOwnerGUID() != player.GetGUID())
return;
switch (emoteId)
{
case TextEmotes.Cower:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
break;
case TextEmotes.Angry:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.StateStun);
break;
case TextEmotes.Glare:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.StateStun);
break;
case TextEmotes.Soothe:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
break;
}
}
bool NeedToStop()
@@ -595,17 +597,17 @@ namespace Game.AI
if (player)
group = player.GetGroup();
//only pet and owner/not in group.ok
// only pet and owner/not in group.ok
if (_allySet.Count == 2 && !group)
return;
//owner is in group; group members filled in already (no raid . subgroupcount = whole count)
// owner is in group; group members filled in already (no raid . subgroupcount = whole count)
if (group && !group.IsRaidGroup() && _allySet.Count == (group.GetMembersCount() + 2))
return;
_allySet.Clear();
_allySet.Add(me.GetGUID());
if (group) //add group
if (group) // add group
{
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
{
@@ -619,7 +621,7 @@ namespace Game.AI
_allySet.Add(target.GetGUID());
}
}
else //remove group
else // remove group
_allySet.Add(owner.GetGUID());
}
@@ -631,12 +633,12 @@ namespace Game.AI
base.OnCharmed(isNew);
}
/// <summary>
/// Quick access to set all flags to FALSE
/// </summary>
void ClearCharmInfoFlags()
{
// Quick access to set all flags to FALSE
CharmInfo ci = me.GetCharmInfo();
if (ci != null)
{
ci.SetIsAtStay(false);
+2 -2
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@@ -27,6 +27,7 @@ namespace Game.AI
public TotemAI(Creature creature) : base(creature)
{
Cypher.Assert(creature.IsTotem(), $"TotemAI: AI assigned to a no-totem creature ({creature.GetGUID()})!");
_victimGuid = ObjectGuid.Empty;
}
@@ -51,8 +52,7 @@ namespace Game.AI
Unit victim = !_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, _victimGuid) : null;
// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) ||
me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim))
if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) || me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim))
{
var u_check = new NearestAttackableUnitInObjectRangeCheck(me, me.GetCharmerOrOwnerOrSelf(), max_range);
var checker = new UnitLastSearcher(me, u_check);
+2 -2
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@@ -1317,8 +1317,8 @@ namespace Game.AI
_castCheckTimer = 0;
else
{
if (IsRangedAttacker())
{ // chase to zero if the target isn't in line of sight
if (IsRangedAttacker()) // chase to zero if the target isn't in line of sight
{
bool inLOS = me.IsWithinLOSInMap(target);
if (_chaseCloser != !inLOS)
{
+19 -5
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@@ -108,7 +108,7 @@ namespace Game.AI
if (!CliDB.SoundKitStorage.ContainsKey(soundId))
{
Log.outError(LogFilter.Scripts, "Invalid soundId {0} used in DoPlaySoundToSet (Source: TypeId {1}, GUID {2})", soundId, source.GetTypeId(), source.GetGUID().ToString());
Log.outError(LogFilter.ScriptsAi, $"ScriptedAI::DoPlaySoundToSet: Invalid soundId {soundId} used in DoPlaySoundToSet (Source: {source.GetGUID()})");
return;
}
@@ -307,9 +307,24 @@ namespace Game.AI
if (mechanic != 0 && tempSpell.Mechanic != mechanic)
continue;
// Continue if we don't have the mana to actually cast this spell
bool hasPower = true;
foreach (SpellPowerCost cost in tempSpell.CalcPowerCost(me, tempSpell.GetSchoolMask()))
{
if (cost.Amount > me.GetPower(cost.Power))
{
hasPower = false;
break;
}
}
if (!hasPower)
continue;
//Check if the spell meets our range requirements
if (rangeMin != 0 && me.GetSpellMinRangeForTarget(target, tempSpell) < rangeMin)
continue;
if (rangeMax != 0 && me.GetSpellMaxRangeForTarget(target, tempSpell) > rangeMax)
continue;
@@ -350,8 +365,7 @@ namespace Game.AI
if (player != null)
player.TeleportTo(unit.GetMapId(), x, y, z, o, TeleportToOptions.NotLeaveCombat);
else
Log.outError(LogFilter.Scripts, "Creature {0} (Entry: {1}) Tried to teleport non-player unit (Type: {2} GUID: {3}) to X: {4} Y: {5} Z: {6} O: {7}. Aborted.",
me.GetGUID(), me.GetEntry(), unit.GetTypeId(), unit.GetGUID(), x, y, z, o);
Log.outError(LogFilter.ScriptsAi, $"ScriptedAI::DoTeleportPlayer: Creature {me.GetGUID()} Tried to teleport non-player unit ({unit.GetGUID()}) to X: {x} Y: {y} Z: {z} O: {o}. Aborted.");
}
public void DoTeleportAll(float x, float y, float z, float o)
@@ -631,7 +645,7 @@ namespace Game.AI
{
if (delayToRespawn < TimeSpan.FromSeconds(2))
{
Log.outError(LogFilter.Scripts, "_DespawnAtEvade called with delay of {0} seconds, defaulting to 2.", delayToRespawn);
Log.outError(LogFilter.ScriptsAi, $"BossAI::_DespawnAtEvade: called with delay of {delayToRespawn} seconds, defaulting to 2 (me: {me.GetGUID()})");
delayToRespawn = TimeSpan.FromSeconds(2);
}
@@ -641,7 +655,7 @@ namespace Game.AI
TempSummon whoSummon = who.ToTempSummon();
if (whoSummon)
{
Log.outWarn(LogFilter.ScriptsAi, "_DespawnAtEvade called on a temporary summon.");
Log.outWarn(LogFilter.ScriptsAi, $"BossAI::_DespawnAtEvade: called on a temporary summon (who: {who.GetGUID()})");
whoSummon.UnSummon();
return;
}
+15 -15
View File
@@ -143,7 +143,7 @@ namespace Game.AI
{
AddEscortState(EscortState.Returning);
ReturnToLastPoint();
Log.outDebug(LogFilter.Scripts, "EscortAI.EnterEvadeMode has left combat and is now returning to last point");
