Misc updates/fixes
This commit is contained in:
@@ -109,33 +109,32 @@ namespace Game.AI
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public class CasterAI : CombatAI
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{
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float _attackDist;
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float _attackDistance;
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public CasterAI(Creature c)
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: base(c)
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public CasterAI(Creature creature) : base(creature)
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{
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_attackDist = SharedConst.MeleeRange;
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_attackDistance = SharedConst.MeleeRange;
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}
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public override void InitializeAI()
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{
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base.InitializeAI();
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_attackDist = 30.0f;
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_attackDistance = 30.0f;
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foreach (var id in Spells)
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{
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AISpellInfoType info = GetAISpellInfo(id, me.GetMap().GetDifficultyID());
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if (info != null && info.condition == AICondition.Combat && _attackDist > info.maxRange)
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_attackDist = info.maxRange;
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if (info != null && info.condition == AICondition.Combat && _attackDistance > info.maxRange)
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_attackDistance = info.maxRange;
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}
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if (_attackDist == 30.0f)
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_attackDist = SharedConst.MeleeRange;
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if (_attackDistance == 30.0f)
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_attackDistance = SharedConst.MeleeRange;
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}
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public override void AttackStart(Unit victim)
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{
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AttackStartCaster(victim, _attackDist);
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AttackStartCaster(victim, _attackDistance);
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}
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public override void JustEngagedWith(Unit victim)
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@@ -198,18 +197,19 @@ namespace Game.AI
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{
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float _minRange;
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public ArcherAI(Creature c) : base(c)
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public ArcherAI(Creature creature) : base(creature)
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{
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if (me.m_spells[0] == 0)
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Log.outError(LogFilter.ScriptsAi, "ArcherAI set for creature (entry = {0}) with spell1=0. AI will do nothing", me.GetEntry());
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if (creature.m_spells[0] == 0)
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Log.outError(LogFilter.ScriptsAi, $"ArcherAI set for creature with spell1=0. AI will do nothing ({me.GetGUID()})");
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var spellInfo = Global.SpellMgr.GetSpellInfo(me.m_spells[0], me.GetMap().GetDifficultyID());
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var spellInfo = Global.SpellMgr.GetSpellInfo(creature.m_spells[0], creature.GetMap().GetDifficultyID());
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_minRange = spellInfo != null ? spellInfo.GetMinRange(false) : 0;
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if (_minRange == 0)
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_minRange = SharedConst.MeleeRange;
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me.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
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me.m_SightDistance = me.m_CombatDistance;
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creature.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
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creature.m_SightDistance = creature.m_CombatDistance;
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}
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public override void AttackStart(Unit who)
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@@ -248,23 +248,21 @@ namespace Game.AI
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{
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float _minRange;
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public TurretAI(Creature c)
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: base(c)
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public TurretAI(Creature creature) : base(creature)
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{
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if (me.m_spells[0] == 0)
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Log.outError(LogFilter.Server, "TurretAI set for creature (entry = {0}) with spell1=0. AI will do nothing", me.GetEntry());
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if (creature.m_spells[0] == 0)
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Log.outError(LogFilter.Server, $"TurretAI set for creature with spell1=0. AI will do nothing ({creature.GetGUID()})");
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var spellInfo = Global.SpellMgr.GetSpellInfo(me.m_spells[0], me.GetMap().GetDifficultyID());
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var spellInfo = Global.SpellMgr.GetSpellInfo(creature.m_spells[0], creature.GetMap().GetDifficultyID());
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_minRange = spellInfo != null ? spellInfo.GetMinRange(false) : 0;
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me.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
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me.m_SightDistance = me.m_CombatDistance;
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creature.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
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creature.m_SightDistance = creature.m_CombatDistance;
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}
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public override bool CanAIAttack(Unit victim)
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{
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// todo use one function to replace it
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if (!me.IsWithinCombatRange(victim, me.m_CombatDistance)
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|| (_minRange != 0 && me.IsWithinCombatRange(victim, _minRange)))
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if (!me.IsWithinCombatRange(victim, me.m_CombatDistance) || (_minRange != 0 && me.IsWithinCombatRange(victim, _minRange)))
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return false;
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return true;
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}
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@@ -46,6 +46,11 @@ namespace Game.AI
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_moveInLOSLocked = false;
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}
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public void Talk(uint id, WorldObject whisperTarget = null)
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{
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Global.CreatureTextMgr.SendChat(me, (byte)id, whisperTarget);
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}
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public override void OnCharmed(bool isNew)
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{
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if (isNew && !me.IsCharmed() && !me.LastCharmerGUID.IsEmpty())
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@@ -56,27 +61,20 @@ namespace Game.AI
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if (lastCharmer != null)
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me.EngageWithTarget(lastCharmer);
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}
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me.LastCharmerGUID.Clear();
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if (!me.IsInCombat())
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EnterEvadeMode(EvadeReason.NoHostiles);
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me.LastCharmerGUID.Clear();
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}
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base.OnCharmed(isNew);
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}
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public void Talk(uint id, WorldObject whisperTarget = null)
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{
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Global.CreatureTextMgr.SendChat(me, (byte)id, whisperTarget);
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}
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public void DoZoneInCombat(Creature creature = null)
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{
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if (!creature)
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creature = me;
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Map map = creature.GetMap();
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if (!map.IsDungeon()) //use IsDungeon instead of Instanceable, in case Battlegrounds will be instantiated
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if (!map.IsDungeon()) // use IsDungeon instead of Instanceable, in case Battlegrounds will be instantiated
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{
