Core/Spells: Fixed loading spell labels
Port From (https://github.com/TrinityCore/TrinityCore/commit/95e21850948c73e95d237ad5505445d69b417304)
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@@ -2228,7 +2228,7 @@ namespace Game.Entities
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GetLoadHelper(interrupts.SpellID, interrupts.DifficultyID).Interrupts = interrupts;
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GetLoadHelper(interrupts.SpellID, interrupts.DifficultyID).Interrupts = interrupts;
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foreach (SpellLabelRecord label in CliDB.SpellLabelStorage.Values)
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foreach (SpellLabelRecord label in CliDB.SpellLabelStorage.Values)
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GetLoadHelper(label.LabelID, 0).Labels.Add(label);
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GetLoadHelper(label.SpellID, 0).Labels.Add(label);
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foreach (SpellLevelsRecord levels in CliDB.SpellLevelsStorage.Values)
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foreach (SpellLevelsRecord levels in CliDB.SpellLevelsStorage.Values)
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GetLoadHelper(levels.SpellID, levels.DifficultyID).Levels = levels;
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GetLoadHelper(levels.SpellID, levels.DifficultyID).Levels = levels;
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