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI.EnterEvadeMode has left combat and is now returning to last point {me.GetGUID()}");
}
else
{
@@ -195,7 +195,7 @@ namespace Game.AI
if (_despawnAtEnd)
{
Log.outDebug(LogFilter.Scripts, "EscortAI.UpdateAI: reached end of waypoints, despawning at end");
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::UpdateAI: reached end of waypoints, despawning at end ({me.GetGUID()})");
if (_returnToStart)
{
Position respawnPosition = new();
@@ -203,7 +203,7 @@ namespace Game.AI
me.GetRespawnPosition(out respawnPosition.posX, out respawnPosition.posY, out respawnPosition.posZ, out orientation);
respawnPosition.SetOrientation(orientation);
me.GetMotionMaster().MovePoint(EscortPointIds.Home, respawnPosition);
Log.outDebug(LogFilter.Scripts, $"EscortAI.UpdateAI: returning to spawn location: {respawnPosition}");
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::UpdateAI: returning to spawn location: {respawnPosition} ({me.GetGUID()})");
}
else if (_instantRespawn)
me.Respawn();
@@ -211,7 +211,7 @@ namespace Game.AI
me.DespawnOrUnsummon();
}
Log.outDebug(LogFilter.Scripts, "EscortAI.UpdateAI: reached end of waypoints");
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::UpdateAI: reached end of waypoints ({me.GetGUID()})");
RemoveEscortState(EscortState.Escorting);
return;
}
@@ -242,7 +242,7 @@ namespace Game.AI
{
if (!IsPlayerOrGroupInRange())
{
Log.outDebug(LogFilter.Scripts, "EscortAI failed because player/group was to far away or not found");
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::UpdateAI: failed because player/group was to far away or not found ({me.GetGUID()})");
bool isEscort = false;
CreatureData creatureData = me.GetCreatureData();
@@ -293,7 +293,7 @@ namespace Game.AI
if (Id == EscortPointIds.LastPoint)
{
Log.outDebug(LogFilter.Scripts, "EscortAI.MovementInform has returned to original position before combat");
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::MovementInform has returned to original position before combat ({me.GetGUID()})");
me.SetWalk(!_running);
RemoveEscortState(EscortState.Returning);
@@ -301,16 +301,16 @@ namespace Game.AI
}
else if (Id == EscortPointIds.Home)
{
Log.outDebug(LogFilter.Scripts, "EscortAI.MovementInform: returned to home location and restarting waypoint path");
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::MovementInform: returned to home location and restarting waypoint path ({me.GetGUID()})");
_started = false;
}
}
else if (moveType == MovementGeneratorType.Waypoint)
{
Cypher.Assert(Id < _path.nodes.Count, $"EscortAI.MovementInform: referenced movement id ({Id}) points to non-existing node in loaded path");
Cypher.Assert(Id < _path.nodes.Count, $"EscortAI::MovementInform: referenced movement id ({Id}) points to non-existing node in loaded path ({me.GetGUID()})");
WaypointNode waypoint = _path.nodes[(int)Id];
Log.outDebug(LogFilter.Scripts, $"EscortAI.MovementInform: waypoint node {waypoint.id} reached");
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::MovementInform: waypoint node {waypoint.id} reached ({me.GetGUID()})");
// last point
if (Id == _path.nodes.Count - 1)
@@ -387,15 +387,15 @@ namespace Game.AI
}
}
if (me.GetVictim())
if (me.IsEngaged())
{
Log.outError(LogFilter.Scripts, $"EscortAI.Start: (script: {me.GetScriptName()}, creature entry: {me.GetEntry()}) attempts to Start while in combat");
Log.outError(LogFilter.ScriptsAi, $"EscortAI::Start: (script: {me.GetScriptName()} attempts to Start while in combat ({me.GetGUID()})");
return;
}
if (HasEscortState(EscortState.Escorting))
{
Log.outError(LogFilter.Scripts, $"EscortAI.Start: (script: {me.GetScriptName()}, creature entry: {me.GetEntry()}) attempts to Start while already escorting");
Log.outError(LogFilter.ScriptsAi, $"EscortAI::Start: (script: {me.GetScriptName()} attempts to Start while already escorting ({me.GetGUID()})");
return;
}
@@ -406,7 +406,7 @@ namespace Game.AI
if (_path.nodes.Empty())
{
Log.outError(LogFilter.Scripts, $"EscortAI.Start: (script: {me.GetScriptName()}, creature entry: {me.GetEntry()}) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: {(quest != null ? quest.Id : 0)}).");
Log.outError(LogFilter.ScriptsAi, $"EscortAI::Start: (script: {me.GetScriptName()} starts with 0 waypoints (possible missing entry in script_waypoint. Quest: {(quest != null ? quest.Id : 0)} ({me.GetGUID()})");
return;
}
@@ -418,7 +418,7 @@ namespace Game.AI
_returnToStart = canLoopPath;
if (_returnToStart && _instantRespawn)
Log.outError(LogFilter.Scripts, $"EscortAI.Start: (script: {me.GetScriptName()}, creature entry: {me.GetEntry()}) is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
Log.outError(LogFilter.ScriptsAi, $"EscortAI::Start: (script: {me.GetScriptName()} is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn ({me.GetGUID()})");
me.GetMotionMaster().MoveIdle();
me.GetMotionMaster().Clear(MovementGeneratorPriority.Normal);
@@ -432,7 +432,7 @@ namespace Game.AI
me.SetImmuneToNPC(false);
}
Log.outDebug(LogFilter.Scripts, $"EscortAI.Start: (script: {me.GetScriptName()}, creature entry: {me.GetEntry()}) started with {_path.nodes.Count} waypoints. ActiveAttacker = {_activeAttacker}, Run = {_running}, Player = {_playerGUID}");