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Log.outError(LogFilter.Server, "DoZoneInCombat call for map that isn't an instance (creature entry = {0})", creature.IsTypeId(TypeId.Unit) ? creature.ToCreature().GetEntry() : 0);
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return;
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@@ -219,7 +217,7 @@ namespace Game.AI
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if (!_EnterEvadeMode(why))
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return;
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Log.outDebug(LogFilter.Unit, "Creature {0} enters evade mode.", me.GetEntry());
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Log.outDebug(LogFilter.Unit, $"CreatureAI::EnterEvadeMode: entering evade mode (why: {why}) ({me.GetGUID()})");
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if (me.GetVehicle() == null) // otherwise me will be in evade mode forever
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{
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@@ -374,12 +372,10 @@ namespace Game.AI
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}
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alreadyChecked.Add(next);
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}
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else
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{
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if (outOfBounds.Contains(next))
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hasOutOfBoundsNeighbor = true;
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}
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else if (outOfBounds.Contains(next))
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hasOutOfBoundsNeighbor = true;
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}
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if (fill || hasOutOfBoundsNeighbor)
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{
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var pos = new Position(startPosition.GetPositionX() + front.Key * SharedConst.BoundaryVisualizeStepSize, startPosition.GetPositionY() + front.Value * SharedConst.BoundaryVisualizeStepSize, spawnZ);
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@@ -29,9 +29,9 @@ namespace Game.AI
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public GameObject me;
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public GameObjectAI(GameObject gameObject)
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public GameObjectAI(GameObject go)
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{
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me = gameObject;
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me = go;
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_scheduler = new TaskScheduler();
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_events = new EventMap();
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}
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@@ -52,7 +52,7 @@ namespace Game.AI
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return;
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}
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Log.outDebug(LogFilter.Unit, "Guard entry: {0} enters evade mode.", me.GetEntry());
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Log.outTrace(LogFilter.ScriptsAi, $"GuardAI::EnterEvadeMode: {me.GetGUID()} enters evade mode.");
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me.RemoveAllAuras();
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me.CombatStop(true);
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@@ -23,9 +23,9 @@ namespace Game.AI
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{
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public class PassiveAI : CreatureAI
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{
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public PassiveAI(Creature c) : base(c)
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public PassiveAI(Creature creature) : base(creature)
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{
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me.SetReactState(ReactStates.Passive);
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creature.SetReactState(ReactStates.Passive);
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}
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public override void UpdateAI(uint diff)
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@@ -41,9 +41,9 @@ namespace Game.AI
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public class PossessedAI : CreatureAI
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{
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public PossessedAI(Creature c) : base(c)
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public PossessedAI(Creature creature) : base(creature)
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{
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me.SetReactState(ReactStates.Passive);
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creature.SetReactState(ReactStates.Passive);
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}
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public override void AttackStart(Unit target)
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@@ -99,7 +99,7 @@ namespace Game.AI
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{
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public NullCreatureAI(Creature creature) : base(creature)
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{
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me.SetReactState(ReactStates.Passive);
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creature.SetReactState(ReactStates.Passive);
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}
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public override void MoveInLineOfSight(Unit unit) { }
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@@ -30,7 +30,7 @@ namespace Game.AI
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List<ObjectGuid> _allySet = new();
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uint _updateAlliesTimer;
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public PetAI(Creature c) : base(c)
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public PetAI(Creature creature) : base(creature)
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{
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UpdateAllies();
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}
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@@ -60,7 +60,7 @@ namespace Game.AI
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if (NeedToStop())
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{
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Log.outDebug(LogFilter.Server, "Pet AI stopped attacking [{0}]", me.GetGUID().ToString());
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Log.outTrace(LogFilter.ScriptsAi, $"PetAI::UpdateAI: AI stopped attacking {me.GetGUID()}");
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StopAttack();
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return;
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}
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@@ -528,26 +528,28 @@ namespace Game.AI
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public override void ReceiveEmote(Player player, TextEmotes emoteId)
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{
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if (!me.GetOwnerGUID().IsEmpty() && me.GetOwnerGUID() == player.GetGUID())
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switch (emoteId)
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{
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case TextEmotes.Cower:
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if (me.IsPet() && me.ToPet().IsPetGhoul())
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me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
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break;
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case TextEmotes.Angry:
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if (me.IsPet() && me.ToPet().IsPetGhoul())
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me.HandleEmoteCommand(Emote.StateStun);
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break;
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case TextEmotes.Glare:
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if (me.IsPet() && me.ToPet().IsPetGhoul())
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me.HandleEmoteCommand(Emote.StateStun);
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break;
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case TextEmotes.Soothe:
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if (me.IsPet() && me.ToPet().IsPetGhoul())
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me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
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break;
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}
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if (me.GetOwnerGUID() != player.GetGUID())
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return;
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switch (emoteId)
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{
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case TextEmotes.Cower:
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if (me.IsPet() && me.ToPet().IsPetGhoul())
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me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
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break;
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case TextEmotes.Angry:
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if (me.IsPet() && me.ToPet().IsPetGhoul())
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me.HandleEmoteCommand(Emote.StateStun);
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break;
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case TextEmotes.Glare:
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if (me.IsPet() && me.ToPet().IsPetGhoul())
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me.HandleEmoteCommand(Emote.StateStun);
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break;
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case TextEmotes.Soothe:
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if (me.IsPet() && me.ToPet().IsPetGhoul())
