Core/Spells: Fixed loading spell labels
Port From (https://github.com/TrinityCore/TrinityCore/commit/95e21850948c73e95d237ad5505445d69b417304)
This commit is contained in:
@@ -2228,7 +2228,7 @@ namespace Game.Entities
|
||||
GetLoadHelper(interrupts.SpellID, interrupts.DifficultyID).Interrupts = interrupts;
|
||||
|
||||
foreach (SpellLabelRecord label in CliDB.SpellLabelStorage.Values)
|
||||
GetLoadHelper(label.LabelID, 0).Labels.Add(label);
|
||||
GetLoadHelper(label.SpellID, 0).Labels.Add(label);
|
||||
|
||||
foreach (SpellLevelsRecord levels in CliDB.SpellLevelsStorage.Values)
|
||||
GetLoadHelper(levels.SpellID, levels.DifficultyID).Levels = levels;
|
||||
|
||||
Reference in New Issue
Block a user