Core/Spells: Fixed loading spell labels

Port From (https://github.com/TrinityCore/TrinityCore/commit/95e21850948c73e95d237ad5505445d69b417304)
This commit is contained in:
hondacrx
2021-10-16 18:22:58 -04:00
parent 986b827560
commit 6ca98e5f7d
+1 -1
View File
@@ -2228,7 +2228,7 @@ namespace Game.Entities
GetLoadHelper(interrupts.SpellID, interrupts.DifficultyID).Interrupts = interrupts;
foreach (SpellLabelRecord label in CliDB.SpellLabelStorage.Values)
GetLoadHelper(label.LabelID, 0).Labels.Add(label);
GetLoadHelper(label.SpellID, 0).Labels.Add(label);
foreach (SpellLevelsRecord levels in CliDB.SpellLevelsStorage.Values)
GetLoadHelper(levels.SpellID, levels.DifficultyID).Levels = levels;