Misc updates/fixes
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@@ -1317,8 +1317,8 @@ namespace Game.AI
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_castCheckTimer = 0;
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else
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{
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if (IsRangedAttacker())
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{ // chase to zero if the target isn't in line of sight
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if (IsRangedAttacker()) // chase to zero if the target isn't in line of sight
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{
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bool inLOS = me.IsWithinLOSInMap(target);
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if (_chaseCloser != !inLOS)
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{
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