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::Start: (script: {me.GetScriptName()}, started with {_path.nodes.Count} waypoints. ActiveAttacker = {_activeAttacker}, Run = {_running}, Player = {_playerGUID} ({me.GetGUID()})");
// set initial speed
me.SetWalk(!_running);
@@ -109,7 +109,7 @@ namespace Game.AI
{
if (HasFollowState(FollowState.Complete) && !HasFollowState(FollowState.PostEvent))
{
Log.outDebug(LogFilter.Scripts, "FollowerAI is set completed, despawns.");
Log.outDebug(LogFilter.ScriptsAi, $"FollowerAI::UpdateAI: is set completed, despawns. ({me.GetGUID()})");
me.DespawnOrUnsummon();
return;
}
@@ -156,7 +156,7 @@ namespace Game.AI
if (maxRangeExceeded || questAbandoned)
{
Log.outDebug(LogFilter.Scripts, $"FollowerAI::UpdateAI: failed because player/group was to far away or not found ({me.GetGUID()})");
Log.outDebug(LogFilter.ScriptsAi, $"FollowerAI::UpdateAI: failed because player/group was to far away or not found ({me.GetGUID()})");
me.DespawnOrUnsummon();
return;
}
+4 -4
View File
@@ -1079,9 +1079,9 @@ namespace Game.AI
GetScript().OnReset();
}
public bool HasEscortState(SmartEscortState uiEscortState) { return (_escortState & uiEscortState) != 0; }
public void AddEscortState(SmartEscortState uiEscortState) { _escortState |= uiEscortState; }
public void RemoveEscortState(SmartEscortState uiEscortState) { _escortState &= ~uiEscortState; }
public bool HasEscortState(SmartEscortState escortState) { return (_escortState & escortState) != 0; }
public void AddEscortState(SmartEscortState escortState) { _escortState |= escortState; }
public void RemoveEscortState(SmartEscortState escortState) { _escortState &= ~escortState; }
public void SetAutoAttack(bool on) { _canAutoAttack = on; }
public bool CanCombatMove() { return _canCombatMove; }
@@ -1110,7 +1110,7 @@ namespace Game.AI
// Gossip
bool _gossipReturn;
public SmartGameObjectAI(GameObject g) : base(g) { }
public SmartGameObjectAI(GameObject go) : base(go) { }
public override void UpdateAI(uint diff)
{
+1 -1
View File
@@ -98,7 +98,7 @@ namespace Game
if (p)
{
WorldSession s = p.GetSession();
s.KickPlayer(); // mark session to remove at next session list update
s.KickPlayer("AccountMgr::DeleteAccount Deleting the account"); // mark session to remove at next session list update
s.LogoutPlayer(false); // logout player without waiting next session list update
}
+14 -16
View File
@@ -27,11 +27,8 @@ namespace Game.Chat
class CastCommands
{
[Command("", RBACPermissions.CommandCast)]
static bool HandleCastCommand(CommandHandler handler, StringArguments args)
static bool HandleCastCommand(CommandHandler handler, SpellInfo spell, string triggeredStr)
{
if (args.Empty())
return false;
Unit target = handler.GetSelectedUnit();
if (!target)
{
@@ -39,22 +36,19 @@ namespace Game.Chat
return false;
}
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint spellId = handler.ExtractSpellIdFromLink(args);
if (spellId == 0)
if (!CheckSpellExistsAndIsValid(handler, spell))
return false;
if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
string triggeredStr = args.NextString();
if (!string.IsNullOrEmpty(triggeredStr))
TriggerCastFlags triggerFlags = TriggerCastFlags.None;
if (!triggeredStr.IsEmpty())
{
if (triggeredStr != "triggered")
if ("triggered".Contains(triggeredStr)) // check if "triggered" starts with *triggeredStr (e.g. "trig", "trigger", etc.)
triggerFlags = TriggerCastFlags.FullDebugMask;
else
return false;
}
handler.GetSession().GetPlayer().CastSpell(target, spellId, !triggeredStr.IsEmpty());
handler.GetSession().GetPlayer().CastSpell(target, spell.Id, new CastSpellExtraArgs(triggerFlags));
return true;
}
@@ -228,7 +222,11 @@ namespace Game.Chat
static bool CheckSpellExistsAndIsValid(CommandHandler handler, uint spellId)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
return CheckSpellExistsAndIsValid(handler, Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None));
}
static bool CheckSpellExistsAndIsValid(CommandHandler handler, SpellInfo spellInfo)
{
if (spellInfo == null)
{
handler.SendSysMessage(CypherStrings.CommandNospellfound);
@@ -237,7 +235,7 @@ namespace Game.Chat
if (!Global.SpellMgr.IsSpellValid(spellInfo, handler.GetPlayer()))
{
handler.SendSysMessage(CypherStrings.CommandSpellBroken, spellId);
handler.SendSysMessage(CypherStrings.CommandSpellBroken, spellInfo.Id);
return false;
}
return true;
@@ -144,7 +144,7 @@ namespace Game.Chat
target.SetName(newName);
session = target.GetSession();
if (session != null)
session.KickPlayer();
session.KickPlayer("HandleCharacterRenameCommand GM Command renaming character");
}
else
{
@@ -463,7 +463,7 @@ namespace Game.Chat
{
characterGuid = player.GetGUID();
accountId = player.GetSession().GetAccountId();
player.GetSession().KickPlayer();
player.GetSession().KickPlayer("HandleCharacterEraseCommand GM Command deleting character");
}
else
{
@@ -1331,6 +1331,41 @@ namespace Game.Chat
}
}
[CommandGroup("pvp", RBACPermissions.CommandDebug)]
class PvpCommands
{
[Command("warmode", RBACPermissions.CommandDebug)]
static bool HandleDebugWarModeFactionBalanceCommand(CommandHandler handler, string command, int rewardValue = 0)
{
// USAGE: .debug pvp fb <alliance|horde|neutral|off> [pct]
// neutral Sets faction balance off.
// alliance Set faction balance to alliance.
// horde Set faction balance to horde.
