Fix Loading of scripts
This commit is contained in:
@@ -77,34 +77,39 @@ namespace Game.Scripting
|
||||
|
||||
foreach (var type in asm.GetTypes())
|
||||
{
|
||||
var attributes = (ScriptAttribute[])type.GetCustomAttributes<ScriptAttribute>(true);
|
||||
var attributes = (ScriptAttribute[])type.GetCustomAttributes<ScriptAttribute>();
|
||||
if (attributes.Empty())
|
||||
{
|
||||
var baseType = type.BaseType;
|
||||
while (baseType != null)
|
||||
{
|
||||
if (baseType == typeof(ScriptObject))
|
||||
{
|
||||
Log.outWarn(LogFilter.Server, "Script {0} does not have ScriptAttribute", type.Name);
|
||||
continue;
|
||||
}
|
||||
|
||||
baseType = baseType.BaseType;
|
||||
}
|
||||
}
|
||||
|
||||
var constructors = type.GetConstructors();
|
||||
if (constructors.Length == 0)
|
||||
else
|
||||
{
|
||||
Log.outError(LogFilter.Scripts, "Type: {0} contains no Public Constructors. Can't load script.", type.Name);
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (var attribute in attributes)
|
||||
{
|
||||
if (!constructors.Any(p => p.GetParameters().Length == attribute.Args.Length))
|
||||
var constructors = type.GetConstructors();
|
||||
if (constructors.Length == 0)
|
||||
{
|
||||
Log.outError(LogFilter.Scripts, "Type: {0} has ScriptAttribute that does not match paramter count: {1} Can't load script.", type.Name, attribute.Args.Length);
|
||||
Log.outError(LogFilter.Scripts, "Type: {0} contains no Public Constructors. Can't load script.", type.Name);
|
||||
continue;
|
||||
}
|
||||
Activator.CreateInstance(type, attribute.Args);
|
||||
|
||||
foreach (var attribute in attributes)
|
||||
{
|
||||
if (!constructors.Any(p => p.GetParameters().Length == attribute.Args.Length))
|
||||
{
|
||||
Log.outError(LogFilter.Scripts, "Type: {0} has ScriptAttribute that does not match paramter count: {1} Can't load script.", type.Name, attribute.Args.Length);
|
||||
continue;
|
||||
}
|
||||
Activator.CreateInstance(type, attribute.Args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -409,7 +409,6 @@ namespace Scripts.Northrend.AzjolNerub.AzjolNerub.Anubarak
|
||||
}
|
||||
}
|
||||
|
||||
[Script]
|
||||
class npc_anubarak_pet_template : ScriptedAI
|
||||
{
|
||||
public npc_anubarak_pet_template(Creature creature, bool isLarge) : base(creature)
|
||||
|
||||
@@ -74,8 +74,8 @@ namespace Scripts.Spells.Items
|
||||
public const uint StrengthOfTheTaunkaHero = 71561; // +700 Strength
|
||||
|
||||
//Defibrillate
|
||||
public const uint GoblinJumperCablesFail = 8338;
|
||||
public const uint GoblinJumperCablesXlFail = 23055;
|
||||
public const int GoblinJumperCablesFail = 8338;
|
||||
public const int GoblinJumperCablesXlFail = 23055;
|
||||
|
||||
//Desperatedefense
|
||||
public const uint DesperateRage = 33898;
|
||||
@@ -1032,15 +1032,15 @@ namespace Scripts.Spells.Items
|
||||
// 8342 - Defibrillate (Goblin Jumper Cables) have 33% chance on success
|
||||
// 22999 - Defibrillate (Goblin Jumper Cables XL) have 50% chance on success
|
||||
// 54732 - Defibrillate (Gnomish Army Knife) have 67% chance on success
|
||||
[Script("spell_item_goblin_jumper_cables", 33u, SpellIds.GoblinJumperCablesFail)]
|
||||
[Script("spell_item_goblin_jumper_cables_xl", 50u, SpellIds.GoblinJumperCablesXlFail)]
|
||||
[Script("spell_item_gnomish_army_knife", 67u)]
|
||||
[Script("spell_item_goblin_jumper_cables", 33, SpellIds.GoblinJumperCablesFail)]
|
||||
[Script("spell_item_goblin_jumper_cables_xl", 50, SpellIds.GoblinJumperCablesXlFail)]
|
||||
[Script("spell_item_gnomish_army_knife", 67, 0)]
|
||||
class spell_item_defibrillate : SpellScriptLoader
|
||||
{
|
||||
public spell_item_defibrillate(string name, uint chance, uint failSpell = 0) : base(name)
|
||||
public spell_item_defibrillate(string name, int chance, int failSpell) : base(name)
|
||||
{
|
||||
_chance = chance;
|
||||
_failSpell = failSpell;
|
||||
_chance = (uint)chance;
|
||||
_failSpell = (uint)failSpell;
|
||||
}
|
||||
|
||||
class spell_item_defibrillate_SpellScript : SpellScript
|
||||
|
||||
Reference in New Issue
Block a user