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me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
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break;
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}
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}
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bool NeedToStop()
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@@ -595,17 +597,17 @@ namespace Game.AI
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if (player)
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group = player.GetGroup();
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//only pet and owner/not in group.ok
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// only pet and owner/not in group.ok
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if (_allySet.Count == 2 && !group)
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return;
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//owner is in group; group members filled in already (no raid . subgroupcount = whole count)
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// owner is in group; group members filled in already (no raid . subgroupcount = whole count)
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if (group && !group.IsRaidGroup() && _allySet.Count == (group.GetMembersCount() + 2))
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return;
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_allySet.Clear();
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_allySet.Add(me.GetGUID());
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if (group) //add group
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if (group) // add group
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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@@ -619,7 +621,7 @@ namespace Game.AI
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_allySet.Add(target.GetGUID());
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}
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}
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else //remove group
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else // remove group
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_allySet.Add(owner.GetGUID());
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}
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@@ -631,12 +633,12 @@ namespace Game.AI
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base.OnCharmed(isNew);
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}
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/// <summary>
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/// Quick access to set all flags to FALSE
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/// </summary>
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void ClearCharmInfoFlags()
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{
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// Quick access to set all flags to FALSE
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CharmInfo ci = me.GetCharmInfo();
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if (ci != null)
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{
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ci.SetIsAtStay(false);
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@@ -27,6 +27,7 @@ namespace Game.AI
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public TotemAI(Creature creature) : base(creature)
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{
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Cypher.Assert(creature.IsTotem(), $"TotemAI: AI assigned to a no-totem creature ({creature.GetGUID()})!");
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_victimGuid = ObjectGuid.Empty;
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}
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@@ -51,8 +52,7 @@ namespace Game.AI
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Unit victim = !_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, _victimGuid) : null;
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// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
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if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) ||
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me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim))
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if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) || me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim))
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{
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var u_check = new NearestAttackableUnitInObjectRangeCheck(me, me.GetCharmerOrOwnerOrSelf(), max_range);
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var checker = new UnitLastSearcher(me, u_check);
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@@ -1317,8 +1317,8 @@ namespace Game.AI
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_castCheckTimer = 0;
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else
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{
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if (IsRangedAttacker())
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{ // chase to zero if the target isn't in line of sight
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if (IsRangedAttacker()) // chase to zero if the target isn't in line of sight
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{
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bool inLOS = me.IsWithinLOSInMap(target);
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if (_chaseCloser != !inLOS)
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{
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@@ -108,7 +108,7 @@ namespace Game.AI
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if (!CliDB.SoundKitStorage.ContainsKey(soundId))
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{
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Log.outError(LogFilter.Scripts, "Invalid soundId {0} used in DoPlaySoundToSet (Source: TypeId {1}, GUID {2})", soundId, source.GetTypeId(), source.GetGUID().ToString());
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Log.outError(LogFilter.ScriptsAi, $"ScriptedAI::DoPlaySoundToSet: Invalid soundId {soundId} used in DoPlaySoundToSet (Source: {source.GetGUID()})");
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return;
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}
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@@ -307,9 +307,24 @@ namespace Game.AI
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if (mechanic != 0 && tempSpell.Mechanic != mechanic)
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continue;
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// Continue if we don't have the mana to actually cast this spell
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bool hasPower = true;
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foreach (SpellPowerCost cost in tempSpell.CalcPowerCost(me, tempSpell.GetSchoolMask()))
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{
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if (cost.Amount > me.GetPower(cost.Power))
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{
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hasPower = false;
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break;
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}
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}
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if (!hasPower)
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continue;
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//Check if the spell meets our range requirements
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if (rangeMin != 0 && me.GetSpellMinRangeForTarget(target, tempSpell) < rangeMin)
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continue;
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if (rangeMax != 0 && me.GetSpellMaxRangeForTarget(target, tempSpell) > rangeMax)
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continue;
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@@ -350,8 +365,7 @@ namespace Game.AI
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if (player != null)
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player.TeleportTo(unit.GetMapId(), x, y, z, o, TeleportToOptions.NotLeaveCombat);
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else
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Log.outError(LogFilter.Scripts, "Creature {0} (Entry: {1}) Tried to teleport non-player unit (Type: {2} GUID: {3}) to X: {4} Y: {5} Z: {6} O: {7}. Aborted.",
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me.GetGUID(), me.GetEntry(), unit.GetTypeId(), unit.GetGUID(), x, y, z, o);
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Log.outError(LogFilter.ScriptsAi, $"ScriptedAI::DoTeleportPlayer: Creature {me.GetGUID()} Tried to teleport non-player unit ({unit.GetGUID()}) to X: {x} Y: {y} Z: {z} O: {o}. Aborted.");
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}
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public void DoTeleportAll(float x, float y, float z, float o)
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@@ -631,7 +645,7 @@ namespace Game.AI
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{
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if (delayToRespawn < TimeSpan.FromSeconds(2))
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{
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Log.outError(LogFilter.Scripts, "_DespawnAtEvade called with delay of {0} seconds, defaulting to 2.", delayToRespawn);
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Log.outError(LogFilter.ScriptsAi, $"BossAI::_DespawnAtEvade: called with delay of {delayToRespawn} seconds, defaulting to 2 (me: {me.GetGUID()})");
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delayToRespawn = TimeSpan.FromSeconds(2);
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}
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@@ -641,7 +655,7 @@ namespace Game.AI
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TempSummon whoSummon = who.ToTempSummon();
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if (whoSummon)
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{
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Log.outWarn(LogFilter.ScriptsAi, "_DespawnAtEvade called on a temporary summon.");