// off Reset the faction balance and use the calculated value of it
switch (command.ToLower())
{
default: // workaround for Variant of only ExactSequences not being supported
handler.SendSysMessage(CypherStrings.BadValue);
return false;
case "alliance":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Alliance, rewardValue);
break;
case "horde":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Horde, rewardValue);
break;
case "neutral":
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Neutral);
break;
case "off":
Global.WorldMgr.DisableForcedWarModeFactionBalanceState();
break;
}
return true;
}
}
[CommandGroup("send", RBACPermissions.CommandDebugSend)]
class SendCommands
{
+1 -1
View File
@@ -42,7 +42,7 @@ namespace Game.Chat.Commands
return DoTeleport(handler, new Position(at.Pos.X, at.Pos.Y, at.Pos.Z), at.ContinentID);
}
[Command("areatrigger", RBACPermissions.CommandGo)]
[Command("boss", RBACPermissions.CommandGo)]
static bool HandleGoBossCommand(CommandHandler handler, string[] needles)
{
if (needles.Empty())
+1 -1
View File
@@ -1115,7 +1115,7 @@ namespace Game.Chat
else
handler.SendSysMessage(CypherStrings.CommandKickmessage, playerName);
target.GetSession().KickPlayer();
target.GetSession().KickPlayer("HandleKickPlayerCommand GM Command");
return true;
}
+44
View File
@@ -114,6 +114,50 @@ namespace Game.Chat
return false;
}
public static bool CheckAllLinks(string str)
{
// Step 1: Disallow all control sequences except ||, |H, |h, |c and |r
{
int pos = 0;
while ((pos = str.IndexOf('|', pos)) != -1)
{
char next = str[pos + 1];
if (next == 'H' || next == 'h' || next == 'c' || next == 'r' || next == '|')
pos += 2;
else
return false;
}
}
// Step 2: Parse all link sequences
// They look like this: |c<color>|H<linktag>:<linkdata>|h[<linktext>]|h|r
// - <color> is 8 hex characters AARRGGBB
// - <linktag> is arbitrary length [a-z_]
// - <linkdata> is arbitrary length, no | contained
// - <linktext> is printable
{
int pos = 0;
while ((pos = str.IndexOf('|', pos)) != -1)
{
if (str[pos + 1] == '|') // this is an escaped pipe character (||)
{
pos += 2;
continue;
}
HyperlinkInfo info = ParseHyperlink(str.Substring(pos));
if (info == null)// todo fix me || !ValidateLinkInfo(info))
return false;
// tag is fine, find the next one
pos = str.Length - info.next.Length;
}
}
// all tags are valid
return true;
}
static byte toHex(char c) { return (byte)((c >= '0' && c <= '9') ? c - '0' + 0x10 : (c >= 'a' && c <= 'f') ? c - 'a' + 0x1a : 0x00); }
//|color|Henchant:recipe_spell_id|h[prof_name: recipe_name]|h|r
+8 -7
View File
@@ -686,6 +686,7 @@ namespace Game
if (PlayerLoading() || GetPlayer() != null)
{
Log.outError(LogFilter.Network, "Player tries to login again, AccountId = {0}", GetAccountId());
KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in");
return;
}
@@ -695,7 +696,7 @@ namespace Game
if (!_legitCharacters.Contains(playerLogin.Guid))
{
Log.outError(LogFilter.Network, "Account ({0}) can't login with that character ({1}).", GetAccountId(), playerLogin.Guid.ToString());
KickPlayer();
KickPlayer("WorldSession::HandlePlayerLoginOpcode Trying to login with a character of another account");
return;
}
@@ -706,7 +707,7 @@ namespace Game
{
if (!PlayerLoading() || GetPlayer())
{
KickPlayer();
KickPlayer("WorldSession::HandleContinuePlayerLogin incorrect player state when logging in");
return;
}
@@ -726,7 +727,7 @@ namespace Game
if (!pCurrChar.LoadFromDB(playerGuid, holder))
{
SetPlayer(null);
KickPlayer();
KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed");
m_playerLoading.Clear();
return;
}
@@ -1061,7 +1062,7 @@ namespace Game
{
if (!PlayerLoading() || GetPlayer())
{
KickPlayer();
KickPlayer("WorldSession::AbortLogin incorrect player state when logging in");
return;
}
@@ -1220,7 +1221,7 @@ namespace Game
{
Log.outError(LogFilter.Network, "Account {0}, IP: {1} tried to rename character {2}, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress(), request.RenameInfo.Guid.ToString());
KickPlayer();
KickPlayer("WorldSession::HandleCharRenameOpcode rename character from a different account");
return;
}
@@ -1402,7 +1403,7 @@ namespace Game
{
Log.outError(LogFilter.Network, "Account {0}, IP: {1} tried to customise {2}, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress(), packet.CustomizeInfo.CharGUID.ToString());
KickPlayer();
KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account");
return;
}
@@ -1673,7 +1674,7 @@ namespace Game
{
Log.outError(LogFilter.Network, "Account {0}, IP: {1} tried to factionchange character {2}, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress(), packet.RaceOrFactionChangeInfo.Guid.ToString());
KickPlayer();
KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account");
return;
}
+3
View File
@@ -73,6 +73,9 @@ namespace Game
if (string.IsNullOrEmpty(packet.Info.Target))
return;
if (!ValidateHyperlinksAndMaybeKick(packet.Info.Subject) || !ValidateHyperlinksAndMaybeKick(packet.Info.Body))
return;
Player player = GetPlayer();
if (player.GetLevel() < WorldConfig.GetIntValue(WorldCfg.MailLevelReq))
{
+2 -2
View File
@@ -541,7 +541,7 @@ namespace Game
{
Log.outDebug(LogFilter.Server, "Player {0} from account id {1} kicked for incorrect speed (must be {2} instead {3})",
GetPlayer().GetName(), GetPlayer().GetSession().GetAccountId(), GetPlayer().GetSpeed(move_type), packet.Speed);
GetPlayer().GetSession().KickPlayer();
GetPlayer().GetSession().KickPlayer("WorldSession::HandleForceSpeedChangeAck Incorrect speed");
}
}
}
@@ -675,7 +675,7 @@ namespace Game
if (Math.Abs(expectedModMagnitude - setModMovementForceMagnitudeAck.Speed) > 0.01f)
{
