Misc updates/fixes

This commit is contained in:
hondacrx
2022-01-27 12:36:56 -05:00
parent 169abc1531
commit 6c0e21b4de
36 changed files with 415 additions and 354 deletions
+5 -5
View File
@@ -17,6 +17,7 @@
using Framework.Dynamic;
using Game.Entities;
using System.Collections.Generic;
using System.Numerics;
namespace Game.Movement
@@ -33,10 +34,9 @@ namespace Game.Movement
initialOrientation = 0.0f;
HasVelocity = false;
TransformForTransport = true;
path = new Vector3[path_capacity];
}
public Vector3[] path;
public List<Vector3> path = new();
public FacingInfo facing = new();
public MoveSplineFlag flags = new();
public int path_Idx_offset;
@@ -65,7 +65,7 @@ namespace Game.Movement
return true;
}
if (!CHECK(path.Length > 1))
if (!CHECK(path.Count > 1))
return false;
if (!CHECK(velocity >= 0.01f))
return false;
@@ -78,8 +78,8 @@ namespace Game.Movement
bool _checkPathLengths()
{
if (path.Length > 2 || facing.type == Framework.Constants.MonsterMoveType.Normal)
for (uint i = 0; i < path.Length - 1; ++i)
if (path.Count > 2 || facing.type == Framework.Constants.MonsterMoveType.Normal)
for (int i = 0; i < path.Count - 1; ++i)
if ((path[i + 1] - path[i]).Length() < 0.1f)
return false;
return true;