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Log.outWarn(LogFilter.ScriptsAi, $"BossAI::_DespawnAtEvade: called on a temporary summon (who: {who.GetGUID()})");
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whoSummon.UnSummon();
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return;
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}
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@@ -143,7 +143,7 @@ namespace Game.AI
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{
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||||
AddEscortState(EscortState.Returning);
|
||||
ReturnToLastPoint();
|
||||
Log.outDebug(LogFilter.Scripts, "EscortAI.EnterEvadeMode has left combat and is now returning to last point");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI.EnterEvadeMode has left combat and is now returning to last point {me.GetGUID()}");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -195,7 +195,7 @@ namespace Game.AI
|
||||
|
||||
if (_despawnAtEnd)
|
||||
{
|
||||
Log.outDebug(LogFilter.Scripts, "EscortAI.UpdateAI: reached end of waypoints, despawning at end");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::UpdateAI: reached end of waypoints, despawning at end ({me.GetGUID()})");
|
||||
if (_returnToStart)
|
||||
{
|
||||
Position respawnPosition = new();
|
||||
@@ -203,7 +203,7 @@ namespace Game.AI
|
||||
me.GetRespawnPosition(out respawnPosition.posX, out respawnPosition.posY, out respawnPosition.posZ, out orientation);
|
||||
respawnPosition.SetOrientation(orientation);
|
||||
me.GetMotionMaster().MovePoint(EscortPointIds.Home, respawnPosition);
|
||||
Log.outDebug(LogFilter.Scripts, $"EscortAI.UpdateAI: returning to spawn location: {respawnPosition}");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::UpdateAI: returning to spawn location: {respawnPosition} ({me.GetGUID()})");
|
||||
}
|
||||
else if (_instantRespawn)
|
||||
me.Respawn();
|
||||
@@ -211,7 +211,7 @@ namespace Game.AI
|
||||
me.DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
Log.outDebug(LogFilter.Scripts, "EscortAI.UpdateAI: reached end of waypoints");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::UpdateAI: reached end of waypoints ({me.GetGUID()})");
|
||||
RemoveEscortState(EscortState.Escorting);
|
||||
return;
|
||||
}
|
||||
@@ -242,7 +242,7 @@ namespace Game.AI
|
||||
{
|
||||
if (!IsPlayerOrGroupInRange())
|
||||
{
|
||||
Log.outDebug(LogFilter.Scripts, "EscortAI failed because player/group was to far away or not found");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::UpdateAI: failed because player/group was to far away or not found ({me.GetGUID()})");
|
||||
|
||||
bool isEscort = false;
|
||||
CreatureData creatureData = me.GetCreatureData();
|
||||
@@ -293,7 +293,7 @@ namespace Game.AI
|
||||
|
||||
if (Id == EscortPointIds.LastPoint)
|
||||
{
|
||||
Log.outDebug(LogFilter.Scripts, "EscortAI.MovementInform has returned to original position before combat");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::MovementInform has returned to original position before combat ({me.GetGUID()})");
|
||||
|
||||
me.SetWalk(!_running);
|
||||
RemoveEscortState(EscortState.Returning);
|
||||
@@ -301,16 +301,16 @@ namespace Game.AI
|
||||
}
|
||||
else if (Id == EscortPointIds.Home)
|
||||
{
|
||||
Log.outDebug(LogFilter.Scripts, "EscortAI.MovementInform: returned to home location and restarting waypoint path");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::MovementInform: returned to home location and restarting waypoint path ({me.GetGUID()})");
|
||||
_started = false;
|
||||
}
|
||||
}
|
||||
else if (moveType == MovementGeneratorType.Waypoint)
|
||||
{
|
||||
Cypher.Assert(Id < _path.nodes.Count, $"EscortAI.MovementInform: referenced movement id ({Id}) points to non-existing node in loaded path");
|
||||
Cypher.Assert(Id < _path.nodes.Count, $"EscortAI::MovementInform: referenced movement id ({Id}) points to non-existing node in loaded path ({me.GetGUID()})");
|
||||
WaypointNode waypoint = _path.nodes[(int)Id];
|
||||
|
||||
Log.outDebug(LogFilter.Scripts, $"EscortAI.MovementInform: waypoint node {waypoint.id} reached");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::MovementInform: waypoint node {waypoint.id} reached ({me.GetGUID()})");
|
||||
|
||||
// last point
|
||||
if (Id == _path.nodes.Count - 1)
|
||||
@@ -387,15 +387,15 @@ namespace Game.AI
|
||||
}
|
||||
}
|
||||
|
||||
if (me.GetVictim())
|
||||
if (me.IsEngaged())
|
||||
{
|
||||
Log.outError(LogFilter.Scripts, $"EscortAI.Start: (script: {me.GetScriptName()}, creature entry: {me.GetEntry()}) attempts to Start while in combat");
|
||||
Log.outError(LogFilter.ScriptsAi, $"EscortAI::Start: (script: {me.GetScriptName()} attempts to Start while in combat ({me.GetGUID()})");
|
||||
return;
|
||||
}
|
||||
|
||||
if (HasEscortState(EscortState.Escorting))
|
||||
{
|
||||
Log.outError(LogFilter.Scripts, $"EscortAI.Start: (script: {me.GetScriptName()}, creature entry: {me.GetEntry()}) attempts to Start while already escorting");
|
||||
Log.outError(LogFilter.ScriptsAi, $"EscortAI::Start: (script: {me.GetScriptName()} attempts to Start while already escorting ({me.GetGUID()})");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -406,7 +406,7 @@ namespace Game.AI
|
||||
|
||||
if (_path.nodes.Empty())
|
||||
{
|
||||
Log.outError(LogFilter.Scripts, $"EscortAI.Start: (script: {me.GetScriptName()}, creature entry: {me.GetEntry()}) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: {(quest != null ? quest.Id : 0)}).");
|
||||
Log.outError(LogFilter.ScriptsAi, $"EscortAI::Start: (script: {me.GetScriptName()} starts with 0 waypoints (possible missing entry in script_waypoint. Quest: {(quest != null ? quest.Id : 0)} ({me.GetGUID()})");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -418,7 +418,7 @@ namespace Game.AI
|
||||
_returnToStart = canLoopPath;
|
||||
|
||||
if (_returnToStart && _instantRespawn)
|
||||
Log.outError(LogFilter.Scripts, $"EscortAI.Start: (script: {me.GetScriptName()}, creature entry: {me.GetEntry()}) is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
|
||||
Log.outError(LogFilter.ScriptsAi, $"EscortAI::Start: (script: {me.GetScriptName()} is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn ({me.GetGUID()})");
|
||||
|
||||
me.GetMotionMaster().MoveIdle();
|
||||
me.GetMotionMaster().Clear(MovementGeneratorPriority.Normal);
|
||||
@@ -432,7 +432,7 @@ namespace Game.AI
|
||||
me.SetImmuneToNPC(false);
|
||||
}
|
||||
|
||||
Log.outDebug(LogFilter.Scripts, $"EscortAI.Start: (script: {me.GetScriptName()}, creature entry: {me.GetEntry()}) started with {_path.nodes.Count} waypoints. ActiveAttacker = {_activeAttacker}, Run = {_running}, Player = {_playerGUID}");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"EscortAI::Start: (script: {me.GetScriptName()}, started with {_path.nodes.Count} waypoints. ActiveAttacker = {_activeAttacker}, Run = {_running}, Player = {_playerGUID} ({me.GetGUID()})");
|
||||
|
||||
// set initial speed
|
||||
me.SetWalk(!_running);
|
||||
|
||||
@@ -109,7 +109,7 @@ namespace Game.AI
|
||||
{
|
||||
if (HasFollowState(FollowState.Complete) && !HasFollowState(FollowState.PostEvent))
|
||||
{
|
||||
Log.outDebug(LogFilter.Scripts, "FollowerAI is set completed, despawns.");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"FollowerAI::UpdateAI: is set completed, despawns. ({me.GetGUID()})");
|
||||
me.DespawnOrUnsummon();
|
||||
return;
|
||||
}
|
||||
@@ -156,7 +156,7 @@ namespace Game.AI
|
||||
|
||||
if (maxRangeExceeded || questAbandoned)
|
||||
{
|
||||
Log.outDebug(LogFilter.Scripts, $"FollowerAI::UpdateAI: failed because player/group was to far away or not found ({me.GetGUID()})");
|
||||
Log.outDebug(LogFilter.ScriptsAi, $"FollowerAI::UpdateAI: failed because player/group was to far away or not found ({me.GetGUID()})");
|
||||
me.DespawnOrUnsummon();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1079,9 +1079,9 @@ namespace Game.AI
|
||||
GetScript().OnReset();
|
||||
}
|
||||
|
||||
public bool HasEscortState(SmartEscortState uiEscortState) { return (_escortState & uiEscortState) != 0; }
|
||||
public void AddEscortState(SmartEscortState uiEscortState) { _escortState |= uiEscortState; }
|
||||
public void RemoveEscortState(SmartEscortState uiEscortState) { _escortState &= ~uiEscortState; }
|
||||
public bool HasEscortState(SmartEscortState escortState) { return (_escortState & escortState) != 0; }
|
||||
public void AddEscortState(SmartEscortState escortState) { _escortState |= escortState; }
|
||||
public void RemoveEscortState(SmartEscortState escortState) { _escortState &= ~escortState; }
|
||||
public void SetAutoAttack(bool on) { _canAutoAttack = on; }
|
||||
|
||||
public bool CanCombatMove() { return _canCombatMove; }
|
||||
@@ -1110,7 +1110,7 @@ namespace Game.AI
|
||||
// Gossip
|
||||
bool _gossipReturn;
|
||||
|
||||
public SmartGameObjectAI(GameObject g) : base(g) { }
|
||||
public SmartGameObjectAI(GameObject go) : base(go) { }
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace Game
|
||||
if (p)
|
||||
{
|
||||
WorldSession s = p.GetSession();
|
||||
s.KickPlayer(); // mark session to remove at next session list update
|
||||
s.KickPlayer("AccountMgr::DeleteAccount Deleting the account"); // mark session to remove at next session list update
|
||||
s.LogoutPlayer(false); // logout player without waiting next session list update
|
||||
}
|
||||
|
||||
|
||||
@@ -27,11 +27,8 @@ namespace Game.Chat
|
||||
class CastCommands
|
||||
{
|
||||
[Command("", RBACPermissions.CommandCast)]
|
||||
static bool HandleCastCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandleCastCommand(CommandHandler handler, SpellInfo spell, string triggeredStr)
|
||||
{
|
||||
if (args.Empty())
|
||||
return false;
|
||||
|
||||
Unit target = handler.GetSelectedUnit();
|
||||
if (!target)
|
||||
{
|
||||
@@ -39,22 +36,19 @@ namespace Game.Chat
|
||||
return false;
|
||||
}
|
||||
|
||||
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
|
||||
uint spellId = handler.ExtractSpellIdFromLink(args);
|
||||
if (spellId == 0)
|
||||
if (!CheckSpellExistsAndIsValid(handler, spell))
|
||||
return false;
|
||||
|
||||
if (!CheckSpellExistsAndIsValid(handler, spellId))
|
||||
return false;
|
||||
|
||||
string triggeredStr = args.NextString();
|
||||
if (!string.IsNullOrEmpty(triggeredStr))
|
||||
TriggerCastFlags triggerFlags = TriggerCastFlags.None;
|
||||
if (!triggeredStr.IsEmpty())
|
||||
{
|
||||
if (triggeredStr != "triggered")
|
||||
if ("triggered".Contains(triggeredStr)) // check if "triggered" starts with *triggeredStr (e.g. "trig", "trigger", etc.)