Log.outDebug(LogFilter.Misc, $"Player {_player.GetName()} from account id {_player.GetSession().GetAccountId()} kicked for incorrect movement force magnitude (must be {expectedModMagnitude} instead {setModMovementForceMagnitudeAck.Speed})");
_player.GetSession().KickPlayer();
_player.GetSession().KickPlayer("WorldSession::HandleMoveSetModMovementForceMagnitudeAck Incorrect magnitude");
return;
}
}
@@ -52,14 +52,24 @@ namespace Game.Movement
owner.CombatStopWithPets();
owner.AddUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
MoveSplineInit init = new(owner);
uint end = GetPathAtMapEnd();
init.args.path = new Vector3[end];
for (int i = (int)GetCurrentNode(); i != end; ++i)
uint currentNodeId = GetCurrentNode();
if (currentNodeId == end)
{
Log.outDebug(LogFilter.Movement, $"FlightPathMovementGenerator::DoReset: trying to start a flypath from the end point. {owner.GetDebugInfo()}");
return;
}
MoveSplineInit init = new(owner);
// Providing a starting vertex since the taxi paths do not provide such
init.Path().Add(new Vector3(owner.GetPositionX(), owner.GetPositionY(), owner.GetPositionZ()));
for (int i = (int)currentNodeId; i != (uint)end; ++i)
{
Vector3 vertice = new(_path[i].Loc.X, _path[i].Loc.Y, _path[i].Loc.Z);
init.args.path[i] = vertice;
init.Path().Add(vertice);
}
init.SetFirstPointId((int)GetCurrentNode());
init.SetFly();
init.SetSmooth();
+4 -5
View File
@@ -798,11 +798,10 @@ namespace Game.Movement
MoveSplineInit init = new(_owner);
init.args.path = new Vector3[stepCount + 1];
// add the owner's current position as starting point as it gets removed after entering the cycle
init.args.path[0] = new Vector3(_owner.GetPositionX(), _owner.GetPositionY(), _owner.GetPositionZ());
for (byte i = 1; i < stepCount; angle += step, ++i)
init.Path().Add(new Vector3(_owner.GetPositionX(), _owner.GetPositionY(), _owner.GetPositionZ()));
for (byte i = 0; i < stepCount; angle += step, ++i)
{
Vector3 point = new();
point.X = (float)(x + radius * Math.Cos(angle));
@@ -813,7 +812,7 @@ namespace Game.Movement
else
point.Z = _owner.GetMapHeight(point.X, point.Y, z) + _owner.GetHoverOffset();
init.args.path[i] = point;
init.Path().Add(point);
}
if (_owner.IsFlying())
+4 -4
View File
@@ -52,7 +52,7 @@ namespace Game.Movement
effect_start_time = 0;
spell_effect_extra = args.spellEffectExtra;
anim_tier = args.animTier;
splineIsFacingOnly = args.path.Length == 2 && args.facing.type != MonsterMoveType.Normal && ((args.path[1] - args.path[0]).Length() < 0.1f);
splineIsFacingOnly = args.path.Count == 2 && args.facing.type != MonsterMoveType.Normal && ((args.path[1] - args.path[0]).Length() < 0.1f);
// Check if its a stop spline
if (args.flags.HasFlag(SplineFlag.Done))
@@ -91,11 +91,11 @@ namespace Game.Movement
int cyclic_point = 0;
if (splineflags.HasFlag(SplineFlag.EnterCycle))
cyclic_point = 1; // shouldn't be modified, came from client
spline.InitCyclicSpline(args.path, args.path.Length, modes[Convert.ToInt32(args.flags.IsSmooth())], cyclic_point, args.initialOrientation);
spline.InitCyclicSpline(args.path.ToArray(), args.path.Count, modes[Convert.ToInt32(args.flags.IsSmooth())], cyclic_point, args.initialOrientation);
}
else
{
spline.InitSpline(args.path, args.path.Length, modes[Convert.ToInt32(args.flags.IsSmooth())], args.initialOrientation);
spline.InitSpline(args.path.ToArray(), args.path.Count, modes[Convert.ToInt32(args.flags.IsSmooth())], args.initialOrientation);
}
// init spline timestamps
@@ -298,7 +298,7 @@ namespace Game.Movement
splineflags.SetUnsetFlag(SplineFlag.EnterCycle, false);
MoveSplineInitArgs args = new(spline.GetPointCount());
args.path = spline.GetPoints().AsSpan().Slice(spline.First() + 1, spline.Last()).ToArray();
args.path.AddRange(spline.GetPoints().AsSpan().Slice(spline.First() + 1, spline.Last()).ToArray());
args.facing = facing;
args.flags = splineflags;
args.path_Idx_offset = point_Idx_offset;
+6 -6
View File
@@ -19,6 +19,7 @@ using Framework.Constants;
using Game.Entities;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Movement
@@ -94,7 +95,7 @@ namespace Game.Movement
}
// should i do the things that user should do? - no.
if (args.path.Length == 0)
if (args.path.Count == 0)
return 0;
// correct first vertex
@@ -246,9 +247,9 @@ namespace Game.Movement
}
args.path_Idx_offset = 0;
args.path = new Vector3[2];
args.path.Add(default);
TransportPathTransform transform = new(unit, args.TransformForTransport);
args.path[1] = transform.Calc(dest);
args.path.Add(transform.Calc(dest));
}
public void SetFall()
@@ -282,10 +283,9 @@ namespace Game.Movement
public void MovebyPath(Vector3[] controls, int path_offset = 0)
{
args.path_Idx_offset = path_offset;
args.path = new Vector3[controls.Length];
TransportPathTransform transform = new(unit, args.TransformForTransport);
for (var i = 0; i < controls.Length; i++)
args.path[i] = transform.Calc(controls[i]);
args.path.Add(transform.Calc(controls[i]));
}
@@ -333,7 +333,7 @@ namespace Game.Movement
args.spellEffectExtra.Set(spellEffectExtraData);
}
public Vector3[] Path() { return args.path; }
public List<Vector3> Path() { return args.path; }
public MoveSplineInitArgs args = new();
Unit unit;
+5 -5
View File
@@ -17,6 +17,7 @@
using Framework.Dynamic;
using Game.Entities;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Movement
@@ -33,10 +34,9 @@ namespace Game.Movement
initialOrientation = 0.0f;
HasVelocity = false;
TransformForTransport = true;
path = new Vector3[path_capacity];
}
public Vector3[] path;
public List<Vector3> path = new();
public FacingInfo facing = new();
public MoveSplineFlag flags = new();
public int path_Idx_offset;
@@ -65,7 +65,7 @@ namespace Game.Movement
return true;
}
if (!CHECK(path.Length > 1))
if (!CHECK(path.Count > 1))
return false;
if (!CHECK(velocity >= 0.01f))
return false;
