Misc updates/fixes
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@@ -109,7 +109,7 @@ namespace Game.AI
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{
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if (HasFollowState(FollowState.Complete) && !HasFollowState(FollowState.PostEvent))
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{
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Log.outDebug(LogFilter.Scripts, "FollowerAI is set completed, despawns.");
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Log.outDebug(LogFilter.ScriptsAi, $"FollowerAI::UpdateAI: is set completed, despawns. ({me.GetGUID()})");
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me.DespawnOrUnsummon();
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return;
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}
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@@ -156,7 +156,7 @@ namespace Game.AI
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if (maxRangeExceeded || questAbandoned)
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{
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Log.outDebug(LogFilter.Scripts, $"FollowerAI::UpdateAI: failed because player/group was to far away or not found ({me.GetGUID()})");
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Log.outDebug(LogFilter.ScriptsAi, $"FollowerAI::UpdateAI: failed because player/group was to far away or not found ({me.GetGUID()})");
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me.DespawnOrUnsummon();
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return;
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}
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