Misc updates/fixes
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@@ -108,7 +108,7 @@ namespace Game.AI
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if (!CliDB.SoundKitStorage.ContainsKey(soundId))
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{
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Log.outError(LogFilter.Scripts, "Invalid soundId {0} used in DoPlaySoundToSet (Source: TypeId {1}, GUID {2})", soundId, source.GetTypeId(), source.GetGUID().ToString());
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Log.outError(LogFilter.ScriptsAi, $"ScriptedAI::DoPlaySoundToSet: Invalid soundId {soundId} used in DoPlaySoundToSet (Source: {source.GetGUID()})");
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return;
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}
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@@ -307,9 +307,24 @@ namespace Game.AI
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if (mechanic != 0 && tempSpell.Mechanic != mechanic)
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continue;
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// Continue if we don't have the mana to actually cast this spell
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bool hasPower = true;
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foreach (SpellPowerCost cost in tempSpell.CalcPowerCost(me, tempSpell.GetSchoolMask()))
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{
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if (cost.Amount > me.GetPower(cost.Power))
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{
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hasPower = false;
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break;
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}
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}
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if (!hasPower)
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continue;
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//Check if the spell meets our range requirements
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if (rangeMin != 0 && me.GetSpellMinRangeForTarget(target, tempSpell) < rangeMin)
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continue;
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if (rangeMax != 0 && me.GetSpellMaxRangeForTarget(target, tempSpell) > rangeMax)
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continue;
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@@ -350,8 +365,7 @@ namespace Game.AI
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if (player != null)
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player.TeleportTo(unit.GetMapId(), x, y, z, o, TeleportToOptions.NotLeaveCombat);
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else
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Log.outError(LogFilter.Scripts, "Creature {0} (Entry: {1}) Tried to teleport non-player unit (Type: {2} GUID: {3}) to X: {4} Y: {5} Z: {6} O: {7}. Aborted.",
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me.GetGUID(), me.GetEntry(), unit.GetTypeId(), unit.GetGUID(), x, y, z, o);
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Log.outError(LogFilter.ScriptsAi, $"ScriptedAI::DoTeleportPlayer: Creature {me.GetGUID()} Tried to teleport non-player unit ({unit.GetGUID()}) to X: {x} Y: {y} Z: {z} O: {o}. Aborted.");
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}
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public void DoTeleportAll(float x, float y, float z, float o)
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@@ -631,7 +645,7 @@ namespace Game.AI
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{
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if (delayToRespawn < TimeSpan.FromSeconds(2))
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{
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Log.outError(LogFilter.Scripts, "_DespawnAtEvade called with delay of {0} seconds, defaulting to 2.", delayToRespawn);
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Log.outError(LogFilter.ScriptsAi, $"BossAI::_DespawnAtEvade: called with delay of {delayToRespawn} seconds, defaulting to 2 (me: {me.GetGUID()})");
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delayToRespawn = TimeSpan.FromSeconds(2);
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}
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@@ -641,7 +655,7 @@ namespace Game.AI
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TempSummon whoSummon = who.ToTempSummon();
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if (whoSummon)
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{
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Log.outWarn(LogFilter.ScriptsAi, "_DespawnAtEvade called on a temporary summon.");
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Log.outWarn(LogFilter.ScriptsAi, $"BossAI::_DespawnAtEvade: called on a temporary summon (who: {who.GetGUID()})");
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whoSummon.UnSummon();
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return;
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}
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