|
||||
triggerFlags = TriggerCastFlags.FullDebugMask;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
handler.GetSession().GetPlayer().CastSpell(target, spellId, !triggeredStr.IsEmpty());
|
||||
handler.GetSession().GetPlayer().CastSpell(target, spell.Id, new CastSpellExtraArgs(triggerFlags));
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -228,7 +222,11 @@ namespace Game.Chat
|
||||
|
||||
static bool CheckSpellExistsAndIsValid(CommandHandler handler, uint spellId)
|
||||
{
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
|
||||
return CheckSpellExistsAndIsValid(handler, Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None));
|
||||
}
|
||||
|
||||
static bool CheckSpellExistsAndIsValid(CommandHandler handler, SpellInfo spellInfo)
|
||||
{
|
||||
if (spellInfo == null)
|
||||
{
|
||||
handler.SendSysMessage(CypherStrings.CommandNospellfound);
|
||||
@@ -237,7 +235,7 @@ namespace Game.Chat
|
||||
|
||||
if (!Global.SpellMgr.IsSpellValid(spellInfo, handler.GetPlayer()))
|
||||
{
|
||||
handler.SendSysMessage(CypherStrings.CommandSpellBroken, spellId);
|
||||
handler.SendSysMessage(CypherStrings.CommandSpellBroken, spellInfo.Id);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace Game.Chat
|
||||
target.SetName(newName);
|
||||
session = target.GetSession();
|
||||
if (session != null)
|
||||
session.KickPlayer();
|
||||
session.KickPlayer("HandleCharacterRenameCommand GM Command renaming character");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -463,7 +463,7 @@ namespace Game.Chat
|
||||
{
|
||||
characterGuid = player.GetGUID();
|
||||
accountId = player.GetSession().GetAccountId();
|
||||
player.GetSession().KickPlayer();
|
||||
player.GetSession().KickPlayer("HandleCharacterEraseCommand GM Command deleting character");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1331,6 +1331,41 @@ namespace Game.Chat
|
||||
}
|
||||
}
|
||||
|
||||
[CommandGroup("pvp", RBACPermissions.CommandDebug)]
|
||||
class PvpCommands
|
||||
{
|
||||
[Command("warmode", RBACPermissions.CommandDebug)]
|
||||
static bool HandleDebugWarModeFactionBalanceCommand(CommandHandler handler, string command, int rewardValue = 0)
|
||||
{
|
||||
// USAGE: .debug pvp fb <alliance|horde|neutral|off> [pct]
|
||||
// neutral Sets faction balance off.
|
||||
// alliance Set faction balance to alliance.
|
||||
// horde Set faction balance to horde.
|
||||
// off Reset the faction balance and use the calculated value of it
|
||||
switch (command.ToLower())
|
||||
{
|
||||
default: // workaround for Variant of only ExactSequences not being supported
|
||||
handler.SendSysMessage(CypherStrings.BadValue);
|
||||
return false;
|
||||
case "alliance":
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Alliance, rewardValue);
|
||||
break;
|
||||
case "horde":
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Horde, rewardValue);
|
||||
break;
|
||||
case "neutral":
|
||||
Global.WorldMgr.SetForcedWarModeFactionBalanceState(TeamId.Neutral);
|
||||
break;
|
||||
case "off":
|
||||
Global.WorldMgr.DisableForcedWarModeFactionBalanceState();
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[CommandGroup("send", RBACPermissions.CommandDebugSend)]
|
||||
class SendCommands
|
||||
{
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace Game.Chat.Commands
|
||||
return DoTeleport(handler, new Position(at.Pos.X, at.Pos.Y, at.Pos.Z), at.ContinentID);
|
||||
}
|
||||
|
||||
[Command("areatrigger", RBACPermissions.CommandGo)]
|
||||
[Command("boss", RBACPermissions.CommandGo)]
|
||||
static bool HandleGoBossCommand(CommandHandler handler, string[] needles)
|
||||
{
|
||||
if (needles.Empty())
|
||||
|
||||
@@ -1115,7 +1115,7 @@ namespace Game.Chat
|
||||
else
|
||||
handler.SendSysMessage(CypherStrings.CommandKickmessage, playerName);
|
||||
|
||||
target.GetSession().KickPlayer();
|
||||
target.GetSession().KickPlayer("HandleKickPlayerCommand GM Command");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -114,6 +114,50 @@ namespace Game.Chat
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool CheckAllLinks(string str)
|
||||
{
|
||||
// Step 1: Disallow all control sequences except ||, |H, |h, |c and |r
|
||||
{
|
||||
int pos = 0;
|
||||
while ((pos = str.IndexOf('|', pos)) != -1)
|
||||
{
|
||||
char next = str[pos + 1];
|
||||
if (next == 'H' || next == 'h' || next == 'c' || next == 'r' || next == '|')
|
||||
pos += 2;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Step 2: Parse all link sequences
|
||||
// They look like this: |c<color>|H<linktag>:<linkdata>|h[<linktext>]|h|r
|
||||
// - <color> is 8 hex characters AARRGGBB
|
||||
// - <linktag> is arbitrary length [a-z_]
|
||||
// - <linkdata> is arbitrary length, no | contained
|
||||
// - <linktext> is printable
|
||||
{
|
||||
int pos = 0;
|
||||
while ((pos = str.IndexOf('|', pos)) != -1)
|
||||
{
|
||||
if (str[pos + 1] == '|') // this is an escaped pipe character (||)
|
||||
{
|
||||
pos += 2;
|
||||
continue;
|
||||
}
|
||||
|
||||
HyperlinkInfo info = ParseHyperlink(str.Substring(pos));
|
||||
if (info == null)// todo fix me || !ValidateLinkInfo(info))
|
||||
return false;
|
||||
|
||||
// tag is fine, find the next one
|
||||
pos = str.Length - info.next.Length;
|
||||
}
|
||||
}
|
||||
|
||||
// all tags are valid
|
||||
return true;
|
||||
}
|
||||
|
||||
static byte toHex(char c) { return (byte)((c >= '0' && c <= '9') ? c - '0' + 0x10 : (c >= 'a' && c <= 'f') ? c - 'a' + 0x1a : 0x00); }
