Fix Loading of scripts

This commit is contained in:
hondacrx
2017-06-28 23:53:41 -04:00
parent 658fc1b672
commit 6ccf8d1ff0
3 changed files with 26 additions and 22 deletions
+18 -13
View File
@@ -77,34 +77,39 @@ namespace Game.Scripting
foreach (var type in asm.GetTypes())
{
var attributes = (ScriptAttribute[])type.GetCustomAttributes<ScriptAttribute>(true);
var attributes = (ScriptAttribute[])type.GetCustomAttributes<ScriptAttribute>();
if (attributes.Empty())
{
var baseType = type.BaseType;
while (baseType != null)
{
if (baseType == typeof(ScriptObject))
{
Log.outWarn(LogFilter.Server, "Script {0} does not have ScriptAttribute", type.Name);
continue;
}
baseType = baseType.BaseType;
}
}
var constructors = type.GetConstructors();
if (constructors.Length == 0)
else
{
Log.outError(LogFilter.Scripts, "Type: {0} contains no Public Constructors. Can't load script.", type.Name);
break;
}
foreach (var attribute in attributes)
{
if (!constructors.Any(p => p.GetParameters().Length == attribute.Args.Length))
var constructors = type.GetConstructors();
if (constructors.Length == 0)
{
Log.outError(LogFilter.Scripts, "Type: {0} has ScriptAttribute that does not match paramter count: {1} Can't load script.", type.Name, attribute.Args.Length);
Log.outError(LogFilter.Scripts, "Type: {0} contains no Public Constructors. Can't load script.", type.Name);
continue;
}
Activator.CreateInstance(type, attribute.Args);
foreach (var attribute in attributes)
{
if (!constructors.Any(p => p.GetParameters().Length == attribute.Args.Length))
{
Log.outError(LogFilter.Scripts, "Type: {0} has ScriptAttribute that does not match paramter count: {1} Can't load script.", type.Name, attribute.Args.Length);
continue;
}
Activator.CreateInstance(type, attribute.Args);
}
}
}
@@ -409,7 +409,6 @@ namespace Scripts.Northrend.AzjolNerub.AzjolNerub.Anubarak
}
}
[Script]
class npc_anubarak_pet_template : ScriptedAI
{
public npc_anubarak_pet_template(Creature creature, bool isLarge) : base(creature)
+8 -8
View File
@@ -74,8 +74,8 @@ namespace Scripts.Spells.Items
public const uint StrengthOfTheTaunkaHero = 71561; // +700 Strength
//Defibrillate
public const uint GoblinJumperCablesFail = 8338;
public const uint GoblinJumperCablesXlFail = 23055;
public const int GoblinJumperCablesFail = 8338;
public const int GoblinJumperCablesXlFail = 23055;
//Desperatedefense
public const uint DesperateRage = 33898;
@@ -1032,15 +1032,15 @@ namespace Scripts.Spells.Items
// 8342 - Defibrillate (Goblin Jumper Cables) have 33% chance on success
// 22999 - Defibrillate (Goblin Jumper Cables XL) have 50% chance on success
// 54732 - Defibrillate (Gnomish Army Knife) have 67% chance on success
[Script("spell_item_goblin_jumper_cables", 33u, SpellIds.GoblinJumperCablesFail)]
[Script("spell_item_goblin_jumper_cables_xl", 50u, SpellIds.GoblinJumperCablesXlFail)]
[Script("spell_item_gnomish_army_knife", 67u)]
[Script("spell_item_goblin_jumper_cables", 33, SpellIds.GoblinJumperCablesFail)]
[Script("spell_item_goblin_jumper_cables_xl", 50, SpellIds.GoblinJumperCablesXlFail)]
[Script("spell_item_gnomish_army_knife", 67, 0)]
class spell_item_defibrillate : SpellScriptLoader
{
public spell_item_defibrillate(string name, uint chance, uint failSpell = 0) : base(name)
public spell_item_defibrillate(string name, int chance, int failSpell) : base(name)
{
_chance = chance;
_failSpell = failSpell;
_chance = (uint)chance;
_failSpell = (uint)failSpell;
}
class spell_item_defibrillate_SpellScript : SpellScript