Misc updates/fixes

This commit is contained in:
hondacrx
2022-01-27 12:36:56 -05:00
parent 169abc1531
commit 6c0e21b4de
36 changed files with 415 additions and 354 deletions
+23 -25
View File
@@ -109,33 +109,32 @@ namespace Game.AI
public class CasterAI : CombatAI
{
float _attackDist;
float _attackDistance;
public CasterAI(Creature c)
: base(c)
public CasterAI(Creature creature) : base(creature)
{
_attackDist = SharedConst.MeleeRange;
_attackDistance = SharedConst.MeleeRange;
}
public override void InitializeAI()
{
base.InitializeAI();
_attackDist = 30.0f;
_attackDistance = 30.0f;
foreach (var id in Spells)
{
AISpellInfoType info = GetAISpellInfo(id, me.GetMap().GetDifficultyID());
if (info != null && info.condition == AICondition.Combat && _attackDist > info.maxRange)
_attackDist = info.maxRange;
if (info != null && info.condition == AICondition.Combat && _attackDistance > info.maxRange)
_attackDistance = info.maxRange;
}
if (_attackDist == 30.0f)
_attackDist = SharedConst.MeleeRange;
if (_attackDistance == 30.0f)
_attackDistance = SharedConst.MeleeRange;
}
public override void AttackStart(Unit victim)
{
AttackStartCaster(victim, _attackDist);
AttackStartCaster(victim, _attackDistance);
}
public override void JustEngagedWith(Unit victim)
@@ -198,18 +197,19 @@ namespace Game.AI
{
float _minRange;
public ArcherAI(Creature c) : base(c)
public ArcherAI(Creature creature) : base(creature)
{
if (me.m_spells[0] == 0)
Log.outError(LogFilter.ScriptsAi, "ArcherAI set for creature (entry = {0}) with spell1=0. AI will do nothing", me.GetEntry());
if (creature.m_spells[0] == 0)
Log.outError(LogFilter.ScriptsAi, $"ArcherAI set for creature with spell1=0. AI will do nothing ({me.GetGUID()})");
var spellInfo = Global.SpellMgr.GetSpellInfo(me.m_spells[0], me.GetMap().GetDifficultyID());
var spellInfo = Global.SpellMgr.GetSpellInfo(creature.m_spells[0], creature.GetMap().GetDifficultyID());
_minRange = spellInfo != null ? spellInfo.GetMinRange(false) : 0;
if (_minRange == 0)
_minRange = SharedConst.MeleeRange;
me.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
me.m_SightDistance = me.m_CombatDistance;
creature.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
creature.m_SightDistance = creature.m_CombatDistance;
}
public override void AttackStart(Unit who)
@@ -248,23 +248,21 @@ namespace Game.AI
{
float _minRange;
public TurretAI(Creature c)
: base(c)
public TurretAI(Creature creature) : base(creature)
{
if (me.m_spells[0] == 0)
Log.outError(LogFilter.Server, "TurretAI set for creature (entry = {0}) with spell1=0. AI will do nothing", me.GetEntry());
if (creature.m_spells[0] == 0)
Log.outError(LogFilter.Server, $"TurretAI set for creature with spell1=0. AI will do nothing ({creature.GetGUID()})");
var spellInfo = Global.SpellMgr.GetSpellInfo(me.m_spells[0], me.GetMap().GetDifficultyID());
var spellInfo = Global.SpellMgr.GetSpellInfo(creature.m_spells[0], creature.GetMap().GetDifficultyID());
_minRange = spellInfo != null ? spellInfo.GetMinRange(false) : 0;
me.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
me.m_SightDistance = me.m_CombatDistance;
creature.m_CombatDistance = spellInfo != null ? spellInfo.GetMaxRange(false) : 0;
creature.m_SightDistance = creature.m_CombatDistance;
}
public override bool CanAIAttack(Unit victim)
{
// todo use one function to replace it
if (!me.IsWithinCombatRange(victim, me.m_CombatDistance)
|| (_minRange != 0 && me.IsWithinCombatRange(victim, _minRange)))