|
||||
|
||||
//|color|Henchant:recipe_spell_id|h[prof_name: recipe_name]|h|r
|
||||
|
||||
@@ -686,6 +686,7 @@ namespace Game
|
||||
if (PlayerLoading() || GetPlayer() != null)
|
||||
{
|
||||
Log.outError(LogFilter.Network, "Player tries to login again, AccountId = {0}", GetAccountId());
|
||||
KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -695,7 +696,7 @@ namespace Game
|
||||
if (!_legitCharacters.Contains(playerLogin.Guid))
|
||||
{
|
||||
Log.outError(LogFilter.Network, "Account ({0}) can't login with that character ({1}).", GetAccountId(), playerLogin.Guid.ToString());
|
||||
KickPlayer();
|
||||
KickPlayer("WorldSession::HandlePlayerLoginOpcode Trying to login with a character of another account");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -706,7 +707,7 @@ namespace Game
|
||||
{
|
||||
if (!PlayerLoading() || GetPlayer())
|
||||
{
|
||||
KickPlayer();
|
||||
KickPlayer("WorldSession::HandleContinuePlayerLogin incorrect player state when logging in");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -726,7 +727,7 @@ namespace Game
|
||||
if (!pCurrChar.LoadFromDB(playerGuid, holder))
|
||||
{
|
||||
SetPlayer(null);
|
||||
KickPlayer();
|
||||
KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed");
|
||||
m_playerLoading.Clear();
|
||||
return;
|
||||
}
|
||||
@@ -1061,7 +1062,7 @@ namespace Game
|
||||
{
|
||||
if (!PlayerLoading() || GetPlayer())
|
||||
{
|
||||
KickPlayer();
|
||||
KickPlayer("WorldSession::AbortLogin incorrect player state when logging in");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1220,7 +1221,7 @@ namespace Game
|
||||
{
|
||||
Log.outError(LogFilter.Network, "Account {0}, IP: {1} tried to rename character {2}, but it does not belong to their account!",
|
||||
GetAccountId(), GetRemoteAddress(), request.RenameInfo.Guid.ToString());
|
||||
KickPlayer();
|
||||
KickPlayer("WorldSession::HandleCharRenameOpcode rename character from a different account");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1402,7 +1403,7 @@ namespace Game
|
||||
{
|
||||
Log.outError(LogFilter.Network, "Account {0}, IP: {1} tried to customise {2}, but it does not belong to their account!",
|
||||
GetAccountId(), GetRemoteAddress(), packet.CustomizeInfo.CharGUID.ToString());
|
||||
KickPlayer();
|
||||
KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1673,7 +1674,7 @@ namespace Game
|
||||
{
|
||||
Log.outError(LogFilter.Network, "Account {0}, IP: {1} tried to factionchange character {2}, but it does not belong to their account!",
|
||||
GetAccountId(), GetRemoteAddress(), packet.RaceOrFactionChangeInfo.Guid.ToString());
|
||||
KickPlayer();
|
||||
KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -73,6 +73,9 @@ namespace Game
|
||||
if (string.IsNullOrEmpty(packet.Info.Target))
|
||||
return;
|
||||
|
||||
if (!ValidateHyperlinksAndMaybeKick(packet.Info.Subject) || !ValidateHyperlinksAndMaybeKick(packet.Info.Body))
|
||||
return;
|
||||
|
||||
Player player = GetPlayer();
|
||||
if (player.GetLevel() < WorldConfig.GetIntValue(WorldCfg.MailLevelReq))
|
||||
{
|
||||
|
||||
@@ -541,7 +541,7 @@ namespace Game
|
||||
{
|
||||
Log.outDebug(LogFilter.Server, "Player {0} from account id {1} kicked for incorrect speed (must be {2} instead {3})",
|
||||
GetPlayer().GetName(), GetPlayer().GetSession().GetAccountId(), GetPlayer().GetSpeed(move_type), packet.Speed);
|
||||
GetPlayer().GetSession().KickPlayer();
|
||||
GetPlayer().GetSession().KickPlayer("WorldSession::HandleForceSpeedChangeAck Incorrect speed");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -675,7 +675,7 @@ namespace Game
|
||||
if (Math.Abs(expectedModMagnitude - setModMovementForceMagnitudeAck.Speed) > 0.01f)
|
||||
{
|
||||
Log.outDebug(LogFilter.Misc, $"Player {_player.GetName()} from account id {_player.GetSession().GetAccountId()} kicked for incorrect movement force magnitude (must be {expectedModMagnitude} instead {setModMovementForceMagnitudeAck.Speed})");
|
||||
_player.GetSession().KickPlayer();
|
||||
_player.GetSession().KickPlayer("WorldSession::HandleMoveSetModMovementForceMagnitudeAck Incorrect magnitude");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,14 +52,24 @@ namespace Game.Movement
|
||||
owner.CombatStopWithPets();
|
||||
owner.AddUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
|
||||
|
||||
MoveSplineInit init = new(owner);
|
||||
uint end = GetPathAtMapEnd();
|
||||
init.args.path = new Vector3[end];
|
||||
for (int i = (int)GetCurrentNode(); i != end; ++i)
|
||||
uint currentNodeId = GetCurrentNode();
|
||||
|
||||
if (currentNodeId == end)
|
||||
{
|
||||
Log.outDebug(LogFilter.Movement, $"FlightPathMovementGenerator::DoReset: trying to start a flypath from the end point. {owner.GetDebugInfo()}");
|
||||
return;
|
||||
}
|
||||
|
||||
MoveSplineInit init = new(owner);
|
||||
// Providing a starting vertex since the taxi paths do not provide such
|
||||
init.Path().Add(new Vector3(owner.GetPositionX(), owner.GetPositionY(), owner.GetPositionZ()));
|
||||
for (int i = (int)currentNodeId; i != (uint)end; ++i)
|
||||
{
|
||||
Vector3 vertice = new(_path[i].Loc.X, _path[i].Loc.Y, _path[i].Loc.Z);
|
||||
init.args.path[i] = vertice;
|
||||
init.Path().Add(vertice);
|
||||
}
|
||||
|
||||
init.SetFirstPointId((int)GetCurrentNode());
|
||||
init.SetFly();
|
||||
init.SetSmooth();
|
||||
|
||||
@@ -798,11 +798,10 @@ namespace Game.Movement
