Misc updates/fixes
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@@ -23,9 +23,9 @@ namespace Game.AI
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{
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public class PassiveAI : CreatureAI
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{
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public PassiveAI(Creature c) : base(c)
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public PassiveAI(Creature creature) : base(creature)
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{
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me.SetReactState(ReactStates.Passive);
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creature.SetReactState(ReactStates.Passive);
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}
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public override void UpdateAI(uint diff)
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@@ -41,9 +41,9 @@ namespace Game.AI
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public class PossessedAI : CreatureAI
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{
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public PossessedAI(Creature c) : base(c)
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public PossessedAI(Creature creature) : base(creature)
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{
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me.SetReactState(ReactStates.Passive);
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creature.SetReactState(ReactStates.Passive);
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}
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public override void AttackStart(Unit target)
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@@ -99,7 +99,7 @@ namespace Game.AI
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{
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public NullCreatureAI(Creature creature) : base(creature)
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{
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me.SetReactState(ReactStates.Passive);
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creature.SetReactState(ReactStates.Passive);
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}
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public override void MoveInLineOfSight(Unit unit) { }
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