@@ -78,8 +78,8 @@ namespace Game.Movement
bool _checkPathLengths()
{
if (path.Length > 2 || facing.type == Framework.Constants.MonsterMoveType.Normal)
for (uint i = 0; i < path.Length - 1; ++i)
if (path.Count > 2 || facing.type == Framework.Constants.MonsterMoveType.Normal)
for (int i = 0; i < path.Count - 1; ++i)
if ((path[i + 1] - path[i]).Length() < 0.1f)
return false;
return true;
+8 -9
View File
@@ -182,7 +182,7 @@ namespace Game
if (session.PlayerLoading())
return false;
session.KickPlayer();
session.KickPlayer("World::RemoveSession");
}
return true;
@@ -208,7 +208,7 @@ namespace Game
// if player is in loading and want to load again, return
if (!RemoveSession(s.GetAccountId()))
{
s.KickPlayer();
s.KickPlayer("World::AddSession_ Couldn't remove the other session while on loading screen");
return;
}
@@ -1243,18 +1243,17 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, @"VMap data directory is: {0}\vmaps", GetDataPath());
}
void SetForcedWarModeFactionBalanceState(int team, int reward)
public void SetForcedWarModeFactionBalanceState(int team, int reward = 0)
{
_warModeDominantFaction = team;
_warModeOutnumberedFactionReward = reward;
}
void DisableForcedWarModeFactionBalanceState()
public void DisableForcedWarModeFactionBalanceState()
{
UpdateWarModeRewardValues();
}
public void LoadAutobroadcasts()
{
uint oldMSTime = Time.GetMSTime();
@@ -1597,7 +1596,7 @@ namespace Game
// session not removed at kick and will removed in next update tick
foreach (var session in m_sessions.Values)
session.KickPlayer();
session.KickPlayer("World::KickAll");
}
void KickAllLess(AccountTypes sec)
@@ -1605,7 +1604,7 @@ namespace Game
// session not removed at kick and will removed in next update tick
foreach (var session in m_sessions.Values)
if (session.GetSecurity() < sec)
session.KickPlayer();
session.KickPlayer("World::KickAllLess");
}
/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
@@ -1689,7 +1688,7 @@ namespace Game
if (sess)
{
if (sess.GetPlayerName() != author)
sess.KickPlayer();
sess.KickPlayer("World::BanAccount Banning account");
}
} while (resultAccounts.NextRow());
@@ -1762,7 +1761,7 @@ namespace Game
DB.Characters.CommitTransaction(trans);
if (pBanned)
pBanned.GetSession().KickPlayer();
pBanned.GetSession().KickPlayer("World::BanCharacter Banning character");
return BanReturn.Success;
}
+18 -2
View File
@@ -34,6 +34,7 @@ using System.IO;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using Game.Chat;
namespace Game
{
@@ -419,8 +420,10 @@ namespace Game
public void AddInstanceConnection(WorldSocket sock) { m_Socket[(int)ConnectionType.Instance] = sock; }
public void KickPlayer()
public void KickPlayer(string reason)
{
Log.outInfo(LogFilter.Network, $"Account: {GetAccountId()} Character: '{(_player ? _player.GetName() : "<none>")}' {(_player ? _player.GetGUID() : "")} kicked with reason: {reason}");
for (byte i = 0; i < 2; ++i)
{
if (m_Socket[i] != null)
@@ -588,6 +591,19 @@ namespace Game
return m_muteTime <= GameTime.GetGameTime();
}
bool ValidateHyperlinksAndMaybeKick(string str)
{
if (Hyperlink.CheckAllLinks(str))
return true;
Log.outError(LogFilter.Network, $"Player {GetPlayer().GetName()} {GetPlayer().GetGUID()} sent a message with an invalid link:\n{str}");
if (WorldConfig.GetIntValue(WorldCfg.ChatStrictLinkCheckingKick) != 0)
KickPlayer("WorldSession::ValidateHyperlinksAndMaybeKick Invalid chat link");
return false;
}
public bool DisallowHyperlinksAndMaybeKick(string str)
{
if (!str.Contains('|'))
@@ -596,7 +612,7 @@ namespace Game
Log.outError(LogFilter.Network, $"Player {GetPlayer().GetName()} ({GetPlayer().GetGUID()}) sent a message which illegally contained a hyperlink:\n{str}");
if (WorldConfig.GetIntValue(WorldCfg.ChatStrictLinkCheckingKick) != 0)
KickPlayer();
KickPlayer("WorldSession::DisallowHyperlinksAndMaybeKick Illegal chat link");
return false;
}
+2 -2
View File
@@ -101,7 +101,7 @@ namespace Game
{
Log.outWarn(LogFilter.Warden, "{0} (latency: {1}, IP: {2}) exceeded Warden module response delay for more than {3} - disconnecting client",
_session.GetPlayerInfo(), _session.GetLatency(), _session.GetRemoteAddress(), Time.secsToTimeString(maxClientResponseDelay, TimeFormat.ShortText));
_session.KickPlayer();
_session.KickPlayer("Warden::Update Warden module response delay exceeded");
}
else
_clientResponseTimer += diff;
@@ -172,7 +172,7 @@ namespace Game
case WardenActions.Log:
return "None";
case WardenActions.Kick:
_session.KickPlayer();
_session.KickPlayer("Warden::Penalty");
return "Kick";
case WardenActions.Ban:
{
+105 -158
View File
@@ -33,21 +33,21 @@ namespace Scripts.World.NpcSpecial
{
enum SpawnType
{
TripwireRooftop, // no warning, summon Creature at smaller range
Tripwire, // no warning, summon Creature at smaller range
AlarmBot, // cast guards mark and summon npc - if player shows up with that buff duration < 5 seconds attack
}
class SpawnAssociation
class AirForceSpawn
{
public SpawnAssociation(uint _thisCreatureEntry, uint _spawnedCreatureEntry, SpawnType _spawnType)
public AirForceSpawn(uint _myEntry, uint _otherEntry, SpawnType _spawnType)
{
thisCreatureEntry = _thisCreatureEntry;
spawnedCreatureEntry = _spawnedCreatureEntry;
myEntry = _myEntry;
otherEntry = _otherEntry;
spawnType = _spawnType;
}
public uint thisCreatureEntry;
public uint spawnedCreatureEntry;
public uint myEntry;
public uint otherEntry;
public SpawnType spawnType;
}
@@ -364,39 +364,39 @@ namespace Scripts.World.NpcSpecial
struct Misc
{
public static SpawnAssociation[] spawnAssociations =
public static AirForceSpawn[] AirforceSpawns =
{
new SpawnAssociation(2614, 15241, SpawnType.AlarmBot), //Air Force Alarm Bot (Alliance)
new SpawnAssociation(2615, 15242, SpawnType.AlarmBot), //Air Force Alarm Bot (Horde)