if (!me.IsWithinCombatRange(victim, me.m_CombatDistance) || (_minRange != 0 && me.IsWithinCombatRange(victim, _minRange)))
return false;
return true;
}
+11 -15
View File
@@ -46,6 +46,11 @@ namespace Game.AI
_moveInLOSLocked = false;
}
public void Talk(uint id, WorldObject whisperTarget = null)
{
Global.CreatureTextMgr.SendChat(me, (byte)id, whisperTarget);
}
public override void OnCharmed(bool isNew)
{
if (isNew && !me.IsCharmed() && !me.LastCharmerGUID.IsEmpty())
@@ -56,27 +61,20 @@ namespace Game.AI
if (lastCharmer != null)
me.EngageWithTarget(lastCharmer);
}
me.LastCharmerGUID.Clear();
if (!me.IsInCombat())
EnterEvadeMode(EvadeReason.NoHostiles);
me.LastCharmerGUID.Clear();
}
base.OnCharmed(isNew);
}
public void Talk(uint id, WorldObject whisperTarget = null)
{
Global.CreatureTextMgr.SendChat(me, (byte)id, whisperTarget);
}
public void DoZoneInCombat(Creature creature = null)
{
if (!creature)
creature = me;
Map map = creature.GetMap();
if (!map.IsDungeon()) //use IsDungeon instead of Instanceable, in case Battlegrounds will be instantiated
if (!map.IsDungeon()) // use IsDungeon instead of Instanceable, in case Battlegrounds will be instantiated
{
Log.outError(LogFilter.Server, "DoZoneInCombat call for map that isn't an instance (creature entry = {0})", creature.IsTypeId(TypeId.Unit) ? creature.ToCreature().GetEntry() : 0);
return;
@@ -219,7 +217,7 @@ namespace Game.AI
if (!_EnterEvadeMode(why))
return;
Log.outDebug(LogFilter.Unit, "Creature {0} enters evade mode.", me.GetEntry());
Log.outDebug(LogFilter.Unit, $"CreatureAI::EnterEvadeMode: entering evade mode (why: {why}) ({me.GetGUID()})");
if (me.GetVehicle() == null) // otherwise me will be in evade mode forever
{
@@ -374,12 +372,10 @@ namespace Game.AI
}
alreadyChecked.Add(next);
}
else
{
if (outOfBounds.Contains(next))
hasOutOfBoundsNeighbor = true;
}
else if (outOfBounds.Contains(next))
hasOutOfBoundsNeighbor = true;
}
if (fill || hasOutOfBoundsNeighbor)
{
var pos = new Position(startPosition.GetPositionX() + front.Key * SharedConst.BoundaryVisualizeStepSize, startPosition.GetPositionY() + front.Value * SharedConst.BoundaryVisualizeStepSize, spawnZ);
+2 -2
View File
@@ -29,9 +29,9 @@ namespace Game.AI
public GameObject me;
public GameObjectAI(GameObject gameObject)
public GameObjectAI(GameObject go)
{
me = gameObject;
me = go;
_scheduler = new TaskScheduler();
_events = new EventMap();
}
+1 -1
View File
@@ -52,7 +52,7 @@ namespace Game.AI
return;
}
Log.outDebug(LogFilter.Unit, "Guard entry: {0} enters evade mode.", me.GetEntry());
Log.outTrace(LogFilter.ScriptsAi, $"GuardAI::EnterEvadeMode: {me.GetGUID()} enters evade mode.");
me.RemoveAllAuras();
me.CombatStop(true);
+5 -5
View File
@@ -23,9 +23,9 @@ namespace Game.AI
{
public class PassiveAI : CreatureAI
{
public PassiveAI(Creature c) : base(c)
public PassiveAI(Creature creature) : base(creature)
{
me.SetReactState(ReactStates.Passive);
creature.SetReactState(ReactStates.Passive);
}
public override void UpdateAI(uint diff)
@@ -41,9 +41,9 @@ namespace Game.AI
public class PossessedAI : CreatureAI
{
public PossessedAI(Creature c) : base(c)
public PossessedAI(Creature creature) : base(creature)
{
me.SetReactState(ReactStates.Passive);
creature.SetReactState(ReactStates.Passive);
}
public override void AttackStart(Unit target)
@@ -99,7 +99,7 @@ namespace Game.AI
{
public NullCreatureAI(Creature creature) : base(creature)
{
me.SetReactState(ReactStates.Passive);