|
||||
|
||||
MoveSplineInit init = new(_owner);
|
||||
|
||||
init.args.path = new Vector3[stepCount + 1];
|
||||
|
||||
// add the owner's current position as starting point as it gets removed after entering the cycle
|
||||
init.args.path[0] = new Vector3(_owner.GetPositionX(), _owner.GetPositionY(), _owner.GetPositionZ());
|
||||
for (byte i = 1; i < stepCount; angle += step, ++i)
|
||||
init.Path().Add(new Vector3(_owner.GetPositionX(), _owner.GetPositionY(), _owner.GetPositionZ()));
|
||||
|
||||
for (byte i = 0; i < stepCount; angle += step, ++i)
|
||||
{
|
||||
Vector3 point = new();
|
||||
point.X = (float)(x + radius * Math.Cos(angle));
|
||||
@@ -813,7 +812,7 @@ namespace Game.Movement
|
||||
else
|
||||
point.Z = _owner.GetMapHeight(point.X, point.Y, z) + _owner.GetHoverOffset();
|
||||
|
||||
init.args.path[i] = point;
|
||||
init.Path().Add(point);
|
||||
}
|
||||
|
||||
if (_owner.IsFlying())
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Game.Movement
|
||||
effect_start_time = 0;
|
||||
spell_effect_extra = args.spellEffectExtra;
|
||||
anim_tier = args.animTier;
|
||||
splineIsFacingOnly = args.path.Length == 2 && args.facing.type != MonsterMoveType.Normal && ((args.path[1] - args.path[0]).Length() < 0.1f);
|
||||
splineIsFacingOnly = args.path.Count == 2 && args.facing.type != MonsterMoveType.Normal && ((args.path[1] - args.path[0]).Length() < 0.1f);
|
||||
|
||||
// Check if its a stop spline
|
||||
if (args.flags.HasFlag(SplineFlag.Done))
|
||||
@@ -91,11 +91,11 @@ namespace Game.Movement
|
||||
int cyclic_point = 0;
|
||||
if (splineflags.HasFlag(SplineFlag.EnterCycle))
|
||||
cyclic_point = 1; // shouldn't be modified, came from client
|
||||
spline.InitCyclicSpline(args.path, args.path.Length, modes[Convert.ToInt32(args.flags.IsSmooth())], cyclic_point, args.initialOrientation);
|
||||
spline.InitCyclicSpline(args.path.ToArray(), args.path.Count, modes[Convert.ToInt32(args.flags.IsSmooth())], cyclic_point, args.initialOrientation);
|
||||
}
|
||||
else
|
||||
{
|
||||
spline.InitSpline(args.path, args.path.Length, modes[Convert.ToInt32(args.flags.IsSmooth())], args.initialOrientation);
|
||||
spline.InitSpline(args.path.ToArray(), args.path.Count, modes[Convert.ToInt32(args.flags.IsSmooth())], args.initialOrientation);
|
||||
}
|
||||
|
||||
// init spline timestamps
|
||||
@@ -298,7 +298,7 @@ namespace Game.Movement
|
||||
splineflags.SetUnsetFlag(SplineFlag.EnterCycle, false);
|
||||
|
||||
MoveSplineInitArgs args = new(spline.GetPointCount());
|
||||
args.path = spline.GetPoints().AsSpan().Slice(spline.First() + 1, spline.Last()).ToArray();
|
||||
args.path.AddRange(spline.GetPoints().AsSpan().Slice(spline.First() + 1, spline.Last()).ToArray());
|
||||
args.facing = facing;
|
||||
args.flags = splineflags;
|
||||
args.path_Idx_offset = point_Idx_offset;
|
||||
|
||||
@@ -19,6 +19,7 @@ using Framework.Constants;
|
||||
using Game.Entities;
|
||||
using Game.Networking.Packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Movement
|
||||
@@ -94,7 +95,7 @@ namespace Game.Movement
|
||||
}
|
||||
|
||||
// should i do the things that user should do? - no.
|
||||
if (args.path.Length == 0)
|
||||
if (args.path.Count == 0)
|
||||
return 0;
|
||||
|
||||
// correct first vertex
|
||||
@@ -246,9 +247,9 @@ namespace Game.Movement
|
||||
}
|
||||
|
||||
args.path_Idx_offset = 0;
|
||||
args.path = new Vector3[2];
|
||||
args.path.Add(default);
|
||||
TransportPathTransform transform = new(unit, args.TransformForTransport);
|
||||
args.path[1] = transform.Calc(dest);
|
||||
args.path.Add(transform.Calc(dest));
|
||||
}
|
||||
|
||||
public void SetFall()
|
||||
@@ -282,10 +283,9 @@ namespace Game.Movement
|
||||
public void MovebyPath(Vector3[] controls, int path_offset = 0)
|
||||
{
|
||||
args.path_Idx_offset = path_offset;
|
||||
args.path = new Vector3[controls.Length];
|
||||
TransportPathTransform transform = new(unit, args.TransformForTransport);
|
||||
for (var i = 0; i < controls.Length; i++)
|
||||
args.path[i] = transform.Calc(controls[i]);
|
||||
args.path.Add(transform.Calc(controls[i]));
|
||||
|
||||
}
|
||||
|
||||
@@ -333,7 +333,7 @@ namespace Game.Movement
|
||||
args.spellEffectExtra.Set(spellEffectExtraData);
|
||||
}
|
||||
|
||||
public Vector3[] Path() { return args.path; }
|
||||
public List<Vector3> Path() { return args.path; }
|
||||
|
||||
public MoveSplineInitArgs args = new();
|
||||
Unit unit;
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
using Framework.Dynamic;
|
||||
using Game.Entities;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.Movement
|
||||
@@ -33,10 +34,9 @@ namespace Game.Movement
|
||||
initialOrientation = 0.0f;
|
||||
HasVelocity = false;
|
||||
TransformForTransport = true;
|
||||
path = new Vector3[path_capacity];
|
||||
}
|
||||
|
||||
public Vector3[] path;
|
||||
public List<Vector3> path = new();
|
||||
public FacingInfo facing = new();
|
||||
public MoveSplineFlag flags = new();
|
||||
public int path_Idx_offset;
|
||||
@@ -65,7 +65,7 @@ namespace Game.Movement
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!CHECK(path.Length > 1))
|
||||
if (!CHECK(path.Count > 1))
|
||||
return false;
|
||||
if (!CHECK(velocity >= 0.01f))
|
||||
return false;
|
||||
@@ -78,8 +78,8 @@ namespace Game.Movement
|
||||
|
||||
bool _checkPathLengths()
|
||||
{
|
||||
if (path.Length > 2 || facing.type == Framework.Constants.MonsterMoveType.Normal)
