Misc updates/fixes
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@@ -1079,9 +1079,9 @@ namespace Game.AI
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GetScript().OnReset();
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}
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public bool HasEscortState(SmartEscortState uiEscortState) { return (_escortState & uiEscortState) != 0; }
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public void AddEscortState(SmartEscortState uiEscortState) { _escortState |= uiEscortState; }
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public void RemoveEscortState(SmartEscortState uiEscortState) { _escortState &= ~uiEscortState; }
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public bool HasEscortState(SmartEscortState escortState) { return (_escortState & escortState) != 0; }
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public void AddEscortState(SmartEscortState escortState) { _escortState |= escortState; }
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public void RemoveEscortState(SmartEscortState escortState) { _escortState &= ~escortState; }
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public void SetAutoAttack(bool on) { _canAutoAttack = on; }
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public bool CanCombatMove() { return _canCombatMove; }
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@@ -1110,7 +1110,7 @@ namespace Game.AI
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// Gossip
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bool _gossipReturn;
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public SmartGameObjectAI(GameObject g) : base(g) { }
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public SmartGameObjectAI(GameObject go) : base(go) { }
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public override void UpdateAI(uint diff)
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{
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