new SpawnAssociation(21974, 21976, SpawnType.AlarmBot), //Air Force Alarm Bot (Area 52)
new SpawnAssociation(21993, 15242, SpawnType.AlarmBot), //Air Force Guard Post (Horde - Bat Rider)
new SpawnAssociation(21996, 15241, SpawnType.AlarmBot), //Air Force Guard Post (Alliance - Gryphon)
new SpawnAssociation(21997, 21976, SpawnType.AlarmBot), //Air Force Guard Post (Goblin - Area 52 - Zeppelin)
new SpawnAssociation(21999, 15241, SpawnType.TripwireRooftop), //Air Force Trip Wire - Rooftop (Alliance)
new SpawnAssociation(22001, 15242, SpawnType.TripwireRooftop), //Air Force Trip Wire - Rooftop (Horde)
new SpawnAssociation(22002, 15242, SpawnType.TripwireRooftop), //Air Force Trip Wire - Ground (Horde)
new SpawnAssociation(22003, 15241, SpawnType.TripwireRooftop), //Air Force Trip Wire - Ground (Alliance)
new SpawnAssociation(22063, 21976, SpawnType.TripwireRooftop), //Air Force Trip Wire - Rooftop (Goblin - Area 52)
new SpawnAssociation(22065, 22064, SpawnType.AlarmBot), //Air Force Guard Post (Ethereal - Stormspire)
new SpawnAssociation(22066, 22067, SpawnType.AlarmBot), //Air Force Guard Post (Scryer - Dragonhawk)
new SpawnAssociation(22068, 22064, SpawnType.TripwireRooftop), //Air Force Trip Wire - Rooftop (Ethereal - Stormspire)
new SpawnAssociation(22069, 22064, SpawnType.AlarmBot), //Air Force Alarm Bot (Stormspire)
new SpawnAssociation(22070, 22067, SpawnType.TripwireRooftop), //Air Force Trip Wire - Rooftop (Scryer)
new SpawnAssociation(22071, 22067, SpawnType.AlarmBot), //Air Force Alarm Bot (Scryer)
new SpawnAssociation(22078, 22077, SpawnType.AlarmBot), //Air Force Alarm Bot (Aldor)
new SpawnAssociation(22079, 22077, SpawnType.AlarmBot), //Air Force Guard Post (Aldor - Gryphon)
new SpawnAssociation(22080, 22077, SpawnType.TripwireRooftop), //Air Force Trip Wire - Rooftop (Aldor)
new SpawnAssociation(22086, 22085, SpawnType.AlarmBot), //Air Force Alarm Bot (Sporeggar)
new SpawnAssociation(22087, 22085, SpawnType.AlarmBot), //Air Force Guard Post (Sporeggar - Spore Bat)
new SpawnAssociation(22088, 22085, SpawnType.TripwireRooftop), //Air Force Trip Wire - Rooftop (Sporeggar)
new SpawnAssociation(22090, 22089, SpawnType.AlarmBot), //Air Force Guard Post (Toshley's Station - Flying Machine)
new SpawnAssociation(22124, 22122, SpawnType.AlarmBot), //Air Force Alarm Bot (Cenarion)
new SpawnAssociation(22125, 22122, SpawnType.AlarmBot), //Air Force Guard Post (Cenarion - Stormcrow)
new SpawnAssociation(22126, 22122, SpawnType.AlarmBot) //Air Force Trip Wire - Rooftop (Cenarion Expedition)
new AirForceSpawn(2614, 15241, SpawnType.AlarmBot), //Air Force Alarm Bot (Alliance)
new AirForceSpawn(2615, 15242, SpawnType.AlarmBot), //Air Force Alarm Bot (Horde)
new AirForceSpawn(21974, 21976, SpawnType.AlarmBot), //Air Force Alarm Bot (Area 52)
new AirForceSpawn(21993, 15242, SpawnType.AlarmBot), //Air Force Guard Post (Horde - Bat Rider)
new AirForceSpawn(21996, 15241, SpawnType.AlarmBot), //Air Force Guard Post (Alliance - Gryphon)
new AirForceSpawn(21997, 21976, SpawnType.AlarmBot), //Air Force Guard Post (Goblin - Area 52 - Zeppelin)
new AirForceSpawn(21999, 15241, SpawnType.Tripwire), //Air Force Trip Wire - Rooftop (Alliance)
new AirForceSpawn(22001, 15242, SpawnType.Tripwire), //Air Force Trip Wire - Rooftop (Horde)
new AirForceSpawn(22002, 15242, SpawnType.Tripwire), //Air Force Trip Wire - Ground (Horde)
new AirForceSpawn(22003, 15241, SpawnType.Tripwire), //Air Force Trip Wire - Ground (Alliance)
new AirForceSpawn(22063, 21976, SpawnType.Tripwire), //Air Force Trip Wire - Rooftop (Goblin - Area 52)
new AirForceSpawn(22065, 22064, SpawnType.AlarmBot), //Air Force Guard Post (Ethereal - Stormspire)
new AirForceSpawn(22066, 22067, SpawnType.AlarmBot), //Air Force Guard Post (Scryer - Dragonhawk)
new AirForceSpawn(22068, 22064, SpawnType.Tripwire), //Air Force Trip Wire - Rooftop (Ethereal - Stormspire)
new AirForceSpawn(22069, 22064, SpawnType.AlarmBot), //Air Force Alarm Bot (Stormspire)
new AirForceSpawn(22070, 22067, SpawnType.Tripwire), //Air Force Trip Wire - Rooftop (Scryer)
new AirForceSpawn(22071, 22067, SpawnType.AlarmBot), //Air Force Alarm Bot (Scryer)
new AirForceSpawn(22078, 22077, SpawnType.AlarmBot), //Air Force Alarm Bot (Aldor)
new AirForceSpawn(22079, 22077, SpawnType.AlarmBot), //Air Force Guard Post (Aldor - Gryphon)
new AirForceSpawn(22080, 22077, SpawnType.Tripwire), //Air Force Trip Wire - Rooftop (Aldor)
new AirForceSpawn(22086, 22085, SpawnType.AlarmBot), //Air Force Alarm Bot (Sporeggar)
new AirForceSpawn(22087, 22085, SpawnType.AlarmBot), //Air Force Guard Post (Sporeggar - Spore Bat)
new AirForceSpawn(22088, 22085, SpawnType.Tripwire), //Air Force Trip Wire - Rooftop (Sporeggar)
new AirForceSpawn(22090, 22089, SpawnType.AlarmBot), //Air Force Guard Post (Toshley's Station - Flying Machine)
new AirForceSpawn(22124, 22122, SpawnType.AlarmBot), //Air Force Alarm Bot (Cenarion)
new AirForceSpawn(22125, 22122, SpawnType.AlarmBot), //Air Force Guard Post (Cenarion - Stormcrow)
new AirForceSpawn(22126, 22122, SpawnType.AlarmBot) //Air Force Trip Wire - Rooftop (Cenarion Expedition)
};
public const float RangeTripwire = 15.0f;
public const float RangeGuardsMark = 100.0f;
public const float RangeAlarmbot = 100.0f;
//ChickenCluck
public const uint FactionFriendly = 35;
@@ -467,153 +467,100 @@ namespace Scripts.World.NpcSpecial
}
[Script]
class npc_air_force_bots : ScriptedAI
class npc_air_force_bots : NullCreatureAI
{
SpawnAssociation SpawnAssoc;
ObjectGuid SpawnedGUID;
List<ObjectGuid> inLineOfSightSinceLastUpdate = new();
AirForceSpawn _spawn;
ObjectGuid _myGuard;
List<ObjectGuid> _toAttack = new();
public npc_air_force_bots(Creature creature) : base(creature)