creature.SetReactState(ReactStates.Passive);
}
public override void MoveInLineOfSight(Unit unit) { }
+31 -29
View File
@@ -30,7 +30,7 @@ namespace Game.AI
List<ObjectGuid> _allySet = new();
uint _updateAlliesTimer;
public PetAI(Creature c) : base(c)
public PetAI(Creature creature) : base(creature)
{
UpdateAllies();
}
@@ -60,7 +60,7 @@ namespace Game.AI
if (NeedToStop())
{
Log.outDebug(LogFilter.Server, "Pet AI stopped attacking [{0}]", me.GetGUID().ToString());
Log.outTrace(LogFilter.ScriptsAi, $"PetAI::UpdateAI: AI stopped attacking {me.GetGUID()}");
StopAttack();
return;
}
@@ -528,26 +528,28 @@ namespace Game.AI
public override void ReceiveEmote(Player player, TextEmotes emoteId)
{
if (!me.GetOwnerGUID().IsEmpty() && me.GetOwnerGUID() == player.GetGUID())
switch (emoteId)
{
case TextEmotes.Cower:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
break;
case TextEmotes.Angry:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.StateStun);
break;
case TextEmotes.Glare:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.StateStun);
break;
case TextEmotes.Soothe:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
break;
}
if (me.GetOwnerGUID() != player.GetGUID())
return;
switch (emoteId)
{
case TextEmotes.Cower:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
break;
case TextEmotes.Angry:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.StateStun);
break;
case TextEmotes.Glare:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.StateStun);
break;
case TextEmotes.Soothe:
if (me.IsPet() && me.ToPet().IsPetGhoul())
me.HandleEmoteCommand(Emote.OneshotOmnicastGhoul);
break;
}
}
bool NeedToStop()
@@ -595,17 +597,17 @@ namespace Game.AI
if (player)
group = player.GetGroup();
//only pet and owner/not in group.ok
// only pet and owner/not in group.ok
if (_allySet.Count == 2 && !group)
return;
//owner is in group; group members filled in already (no raid . subgroupcount = whole count)
// owner is in group; group members filled in already (no raid . subgroupcount = whole count)
if (group && !group.IsRaidGroup() && _allySet.Count == (group.GetMembersCount() + 2))
return;
_allySet.Clear();
_allySet.Add(me.GetGUID());
if (group) //add group
if (group) // add group
{
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
{
@@ -619,7 +621,7 @@ namespace Game.AI
_allySet.Add(target.GetGUID());
}
}
else //remove group
else // remove group
_allySet.Add(owner.GetGUID());
}
@@ -631,12 +633,12 @@ namespace Game.AI
base.OnCharmed(isNew);
}
/// <summary>
/// Quick access to set all flags to FALSE
/// </summary>
void ClearCharmInfoFlags()
{
// Quick access to set all flags to FALSE
CharmInfo ci = me.GetCharmInfo();
if (ci != null)
{
ci.SetIsAtStay(false);
+2 -2
View File
@@ -27,6 +27,7 @@ namespace Game.AI
public TotemAI(Creature creature) : base(creature)
{
Cypher.Assert(creature.IsTotem(), $"TotemAI: AI assigned to a no-totem creature ({creature.GetGUID()})!");
_victimGuid = ObjectGuid.Empty;
}
@@ -51,8 +52,7 @@ namespace Game.AI
Unit victim = !_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, _victimGuid) : null;
// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) ||
me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim))
if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) || me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim))
{
var u_check = new NearestAttackableUnitInObjectRangeCheck(me, me.GetCharmerOrOwnerOrSelf(), max_range);
var checker = new UnitLastSearcher(me, u_check);