Core/Units: Defined many UnitFlags3 and implemented UNIT_FLAG3_ALTERNATIVE_DEFAULT_LANGUAGE

Port From (https://github.com/TrinityCore/TrinityCore/commit/2a5329847636ddc080c461bda06375edfbf3815d)
This commit is contained in:
hondacrx
2022-07-02 20:35:56 -04:00
parent 2cb497075c
commit 6d294143c6
3 changed files with 63 additions and 5 deletions
+42 -3
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@@ -142,10 +142,48 @@ namespace Framework.Constants
public enum UnitFlags3 : uint
{
Unk1 = 0x01,
Unk0 = 0x01,
UnconsciousOnDeath = 0x02, // Title Unconscious On Death Description Shows "Unconscious" In Unit Tooltip Instead Of "Dead"
AllowMountedCombat = 0x04, // Title Allow Mounted Combat
GarrisonPet = 0x08, // Title Garrison Pet Description Special Garrison Pet Creatures That Display One Of Favorite Player Battle Pets - This Flag Allows Querying Name And Turns Off Default Battle Pet Behavior
UiCanGetPosition = 0x10, // Title Ui Can Get Position Description Allows Lua Functions Like Unitposition To Always Get The Position Even For Npcs Or Non-Grouped Players
AiObstacle = 0x20,
AlternativeDefaultLanguage = 0x40,
SuppressAllNpcFeedback = 0x80, // Title Suppress All Npc Feedback Description Skips Playing Sounds On Left Clicking Npc For All Npcs As Long As Npc With This Flag Is Visible
IgnoreCombat = 0x100, // Title Ignore Combat Description Same As SpellAuraIgnoreCombat
SuppressNpcFeedback = 0x200, // Title Suppress Npc Feedback Description Skips Playing Sounds On Left Clicking Npc
Unk10 = 0x400,
Unk11 = 0x800,
Unk12 = 0x1000,
FakeDead = 0x2000, // Title Show As Dead
NoFacingOnInteractAndFastFacingChase = 0x4000, // Causes The Creature To Both Not Change Facing On Interaction And Speeds Up Smooth Facing Changes While Attacking (Clientside)
UntargetableFromUi = 0x8000, // Title Untargetable From Ui Description Cannot Be Targeted From Lua Functions Startattack, Targetunit, Petattack
NoFacingOnInteractWhileFakeDead = 0x10000, // Prevents Facing Changes While Interacting If Creature Has Flag FakeDead
AlreadySkinned = 0x20000,
SuppressAllNpcSounds = 0x40000, // Title Suppress All Npc Sounds Description Skips Playing Sounds On Beginning And End Of Npc Interaction For All Npcs As Long As Npc With This Flag Is Visible
SuppressNpcSounds = 0x80000, // Title Suppress Npc Sounds Description Skips Playing Sounds On Beginning And End Of Npc Interaction
Unk20 = 0x100000,
Unk21 = 0x200000,
DontFadeOut = 0x400000,
Unk23 = 0x800000,
Unk24 = 0x1000000,
Unk25 = 0x2000000,
Unk26 = 0x4000000,
Unk27 = 0x8000000,
Unk28 = 0x10000000,
Unk29 = 0x20000000,
Unk30 = 0x40000000,
Unk31 = 0x80000000,
Disallowed = 0xFFFFFFFF,
Allowed = (0xFFFFFFFF & ~Disallowed)
Disallowed = (Unk0 | /* UnconsciousOnDeath | */ /* AllowMountedCombat | */ GarrisonPet |
/* UiCanGetPosition | */ /* AiObstacle | */ AlternativeDefaultLanguage | /* SuppressAllNpcFeedback | */
IgnoreCombat | SuppressNpcFeedback | Unk10 | Unk11 |
Unk12 | /* FakeDead | */ /* NoFacingOnInteractAndFastFacingChase | */ /* UntargetableFromUi | */
/* NoFacingOnInteractWhileFakeDead | */ AlreadySkinned | /* SuppressAllNpcSounds | */ /* SuppressNpcSounds | */
Unk20 | Unk21 | /* DontFadeOut | */ Unk23 |
Unk24 | Unk25 | Unk26 | Unk27 |
Unk28 | Unk29 | Unk30 | Unk31), // Skip
Allowed = (0xffffffff & ~Disallowed) // Skip
}
public enum NPCFlags : uint
@@ -199,6 +237,7 @@ namespace Framework.Constants
ContributionCollector = 0x400,
AzeriteRespec = 0x4000,
IslandsQueue = 0x8000,
SuppressNpcSoundsExceptEndOfInteraction = 0x00010000,
}
[Flags]
+19
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@@ -4615,6 +4615,25 @@ namespace Game.Spells
}
}
[AuraEffectHandler(AuraType.ModAlternativeDefaultLanguage)]
void HandleModAlternativeDefaultLanguage(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag(AuraEffectHandleModes.SendForClientMask))
return;
Unit target = aurApp.GetTarget();
if (apply)
target.SetUnitFlag3(UnitFlags3.AlternativeDefaultLanguage);
else
{
if (target.HasAuraType(GetAuraType()))
return;
target.RemoveUnitFlag3(UnitFlags3.AlternativeDefaultLanguage);
}
}
[AuraEffectHandler(AuraType.Linked)]
void HandleAuraLinked(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
+2 -2
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@@ -4511,10 +4511,10 @@ namespace Scripts.Spells.Generic
switch (target.GetTeamId())
{
case TeamId.Alliance:
amount = Global.WorldStateMgr.GetValue(WorldStates.WarModeAllianceBuffValue, null);
amount = Global.WorldStateMgr.GetValue(WorldStates.WarModeAllianceBuffValue, target.GetMap());
break;
case TeamId.Horde:
amount = Global.WorldStateMgr.GetValue(WorldStates.WarModeHordeBuffValue, null);
amount = Global.WorldStateMgr.GetValue(WorldStates.WarModeHordeBuffValue, target.GetMap());
break;
}
}