static AirForceSpawn FindSpawnFor(uint entry)
{
SpawnAssoc = null;
SpawnedGUID.Clear();
// find the correct spawnhandling
foreach (var association in Misc.spawnAssociations)
foreach (AirForceSpawn spawn in Misc.AirforceSpawns)
{
if (association.thisCreatureEntry == creature.GetEntry())
if (spawn.myEntry == entry)
{
SpawnAssoc = association;
break;
Cypher.Assert(Global.ObjectMgr.GetCreatureTemplate(spawn.otherEntry) != null, $"Invalid creature entry {spawn.otherEntry} in 'npc_air_force_bots' script");
return spawn;
}
}
if (SpawnAssoc == null)
Log.outError(LogFilter.Sql, "TCSR: Creature template entry {0} has ScriptName npc_air_force_bots, but it's not handled by that script", creature.GetEntry());
else
{
CreatureTemplate spawnedTemplate = Global.ObjectMgr.GetCreatureTemplate(SpawnAssoc.spawnedCreatureEntry);
if (spawnedTemplate == null)
{
Log.outError(LogFilter.Sql, "TCSR: Creature template entry {0} does not exist in DB, which is required by npc_air_force_bots", SpawnAssoc.spawnedCreatureEntry);
SpawnAssoc = null;
return;
}
}
}
public override void Reset() { }
Creature SummonGuard()
{
Creature summoned = me.SummonCreature(SpawnAssoc.spawnedCreatureEntry, 0.0f, 0.0f, 0.0f, 0.0f, TempSummonType.TimedDespawnOutOfCombat, 300000);
if (summoned)
SpawnedGUID = summoned.GetGUID();
else
{
Log.outError(LogFilter.Sql, "npc_air_force_bots: wasn't able to spawn Creature {0}", SpawnAssoc.spawnedCreatureEntry);
SpawnAssoc = null;
}
return summoned;
}
Creature GetSummonedGuard()
{
Creature creature = ObjectAccessor.GetCreature(me, SpawnedGUID);
if (creature && creature.IsAlive())
return creature;
Cypher.Assert(false, $"Unhandled creature with entry {entry} is assigned 'npc_air_force_bots' script");
return null;
}
public npc_air_force_bots(Creature creature) : base(creature)
{
_spawn = FindSpawnFor(creature.GetEntry());
}
Creature GetOrSummonGuard()
{
Creature guard = ObjectAccessor.GetCreature(me, _myGuard);
if (guard == null && (guard = me.SummonCreature(_spawn.otherEntry, 0.0f, 0.0f, 0.0f, 0.0f, TempSummonType.TimedDespawnOutOfCombat, 300000)))
_myGuard = guard.GetGUID();
return guard;
}
public override void UpdateAI(uint diff)
{
base.UpdateAI(diff);
if (_toAttack.Empty())
return;
inLineOfSightSinceLastUpdate.Clear();
Creature guard = GetOrSummonGuard();
if (guard == null)
return;
// Keep the list of targets for later on when the guards will be alive
if (!guard.IsAlive())
return;
for (var i = 0; i < _toAttack.Count; ++i)
{
ObjectGuid guid = _toAttack[i];
Unit target = Global.ObjAccessor.GetUnit(me, guid);
if (!target)
continue;
if (guard.IsEngagedBy(target))
continue;
guard.EngageWithTarget(target);
if (_spawn.spawnType == SpawnType.AlarmBot)
guard.CastSpell(target, SpellIds.GuardsMark, true);
}
_toAttack.Clear();
}
public override void MoveInLineOfSight(Unit who)
{
if (SpawnAssoc == null)
// guards are only spawned against players
if (!who.IsPlayer())
return;
if (me.IsValidAttackTarget(who))
{
Player playerTarget = who.ToPlayer();
// we're already scheduled to attack this player on our next tick, don't bother checking
if (_toAttack.Contains(who.GetGUID()))
return;
// airforce guards only spawn for players
if (!playerTarget)
return;
// check if they're in range
if (!who.IsWithinDistInMap(me, (_spawn.spawnType == SpawnType.AlarmBot) ? Misc.RangeAlarmbot : Misc.RangeTripwire))
return;
Creature lastSpawnedGuard = SpawnedGUID.IsEmpty() ? null : GetSummonedGuard();
// check if they're hostile
if (!(me.IsHostileTo(who) || who.IsHostileTo(me)))
return;
// prevent calling Unit::GetUnit at next MoveInLineOfSight call - speedup
if (!lastSpawnedGuard)
SpawnedGUID.Clear();
// check if they're a valid attack target
if (!me.IsValidAttackTarget(who))
return;
switch (SpawnAssoc.spawnType)
{
case SpawnType.AlarmBot:
{
// handle only 1 change for world update for each target
if (inLineOfSightSinceLastUpdate.Contains(who.GetGUID()))
return;
if ((_spawn.spawnType == SpawnType.Tripwire) && who.IsFlying())
return;
inLineOfSightSinceLastUpdate.Add(who.GetGUID());
if (!who.IsWithinDistInMap(me, Misc.RangeGuardsMark))
return;
Aura markAura = who.GetAura(SpellIds.GuardsMark);
if (markAura != null)
{
// the target wasn't able to move out of our range within 25 seconds
if (!lastSpawnedGuard)
{
lastSpawnedGuard = SummonGuard();
if (!lastSpawnedGuard)
return;
}
if (markAura.GetDuration() < Misc.AuraDurationTimeLeft)
if (!lastSpawnedGuard.GetVictim())
lastSpawnedGuard.GetAI().AttackStart(who);
}
else
{
if (!lastSpawnedGuard)
lastSpawnedGuard = SummonGuard();
if (!lastSpawnedGuard)
return;
lastSpawnedGuard.CastSpell(who, SpellIds.GuardsMark, true);
}
break;
}
case SpawnType.TripwireRooftop:
{
if (!who.IsWithinDistInMap(me, Misc.RangeTripwire))
return;
if (!lastSpawnedGuard)
lastSpawnedGuard = SummonGuard();
if (!lastSpawnedGuard)
return;
// ROOFTOP only triggers if the player is on the ground
if (!playerTarget.IsFlying() && !lastSpawnedGuard.GetVictim())
lastSpawnedGuard.GetAI().AttackStart(who);
break;
}
}
}
_toAttack.Add(who.GetGUID());
}
}
+4 -3
View File
@@ -1831,9 +1831,10 @@ Respawn.DynamicMinimumGameObject = 10
# CHAT SETTINGS
#
# ChatFakeMessagePreventing
# Description: Chat protection from creating fake messages using a lot spaces or other
# invisible symbols. Not applied to the addon language, but may break old
# addons that use normal languages for sending data to other clients.
# Description: Additional protection from creating fake chat messages using spaces.
# Collapses multiple subsequent whitespaces into a single whitespace.
# Not applied to the addon language, but may break old addons that use
# "normal" chat messages for sending data to other clients.
# Default: 1 - (Enabled, Blizzlike)
# 0 - (Disabled)