|
||||
for (uint i = 0; i < path.Length - 1; ++i)
|
||||
if (path.Count > 2 || facing.type == Framework.Constants.MonsterMoveType.Normal)
|
||||
for (int i = 0; i < path.Count - 1; ++i)
|
||||
if ((path[i + 1] - path[i]).Length() < 0.1f)
|
||||
return false;
|
||||
return true;
|
||||
|
||||
@@ -182,7 +182,7 @@ namespace Game
|
||||
if (session.PlayerLoading())
|
||||
return false;
|
||||
|
||||
session.KickPlayer();
|
||||
session.KickPlayer("World::RemoveSession");
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -208,7 +208,7 @@ namespace Game
|
||||
// if player is in loading and want to load again, return
|
||||
if (!RemoveSession(s.GetAccountId()))
|
||||
{
|
||||
s.KickPlayer();
|
||||
s.KickPlayer("World::AddSession_ Couldn't remove the other session while on loading screen");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1243,18 +1243,17 @@ namespace Game
|
||||
Log.outInfo(LogFilter.ServerLoading, @"VMap data directory is: {0}\vmaps", GetDataPath());
|
||||
}
|
||||
|
||||
void SetForcedWarModeFactionBalanceState(int team, int reward)
|
||||
public void SetForcedWarModeFactionBalanceState(int team, int reward = 0)
|
||||
{
|
||||
_warModeDominantFaction = team;
|
||||
_warModeOutnumberedFactionReward = reward;
|
||||
}
|
||||
|
||||
void DisableForcedWarModeFactionBalanceState()
|
||||
public void DisableForcedWarModeFactionBalanceState()
|
||||
{
|
||||
UpdateWarModeRewardValues();
|
||||
}
|
||||
|
||||
|
||||
public void LoadAutobroadcasts()
|
||||
{
|
||||
uint oldMSTime = Time.GetMSTime();
|
||||
@@ -1597,7 +1596,7 @@ namespace Game
|
||||
|
||||
// session not removed at kick and will removed in next update tick
|
||||
foreach (var session in m_sessions.Values)
|
||||
session.KickPlayer();
|
||||
session.KickPlayer("World::KickAll");
|
||||
}
|
||||
|
||||
void KickAllLess(AccountTypes sec)
|
||||
@@ -1605,7 +1604,7 @@ namespace Game
|
||||
// session not removed at kick and will removed in next update tick
|
||||
foreach (var session in m_sessions.Values)
|
||||
if (session.GetSecurity() < sec)
|
||||
session.KickPlayer();
|
||||
session.KickPlayer("World::KickAllLess");
|
||||
}
|
||||
|
||||
/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
|
||||
@@ -1689,7 +1688,7 @@ namespace Game
|
||||
if (sess)
|
||||
{
|
||||
if (sess.GetPlayerName() != author)
|
||||
sess.KickPlayer();
|
||||
sess.KickPlayer("World::BanAccount Banning account");
|
||||
}
|
||||
} while (resultAccounts.NextRow());
|
||||
|
||||
@@ -1762,7 +1761,7 @@ namespace Game
|
||||
DB.Characters.CommitTransaction(trans);
|
||||
|
||||
if (pBanned)
|
||||
pBanned.GetSession().KickPlayer();
|
||||
pBanned.GetSession().KickPlayer("World::BanCharacter Banning character");
|
||||
|
||||
return BanReturn.Success;
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@ using System.IO;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Game.Chat;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
@@ -419,8 +420,10 @@ namespace Game
|
||||
|
||||
public void AddInstanceConnection(WorldSocket sock) { m_Socket[(int)ConnectionType.Instance] = sock; }
|
||||
|
||||
public void KickPlayer()
|
||||
public void KickPlayer(string reason)
|
||||
{
|
||||
Log.outInfo(LogFilter.Network, $"Account: {GetAccountId()} Character: '{(_player ? _player.GetName() : "<none>")}' {(_player ? _player.GetGUID() : "")} kicked with reason: {reason}");
|
||||
|
||||
for (byte i = 0; i < 2; ++i)
|
||||
{
|
||||
if (m_Socket[i] != null)
|
||||
@@ -588,6 +591,19 @@ namespace Game
|
||||
return m_muteTime <= GameTime.GetGameTime();
|
||||
}
|
||||
|
||||
bool ValidateHyperlinksAndMaybeKick(string str)
|
||||
{
|
||||
if (Hyperlink.CheckAllLinks(str))
|
||||
return true;
|
||||
|
||||
Log.outError(LogFilter.Network, $"Player {GetPlayer().GetName()} {GetPlayer().GetGUID()} sent a message with an invalid link:\n{str}");
|
||||
|
||||
if (WorldConfig.GetIntValue(WorldCfg.ChatStrictLinkCheckingKick) != 0)
|
||||
KickPlayer("WorldSession::ValidateHyperlinksAndMaybeKick Invalid chat link");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DisallowHyperlinksAndMaybeKick(string str)
|
||||
{
|
||||
if (!str.Contains('|'))
|
||||
@@ -596,7 +612,7 @@ namespace Game
|
||||
Log.outError(LogFilter.Network, $"Player {GetPlayer().GetName()} ({GetPlayer().GetGUID()}) sent a message which illegally contained a hyperlink:\n{str}");
|
||||
|
||||
if (WorldConfig.GetIntValue(WorldCfg.ChatStrictLinkCheckingKick) != 0)
|
||||
KickPlayer();
|
||||
KickPlayer("WorldSession::DisallowHyperlinksAndMaybeKick Illegal chat link");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace Game
|
||||
{
|
||||
Log.outWarn(LogFilter.Warden, "{0} (latency: {1}, IP: {2}) exceeded Warden module response delay for more than {3} - disconnecting client",
|
||||
_session.GetPlayerInfo(), _session.GetLatency(), _session.GetRemoteAddress(), Time.secsToTimeString(maxClientResponseDelay, TimeFormat.ShortText));
|
||||
_session.KickPlayer();
|
||||
_session.KickPlayer("Warden::Update Warden module response delay exceeded");
|
||||
}
|
||||
else
|
||||
_clientResponseTimer += diff;
|
||||
@@ -172,7 +172,7 @@ namespace Game
|
||||
case WardenActions.Log:
|
||||
return "None";
|
||||
case WardenActions.Kick:
|
||||
_session.KickPlayer();
|
||||
_session.KickPlayer("Warden::Penalty");
|
||||
return "Kick";
|
||||
case WardenActions.Ban:
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user